2012-03-19 11:44:39 +00:00
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// * This file is part of the COLOBOT source code
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2012-03-09 16:08:05 +00:00
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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2012-04-09 20:32:50 +00:00
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// struct.h
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2012-03-08 18:32:05 +00:00
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2012-06-09 22:18:08 +00:00
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#pragma once
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2012-03-08 18:32:05 +00:00
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#include <d3d.h>
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#define D3DFVF_VERTEX2 (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX2)
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struct D3DVERTEX2
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{
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float x,y,z;
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float nx,ny,nz;
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float tu, tv;
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float tu2, tv2;
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D3DVERTEX2() { }
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D3DVERTEX2(const D3DVECTOR& _v, const D3DVECTOR& _n, float _tu=0.0f, float _tv=0.0f, float _tu2=0.0f, float _tv2=0.0f)
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{
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x = _v.x;
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y = _v.y;
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z = _v.z;
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nx = _n.x;
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ny = _n.y;
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nz = _n.z;
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tu = _tu;
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tv = _tv;
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tu2 = _tu2;
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tv2 = _tv2;
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}
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};
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struct ColorHSV
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{
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float h,s,v;
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};
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