399 lines
9.7 KiB
C++
399 lines
9.7 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// taskfire.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "math3d.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "particule.h"
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#include "terrain.h"
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#include "object.h"
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#include "physics.h"
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#include "brain.h"
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#include "camera.h"
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#include "sound.h"
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#include "task.h"
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#include "taskfire.h"
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#define ENERGY_FIRE (0.25f/2.5f) // energy consumed/shot
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#define ENERGY_FIREr (0.25f/1.5f) // energy consumed/ray
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#define ENERGY_FIREi (0.10f/2.5f) // energy consumed/organic
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// Object's constructor.
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CTaskFire::CTaskFire(CInstanceManager* iMan, CObject* object)
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: CTask(iMan, object)
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{
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CTask::CTask(iMan, object);
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m_soundChannel = -1;
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}
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// Object's destructor.
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CTaskFire::~CTaskFire()
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{
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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}
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// Management of an event.
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BOOL CTaskFire::EventProcess(const Event &event)
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{
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CObject* power;
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CPhysics* physics;
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D3DMATRIX* mat;
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D3DVECTOR pos, speed, dir, vib;
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ObjectType type;
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FPOINT dim;
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float energy, fire;
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int i, channel;
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_bError ) return FALSE;
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m_time += event.rTime;
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m_lastSound -= event.rTime;
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m_progress += event.rTime*m_speed;
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power = m_object->RetPower();
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if ( power != 0 )
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{
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energy = power->RetEnergy();
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if ( m_bOrganic ) fire = ENERGY_FIREi;
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else if ( m_bRay ) fire = ENERGY_FIREr;
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else fire = ENERGY_FIRE;
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energy -= event.rTime*fire/power->RetCapacity();
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power->SetEnergy(energy);
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}
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if ( m_lastParticule+0.05f <= m_time )
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{
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m_lastParticule = m_time;
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if ( m_bOrganic )
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{
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mat = m_object->RetWorldMatrix(1); // insect-cannon
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for ( i=0 ; i<6 ; i++ )
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{
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pos = D3DVECTOR(0.0f, 2.5f, 0.0f);
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pos = Transform(*mat, pos);
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speed = D3DVECTOR(200.0f, 0.0f, 0.0f);
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physics = m_object->RetPhysics();
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if ( physics != 0 )
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{
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speed += physics->RetLinMotion(MO_REASPEED);
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}
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speed.x += (Rand()-0.5f)*10.0f;
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speed.y += (Rand()-0.5f)*20.0f;
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speed.z += (Rand()-0.5f)*30.0f;
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speed = Transform(*mat, speed);
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speed -= pos;
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dim.x = Rand()*0.5f+0.5f;
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dim.y = dim.x;
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channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f);
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m_particule->SetObjectFather(channel, m_object);
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}
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}
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else if ( m_bRay )
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{
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mat = m_object->RetWorldMatrix(2); // cannon
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for ( i=0 ; i<4 ; i++ )
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{
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pos = D3DVECTOR(4.0f, 0.0f, 0.0f);
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pos.y += (rand()%3-1)*1.5f;
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pos.z += (rand()%3-1)*1.5f;
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pos = Transform(*mat, pos);
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speed = D3DVECTOR(200.0f, 0.0f, 0.0f);
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speed.x += (Rand()-0.5f)*6.0f;
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speed.y += (Rand()-0.5f)*12.0f;
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speed.z += (Rand()-0.5f)*12.0f;
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speed = Transform(*mat, speed);
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speed -= pos;
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dim.x = 1.0f;
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dim.y = dim.x;
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channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11,
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2.0f, 200.0f, 0.5f, 1.0f);
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m_particule->SetObjectFather(channel, m_object);
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speed = D3DVECTOR(5.0f, 0.0f, 0.0f);
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speed.x += (Rand()-0.5f)*1.0f;
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speed.y += (Rand()-0.5f)*2.0f;
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speed.z += (Rand()-0.5f)*2.0f;
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speed = Transform(*mat, speed);
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speed -= pos;
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speed.y += 5.0f;
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dim.x = 2.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f);
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}
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}
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else
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{
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type = m_object->RetType();
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if ( type == OBJECT_MOBILErc )
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{
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mat = m_object->RetWorldMatrix(2); // cannon
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}
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else
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{
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mat = m_object->RetWorldMatrix(1); // cannon
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}
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for ( i=0 ; i<3 ; i++ )
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{
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if ( type == OBJECT_MOBILErc )
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{
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pos = D3DVECTOR(0.0f, 0.0f, 0.0f);
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}
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else
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{
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pos = D3DVECTOR(3.0f, 1.0f, 0.0f);
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}
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pos.y += (Rand()-0.5f)*1.0f;
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pos.z += (Rand()-0.5f)*1.0f;
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pos = Transform(*mat, pos);
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speed = D3DVECTOR(200.0f, 0.0f, 0.0f);
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physics = m_object->RetPhysics();
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if ( physics != 0 )
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{
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speed += physics->RetLinMotion(MO_REASPEED);
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}
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speed.x += (Rand()-0.5f)*3.0f;
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speed.y += (Rand()-0.5f)*6.0f;
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speed.z += (Rand()-0.5f)*6.0f;
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speed = Transform(*mat, speed);
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speed -= pos;
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dim.x = Rand()*0.7f+0.7f;
