635 lines
13 KiB
C++
635 lines
13 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "d3dmath.h"
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#include "global.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "math3d.h"
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#include "particule.h"
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#include "light.h"
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#include "terrain.h"
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#include "camera.h"
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#include "object.h"
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#include "interface.h"
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#include "button.h"
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#include "robotmain.h"
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#include "window.h"
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#include "sound.h"
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#include "displaytext.h"
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#include "cmdtoken.h"
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#include "auto.h"
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#include "autosafe.h"
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#define OPEN_DELAY 8.0f // duration of opening
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// Object's constructor.
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CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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int i;
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for ( i=0 ; i<4 ; i++ )
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{
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m_bKey[i] = FALSE;
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m_keyParti[i] = -1;
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}
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m_bLock = FALSE;
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m_lastParticule = 0.0f;
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m_channelSound = -1;
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Init();
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}
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// Object's destructor.
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CAutoSafe::~CAutoSafe()
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{
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this->CAuto::~CAuto();
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}
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// Destroys the object.
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void CAutoSafe::DeleteObject(BOOL bAll)
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{
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CObject* pObj;
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pObj = SearchVehicle();
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if ( pObj != 0 )
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{
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pObj->DeleteObject();
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delete pObj;
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}
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if ( m_channelSound != -1 )
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{
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m_sound->FlushEnvelope(m_channelSound);
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m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_channelSound = -1;
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}
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoSafe::Init()
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{
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m_time = 0.0f;
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m_timeVirus = 0.0f;
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m_lastParticule = 0.0f;
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m_countKeys = 0;
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m_actualAngle = 0.0f;
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m_finalAngle = 0.0f;
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m_phase = ASAP_WAIT; // waiting ...
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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CAuto::Init();
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}
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// Management of an event.
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BOOL CAutoSafe::EventProcess(const Event &event)
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{
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CObject* pObj;
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D3DVECTOR pos, speed;
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FPOINT dim;
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int i, count;
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CAuto::EventProcess(event);
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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m_progress += event.rTime*m_speed;
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m_timeVirus -= event.rTime;
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if ( m_object->RetVirusMode() ) // contaminated by a virus?
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{
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if ( m_timeVirus <= 0.0f )
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{
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m_timeVirus = 0.1f+Rand()*0.3f;
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}
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return TRUE;
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}
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EventProgress(event.rTime);
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if ( !m_bLock )
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{
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pObj = SearchVehicle();
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if ( pObj != 0 )
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{
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pObj->SetLock(TRUE); // object not yet usable
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m_main->CreateShortcuts();
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m_bLock = TRUE;
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}
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}
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if ( m_phase == ASAP_WAIT )
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{
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if ( m_progress >= 1.0f )
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{
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count = CountKeys(); // count these key
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if ( count != m_countKeys )
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{
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m_countKeys = count;
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if ( count == 0 ) m_finalAngle = 0.0f*PI/180.0f;
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if ( count == 1 ) m_finalAngle = 5.0f*PI/180.0f;
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if ( count == 2 ) m_finalAngle = 10.0f*PI/180.0f;
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if ( count == 3 ) m_finalAngle = 15.0f*PI/180.0f;
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if ( count == 4 ) m_finalAngle = 120.0f*PI/180.0f;
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if ( count == 4 ) // all the keys?
