colobot/src/object/task/taskrecover.h

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2012-03-19 11:44:39 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// taskrecover.h
#ifndef _TASKSRECOVER_H_
#define _TASKSRECOVER_H_
#include "d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
enum TaskRecoverPhase
{
TRP_TURN = 1, // turns
TRP_MOVE = 2, // advance
TRP_DOWN = 3, // descends
TRP_OPER = 4, // operates
TRP_UP = 5, // back
};
class CTaskRecover : public CTask
{
public:
CTaskRecover(CInstanceManager* iMan, CObject* object);
~CTaskRecover();
BOOL EventProcess(const Event &event);
Error Start();
Error IsEnded();
BOOL Abort();
protected:
CObject* SearchRuin();
protected:
TaskRecoverPhase m_phase;
float m_progress;
float m_speed;
float m_time;
float m_angle;
float m_lastParticule;
BOOL m_bError;
CObject* m_ruin;
CObject* m_metal;
D3DVECTOR m_recoverPos;
int m_soundChannel;
};
#endif //_TASKSRECOVER_H_