2014-10-14 13:11:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2012-06-26 20:23:05 +00:00
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// taskshield.h
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#pragma once
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#include "object/task/task.h"
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2013-02-16 21:37:43 +00:00
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2012-06-26 20:23:05 +00:00
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#include "math/vector.h"
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const float RADIUS_SHIELD_MIN = 40.0f; // minimum radius of the protected zone
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const float RADIUS_SHIELD_MAX = 100.0f; // maximum radius of the protected zone
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enum TaskShieldPhase
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{
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TS_UP1 = 1, // up
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TS_UP2 = 2, // up
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TS_SHIELD = 3, // shield deployed
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TS_SMOKE = 4, // smoke
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TS_DOWN1 = 5, // down
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TS_DOWN2 = 6, // down
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};
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enum TaskShieldMode
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{
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TSM_UP = 1, // deploys shield
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TSM_DOWN = 2, // returns the shield
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TSM_UPDATE = 3, // radius change
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2014-11-10 20:26:02 +00:00
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TSM_START = 4, // start with shield up
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2012-06-26 20:23:05 +00:00
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};
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class CTaskShield : public CTask
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{
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public:
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2013-02-16 21:37:43 +00:00
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CTaskShield(CObject* object);
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2012-06-26 20:23:05 +00:00
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~CTaskShield();
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bool EventProcess(const Event &event);
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Error Start(TaskShieldMode mode, float delay);
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Error IsEnded();
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bool IsBusy();
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bool Abort();
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protected:
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Error Stop();
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bool CreateLight(Math::Vector pos);
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void IncreaseShield();
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2012-09-12 20:34:40 +00:00
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float GetRadius();
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2012-06-26 20:23:05 +00:00
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protected:
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TaskShieldPhase m_phase;
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float m_progress;
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float m_speed;
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float m_time;
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float m_delay;
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2012-09-12 20:34:40 +00:00
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float m_lastParticle;
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2012-06-26 20:23:05 +00:00
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float m_lastRay;
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float m_lastIncrease;
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float m_energyUsed;
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bool m_bError;
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2012-09-12 20:34:40 +00:00
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Math::Vector m_shieldPos;
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2012-06-26 20:23:05 +00:00
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int m_rankSphere;
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int m_soundChannel;
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int m_effectLight;
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};
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