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{
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LockKeys();
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m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, TRUE);
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m_sound->AddEnvelope(m_channelSound, 1.0f, 2.00f, OPEN_DELAY, SOPER_STOP);
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m_phase = ASAP_OPEN;
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m_progress = 0.0f;
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m_speed = 1.0f/OPEN_DELAY;
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return TRUE;
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}
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else
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{
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m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, TRUE);
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m_sound->AddEnvelope(m_channelSound, 1.0f, 0.35f, 0.5f, SOPER_STOP);
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}
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}
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m_phase = ASAP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/1.0f;
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}
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}
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if ( m_phase == ASAP_OPEN )
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{
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if ( m_progress < 1.0f )
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{
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DownKeys(m_progress);
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if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
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{
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m_lastParticule = m_time;
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for ( i=0 ; i<10 ; i++ )
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{
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pos = m_object->RetPosition(0);
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pos.x += (Rand()-0.5f)*10.0f;
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pos.z += (Rand()-0.5f)*10.0f;
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speed.x = (Rand()-0.5f)*4.0f;
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speed.z = (Rand()-0.5f)*4.0f;
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speed.y = Rand()*15.0f;
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dim.x = Rand()*6.0f+4.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
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}
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pos = m_object->RetPosition(0);
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pos.x += (Rand()-0.5f)*10.0f;
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pos.z += (Rand()-0.5f)*10.0f;
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speed.x = (Rand()-0.5f)*4.0f;
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speed.z = (Rand()-0.5f)*4.0f;
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speed.y = Rand()*10.0f;
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dim.x = Rand()*3.0f+2.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f);
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for ( i=0 ; i<4 ; i++ )
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{
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pos = m_keyPos[i];
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speed.x = (Rand()-0.5f)*2.0f;
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speed.z = (Rand()-0.5f)*2.0f;
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speed.y = 1.0f+Rand()*1.0f;
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dim.x = Rand()*1.5f+1.5f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f);
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}
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}
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}
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else
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{
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DeleteKeys();
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pObj = SearchVehicle();
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if ( pObj != 0 )
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{
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pObj->SetLock(FALSE); // object usable
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m_main->CreateShortcuts();
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}
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m_object->FlushCrashShere();
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m_object->SetGlobalSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 0.0f);
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m_sound->Play(SOUND_FINDING, m_object->RetPosition(0));
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m_phase = ASAP_FINISH;
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m_progress = 0.0f;
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m_speed = 1.0f/100.0f;
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}
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}
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if ( m_phase == ASAP_FINISH )
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{
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if ( m_progress >= 1.0f )
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{
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m_phase = ASAP_FINISH;
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m_progress = 0.0f;
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m_speed = 1.0f/100.0f;
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}
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}
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// Opens or closes the doors.
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if ( m_actualAngle != m_finalAngle )
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{
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if ( m_actualAngle < m_finalAngle )
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{
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m_actualAngle += (105.0f*PI/180.0f)*event.rTime/OPEN_DELAY;
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if ( m_actualAngle > m_finalAngle ) m_actualAngle = m_finalAngle;
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}
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else
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{
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m_actualAngle -= (105.0f*PI/180.0f)*event.rTime/OPEN_DELAY;
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if ( m_actualAngle < m_finalAngle ) m_actualAngle = m_finalAngle;
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}
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m_object->SetAngleZ(1, m_actualAngle);
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m_object->SetAngleZ(2, -m_actualAngle);
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}
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// Blinks the keys.
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speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
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dim.x = 2.0f;
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dim.y = dim.x;
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for ( i=0 ; i<4 ; i++ )
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{
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if ( m_phase != ASAP_WAIT || !m_bKey[i] || Mod(m_time, 1.0f) < 0.4f )
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{
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if ( m_keyParti[i] != -1 )
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{
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m_particule->DeleteParticule(m_keyParti[i]);
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m_keyParti[i] = -1;
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}
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}
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else
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{
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if ( m_keyParti[i] == -1 )
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{
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pos = m_keyPos[i];
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pos.y += 2.2f;
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m_keyParti[i] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f);
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}
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}
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}
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return TRUE;
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}
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// Creates all the interface when the object is selected.
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BOOL CAutoSafe::CreateInterface(BOOL bSelect)
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{
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CWindow* pw;
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FPOINT pos, ddim;
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float ox, oy, sx, sy;
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CAuto::CreateInterface(bSelect);
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if ( !bSelect ) return TRUE;
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pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
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if ( pw == 0 ) return FALSE;
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ox = 3.0f/640.0f;
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oy = 3.0f/480.0f;
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sx = 33.0f/640.0f;
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sy = 33.0f/480.0f;
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pos.x = ox+sx*0.0f;
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pos.y = oy+sy*0;
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ddim.x = 66.0f/640.0f;
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ddim.y = 66.0f/480.0f;
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pw->CreateGroup(pos, ddim, 114, EVENT_OBJECT_TYPE);
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return TRUE;
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}
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// Returns an error due the state of the automation.
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Error CAutoSafe::RetError()
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{
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if ( m_object->RetVirusMode() )
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{
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return ERR_BAT_VIRUS;
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}
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return ERR_OK;
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}
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// Saves all parameters of the controller.
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BOOL CAutoSafe::Write(char *line)
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{
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char name[100];
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if ( m_phase == ASAP_WAIT ) return FALSE;
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sprintf(name, " aExist=%d", 1);
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strcat(line, name);
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CAuto::Write(line);
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sprintf(name, " aPhase=%d", m_phase);
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strcat(line, name);
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sprintf(name, " aProgress=%.2f", m_progress);
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strcat(line, name);
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sprintf(name, " aSpeed=%.2f", m_speed);
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strcat(line, name);
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return TRUE;
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}
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// Restores all parameters of the controller.
