colobot/src/object/auto/autonest.h

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2012-03-19 13:37:59 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// autonest.h
#ifndef _AUTONEST_H_
#define _AUTONEST_H_
#include "auto.h"
#include "misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoNestPhase
{
ANP_WAIT = 1,
ANP_BIRTH = 2, // appearance of a ball
};
class CAutoNest : public CAuto
{
public:
CAutoNest(CInstanceManager* iMan, CObject* object);
~CAutoNest();
void DeleteObject(BOOL bAll=FALSE);
void Init();
BOOL EventProcess(const Event &event);
Error RetError();
BOOL Write(char *line);
BOOL Read(char *line);
protected:
BOOL SearchFree(D3DVECTOR pos);
void CreateFret(D3DVECTOR pos, float angle, ObjectType type);
CObject* SearchFret();
protected:
AutoNestPhase m_phase;
float m_progress;
float m_speed;
float m_lastParticule;
D3DVECTOR m_fretPos;
};
#endif //_AUTONEST_H_