colobot/colobot-base/object/interface/power_container_object.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/object_interface_type.h"
/**
* \class CPowerContainer
* \brief Interface for objects hold power (PowerCells and some buildings)
*/
class CPowerContainerObject
{
public:
explicit CPowerContainerObject(ObjectInterfaceTypes& types)
{
types[static_cast<int>(ObjectInterfaceType::PowerContainer)] = true;
}
virtual ~CPowerContainerObject()
{}
//! Set energy level (percentage), value in range [0..1]
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virtual void SetEnergyLevel(float level) = 0;
//! Get energy level (percentage), value in range [0..1]
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virtual float GetEnergyLevel() = 0;
//! Set amount of energy in the container, value in range [0..GetCapacity()]
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virtual void SetEnergy(float energy)
{
SetEnergyLevel(energy / GetCapacity());
}
//! Get amount of energy in the container, value in range [0..GetCapacity()]
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virtual float GetEnergy()
{
return GetEnergyLevel() * GetCapacity();
}
//! Return capacity of this power container
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virtual float GetCapacity() = 0;
//! Returns true if this power container can be recharged
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virtual bool IsRechargeable() = 0;
};