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BOOL CAutoSafe::Read(char *line)
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{
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if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
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CAuto::Read(line);
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m_phase = (AutoSafePhase)OpInt(line, "aPhase", ASAP_WAIT);
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m_progress = OpFloat(line, "aProgress", 0.0f);
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m_speed = OpFloat(line, "aSpeed", 1.0f);
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m_lastParticule = 0.0f;
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return TRUE;
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}
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// Counts the number of keys
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int CAutoSafe::CountKeys()
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{
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CObject* pObj;
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D3DVECTOR cPos, oPos;
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FPOINT rot;
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ObjectType oType;
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float dist, angle, limit, cAngle, oAngle;
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int i, index;
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cPos = m_object->RetPosition(0);
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cAngle = m_object->RetAngleY(0);
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for ( index=0 ; index<4 ; index++ )
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{
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m_bKey[index] = FALSE;
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m_keyPos[index] = cPos;
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}
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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oType = pObj->RetType();
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if ( pObj->RetTruck() != 0 ) continue;
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if ( oType != OBJECT_KEYa &&
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oType != OBJECT_KEYb &&
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oType != OBJECT_KEYc &&
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oType != OBJECT_KEYd ) continue;
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oPos = pObj->RetPosition(0);
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dist = Length2d(oPos, cPos);
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if ( dist > 20.0f ) continue;
|
||
|
|
||
|
if ( oType == OBJECT_KEYa )
|
||
|
{
|
||
|
limit = PI*1.0f;
|
||
|
oAngle = PI*0.0f;
|
||
|
index = 0;
|
||
|
}
|
||
|
if ( oType == OBJECT_KEYb )
|
||
|
{
|
||
|
limit = PI*0.0f;
|
||
|
oAngle = PI*1.0f;
|
||
|
index = 1;
|
||
|
}
|
||
|
if ( oType == OBJECT_KEYc )
|
||
|
{
|
||
|
limit = PI*1.5f;
|
||
|
oAngle = PI*0.5f;
|
||
|
index = 2;
|
||
|
}
|
||
|
if ( oType == OBJECT_KEYd )
|
||
|
{
|
||
|
limit = PI*0.5f;
|
||
|
oAngle = PI*0.0f;
|
||
|
index = 3;
|
||
|
}
|
||
|
|
||
|
angle = RotateAngle(oPos.x-cPos.x, oPos.z-cPos.z)+cAngle;
|
||
|
if ( !TestAngle(angle, limit-8.0f*PI/180.0f, limit+8.0f*PI/180.0f) ) continue;
|
||
|
|
||
![]() |
// Key changes the shape of the base.
|
||
![]() |
rot = RotatePoint(FPOINT(cPos.x, cPos.z), limit-cAngle, FPOINT(cPos.x+16.0f, cPos.z));
|
||
|
oPos.x = rot.x;
|
||
|
oPos.z = rot.y;
|
||
|
oPos.y = cPos.y+1.0f;
|
||
|
pObj->SetPosition(0, oPos);
|
||
|
pObj->SetAngleY(0, oAngle+cAngle);
|
||
|
m_keyPos[index] = oPos;
|
||
|
|
||
|
m_bKey[index] = TRUE;
|
||
|
}
|
||
|
|
||
|
i = 0;
|
||
|
for ( index=0 ; index<4 ; index++ )
|
||
|
{
|
||
|
if ( m_bKey[index] ) i++;
|
||
|
}
|
||
|
return i;
|
||
|
}
|
||
|
|
||
![]() |
// Blocks all keys.
|
||
![]() |
|
||
|
void CAutoSafe::LockKeys()
|
||
|
{
|
||
|
CObject* pObj;
|
||
|
D3DVECTOR cPos, oPos;
|
||
|
ObjectType oType;
|
||
|
float dist;
|
||
|
int i;
|
||
|
|
||
|
cPos = m_object->RetPosition(0);
|
||
|
|
||
|
for ( i=0 ; i<1000000 ; i++ )
|
||
|
{
|
||
|
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
|
||
|
if ( pObj == 0 ) break;
|
||
|
|
||
|
oType = pObj->RetType();
|
||
|
if ( pObj->RetTruck() != 0 ) continue;
|
||
|
|
||
|
if ( oType != OBJECT_KEYa &&
|
||
|
oType != OBJECT_KEYb &&
|
||
|
oType != OBJECT_KEYc &&
|
||
|
oType != OBJECT_KEYd ) continue;
|
||
|
|
||
|
oPos = pObj->RetPosition(0);
|
||
|
dist = Length2d(oPos, cPos);
|
||
|
if ( dist > 20.0f ) continue;
|
||
|
|
||
|
pObj->SetLock(TRUE);
|
||
|
}
|
||
|
}
|
||
|
|
||
![]() |
// Sent down all the keys.
