221 lines
4.8 KiB
C++
221 lines
4.8 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "d3dengine.h"
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#include "d3dmath.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "math3d.h"
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#include "particule.h"
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#include "terrain.h"
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#include "water.h"
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#include "camera.h"
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#include "object.h"
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#include "sound.h"
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#include "cmdtoken.h"
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#include "auto.h"
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#include "autokid.h"
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// Object's constructor.
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CAutoKid::CAutoKid(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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m_soundChannel = -1;
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Init();
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}
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// Object's constructor.
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CAutoKid::~CAutoKid()
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{
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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this->CAuto::~CAuto();
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}
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// Destroys the object.
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void CAutoKid::DeleteObject(BOOL bAll)
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{
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CAuto::DeleteObject(bAll);
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}
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// Initialize the object.
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void CAutoKid::Init()
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{
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D3DVECTOR pos;
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m_speed = 1.0f/1.0f;
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m_progress = 0.0f;
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m_lastParticule = 0.0f;
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if ( m_type == OBJECT_TEEN36 ) // trunk ?
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{
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pos = m_object->RetPosition(0);
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m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f));
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m_progress = Mod(pos.x/10.0f, 1.0f);
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}
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if ( m_type == OBJECT_TEEN37 ) // boat?
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{
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pos = m_object->RetPosition(0);
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m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f;
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m_progress = Mod(pos.x/10.0f, 1.0f);
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}
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if ( m_type == OBJECT_TEEN38 ) // fan?
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{
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if ( m_soundChannel == -1 )
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{
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//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.5f, TRUE);
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m_bSilent = FALSE;
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}
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}
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}
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// Management of an event.
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BOOL CAutoKid::EventProcess(const Event &event)
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{
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D3DVECTOR vib, pos, speed;
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FPOINT dim;
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CAuto::EventProcess(event);
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if ( m_soundChannel != -1 )
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{
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if ( m_engine->RetPause() )
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{
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if ( !m_bSilent )
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{
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.1f, SOPER_CONTINUE);
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m_bSilent = TRUE;
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}
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}
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else
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{
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if ( m_bSilent )
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{
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 0.1f, SOPER_CONTINUE);
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m_bSilent = FALSE;
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}
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}
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}
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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m_progress += event.rTime*m_speed;
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if ( m_type == OBJECT_TEEN36 ) // trunk?
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{
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vib.x = 0.0f;
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vib.y = sinf(m_progress)*1.0f;
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vib.z = 0.0f;
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m_object->SetLinVibration(vib);
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vib.x = 0.0f;
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vib.y = 0.0f;
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vib.z = sinf(m_progress*0.5f)*0.05f;
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m_object->SetCirVibration(vib);
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if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
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{
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m_lastParticule = m_time;
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pos = m_object->RetPosition(0);
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pos.y = m_water->RetLevel()+1.0f;
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pos.x += (Rand()-0.5f)*50.0f;
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pos.z += (Rand()-0.5f)*50.0f;
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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dim.x = 50.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
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}
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}
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if ( m_type == OBJECT_TEEN37 ) // boat?
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{
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vib.x = 0.0f;
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vib.y = sinf(m_progress)*1.0f;
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vib.z = 0.0f;
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m_object->SetLinVibration(vib);
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vib.x = 0.0f;
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vib.y = 0.0f;
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vib.z = sinf(m_progress*0.5f)*0.15f;
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m_object->SetCirVibration(vib);
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if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time )
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{
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m_lastParticule = m_time;
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pos = m_object->RetPosition(0);
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pos.y = m_water->RetLevel()+1.0f;
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pos.x += (Rand()-0.5f)*20.0f;
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pos.z += (Rand()-0.5f)*20.0f;
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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dim.x = 20.0f;
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dim.y = dim.x;
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m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f);
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}
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}
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if ( m_type == OBJECT_TEEN38 ) // fan?
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{
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m_object->SetAngleY(1, sinf(m_progress*0.6f)*0.4f);
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m_object->SetAngleX(2, m_progress*5.0f);
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}
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return TRUE;
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}
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// Returns an error due the state of the automation.
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Error CAutoKid::RetError()
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{
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return ERR_OK;
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}
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