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dim.y = dim.x;
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channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f);
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m_particule->SetObjectFather(channel, m_object);
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}
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if ( type != OBJECT_MOBILErc &&
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m_progress > 0.3f )
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{
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pos = D3DVECTOR(-1.0f, 1.0f, 0.0f);
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pos.y += (Rand()-0.5f)*0.4f;
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pos.z += (Rand()-0.5f)*0.4f;
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pos = Transform(*mat, pos);
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speed = D3DVECTOR(-4.0f, 0.0f, 0.0f);
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speed.x += (Rand()-0.5f)*2.0f;
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speed.y += (Rand()-0.2f)*4.0f;
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speed.z += (Rand()-0.5f)*4.0f;
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speed = Transform(*mat, speed);
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speed -= pos;
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dim.x = Rand()*1.2f+1.2f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f);
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//? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f);
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}
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}
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dir = D3DVECTOR(0.0f, 0.0f, 0.0f);
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if ( m_progress < 0.1f )
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{
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dir.z = (PI*0.04f)*(m_progress*10.0f);
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}
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else if ( m_progress < 0.9f )
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{
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dir.z = (PI*0.04f);
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}
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else
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{
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dir.z = (PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f);
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}
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m_object->SetInclinaison(dir);
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vib.x = (Rand()-0.5f)*0.01f;
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vib.y = (Rand()-0.5f)*0.02f;
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vib.z = (Rand()-0.5f)*0.02f;
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m_object->SetCirVibration(vib);
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vib.x = (Rand()-0.5f)*0.20f;
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vib.y = (Rand()-0.5f)*0.05f;
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vib.z = (Rand()-0.5f)*0.20f;
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m_object->SetLinVibration(vib);
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}
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if ( m_bRay && m_lastSound <= 0.0f )
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{
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m_lastSound = Rand()*0.4f+0.4f;
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m_sound->Play(SOUND_FIREp, m_object->RetPosition(0));
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}
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return TRUE;
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}
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// Assigns the goal was achieved.
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Error CTaskFire::Start(float delay)
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{
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CObject* power;
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D3DVECTOR pos, goal, speed;
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float energy, fire;
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ObjectType type;
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m_bError = TRUE; // operation impossible
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type = m_object->RetType();
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if ( type != OBJECT_MOBILEfc &&
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type != OBJECT_MOBILEtc &&
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type != OBJECT_MOBILEwc &&
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type != OBJECT_MOBILEic &&
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type != OBJECT_MOBILEfi &&
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type != OBJECT_MOBILEti &&
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type != OBJECT_MOBILEwi &&
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type != OBJECT_MOBILEii &&
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type != OBJECT_MOBILErc ) return ERR_FIRE_VEH;
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//? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY;
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speed = m_physics->RetMotorSpeed();
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//? if ( speed.x != 0.0f ||
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//? speed.z != 0.0f ) return ERR_FIRE_MOTOR;
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m_bRay = (type == OBJECT_MOBILErc);
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m_bOrganic = FALSE;
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if ( type == OBJECT_MOBILEfi ||
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type == OBJECT_MOBILEti ||
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type == OBJECT_MOBILEwi ||
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type == OBJECT_MOBILEii )
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{
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m_bOrganic = TRUE;
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}
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if ( delay == 0.0f )
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{
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if ( m_bRay ) delay = 1.2f;
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else delay = 2.0f;
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}
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m_delay = delay;
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power = m_object->RetPower();
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if ( power == 0 ) return ERR_FIRE_ENERGY;
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energy = power->RetEnergy();
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if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi;
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else if ( m_bRay ) fire = m_delay*ENERGY_FIREr;
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else fire = m_delay*ENERGY_FIRE;
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if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY;
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m_speed = 1.0f/m_delay;
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m_progress = 0.0f;
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m_time = 0.0f;
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m_lastParticule = 0.0f;
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m_lastSound = 0.0f;
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m_bError = FALSE; // ok
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//? m_camera->StartCentering(m_object, PI*0.15f, 99.9f, 0.0f, 1.0f);
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if ( m_bOrganic )
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{
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m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, TRUE);
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if ( m_soundChannel != -1 )
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{
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
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}
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}
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else if ( m_bRay )
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{
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}
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else
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{
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m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, TRUE);
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if ( m_soundChannel != -1 )
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{
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP);
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}
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}
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return ERR_OK;
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}
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// Indicates whether the action is finished.
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Error CTaskFire::IsEnded()
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{
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if ( m_engine->RetPause() ) return ERR_CONTINUE;
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if ( m_bError ) return ERR_STOP;
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if ( m_progress < 1.0f ) return ERR_CONTINUE;
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Abort();
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return ERR_STOP;
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}
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// Suddenly ends the current action.
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BOOL CTaskFire::Abort()
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{
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m_object->SetInclinaison(D3DVECTOR(0.0f, 0.0f, 0.0f));
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m_object->SetCirVibration(D3DVECTOR(0.0f, 0.0f, 0.0f));
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m_object->SetLinVibration(D3DVECTOR(0.0f, 0.0f, 0.0f));
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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//? m_camera->StopCentering(m_object, 1.0f);
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return TRUE;
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}
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