|
||
![]() |
|
||
|
void CAutoSafe::DownKeys(float progress)
|
||
|
{
|
||
|
CObject* pObj;
|
||
|
D3DVECTOR cPos, oPos;
|
||
|
ObjectType oType;
|
||
|
float dist;
|
||
|
int i;
|
||
|
|
||
|
cPos = m_object->RetPosition(0);
|
||
|
|
||
|
for ( i=0 ; i<1000000 ; i++ )
|
||
|
{
|
||
|
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
|
||
|
if ( pObj == 0 ) break;
|
||
|
|
||
|
oType = pObj->RetType();
|
||
|
if ( pObj->RetTruck() != 0 ) continue;
|
||
|
|
||
|
if ( oType != OBJECT_KEYa &&
|
||
|
oType != OBJECT_KEYb &&
|
||
|
oType != OBJECT_KEYc &&
|
||
|
oType != OBJECT_KEYd ) continue;
|
||
|
|
||
|
oPos = pObj->RetPosition(0);
|
||
|
dist = Length2d(oPos, cPos);
|
||
|
if ( dist > 20.0f ) continue;
|
||
|
|
||
|
oPos.y = cPos.y+1.0f-progress*2.2f;
|
||
|
pObj->SetPosition(0, oPos);
|
||
|
}
|
||
|
}
|
||
|
|
||
![]() |
// Delete all the keys.
|
||
![]() |
|
||
|
void CAutoSafe::DeleteKeys()
|
||
|
{
|
||
|
CObject* pObj;
|
||
|
D3DVECTOR cPos, oPos;
|
||
|
ObjectType oType;
|
||
|
float dist;
|
||
|
int i;
|
||
|
BOOL bDelete;
|
||
|
|
||
|
cPos = m_object->RetPosition(0);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
bDelete = FALSE;
|
||
|
for ( i=0 ; i<1000000 ; i++ )
|
||
|
{
|
||
|
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
|
||
|
if ( pObj == 0 ) break;
|
||
|
|
||
|
oType = pObj->RetType();
|
||
|
if ( pObj->RetTruck() != 0 ) continue;
|
||
|
|
||
|
if ( oType != OBJECT_KEYa &&
|
||
|
oType != OBJECT_KEYb &&
|
||
|
oType != OBJECT_KEYc &&
|
||
|
oType != OBJECT_KEYd ) continue;
|
||
|
|
||
|
oPos = pObj->RetPosition(0);
|
||
|
dist = Length2d(oPos, cPos);
|
||
|
if ( dist > 20.0f ) continue;
|
||
|
|
||
|
pObj->DeleteObject();
|
||
|
delete pObj;
|
||
|
bDelete = TRUE;
|
||
|
}
|
||
|
}
|
||
|
while ( bDelete );
|
||
|
}
|
||
|
|
||
![]() |
// Seeking a vehicle in the safe.
|
||
![]() |
|
||
|
CObject* CAutoSafe::SearchVehicle()
|
||
|
{
|
||
|
CObject* pObj;
|
||
|
D3DVECTOR cPos, oPos;
|
||
|
ObjectType oType;
|
||
|
float dist;
|
||
|
int i;
|
||
|
|
||
|
cPos = m_object->RetPosition(0);
|
||
|
|
||
|
for ( i=0 ; i<1000000 ; i++ )
|
||
|
{
|
||
|
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
|
||
|
if ( pObj == 0 ) break;
|
||
|
|
||
|
oType = pObj->RetType();
|
||
|
if ( pObj == m_object ) continue;
|
||
|
if ( pObj->RetTruck() != 0 ) continue;
|
||
|
|
||
|
oPos = pObj->RetPosition(0);
|
||
|
dist = Length2d(oPos, cPos);
|
||
|
if ( dist <= 4.0f ) return pObj;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|