165 lines
3.0 KiB
C++
165 lines
3.0 KiB
C++
![]() |
// autoflag.cpp
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "D3DEngine.h"
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#include "D3DMath.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "math3d.h"
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#include "particule.h"
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#include "terrain.h"
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#include "camera.h"
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#include "object.h"
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#include "auto.h"
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#include "autoflag.h"
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#define ADJUST_ANGLE FALSE // TRUE -> ajuste les angles des membres
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#if ADJUST_ANGLE
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static float g_flag1 = 6.00f;
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static float g_flag2 = 0.10f;
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static float g_flag3 = 2.00f;
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#endif
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// Constructeur de l'objet.
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CAutoFlag::CAutoFlag(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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CAuto::CAuto(iMan, object);
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Init();
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}
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// Destructeur de l'objet.
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CAutoFlag::~CAutoFlag()
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{
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CAuto::~CAuto();
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}
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// D<>truit l'objet.
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void CAutoFlag::DeleteObject(BOOL bAll)
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{
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CAuto::DeleteObject(bAll);
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}
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// Initialise l'objet.
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void CAutoFlag::Init()
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{
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D3DVECTOR wind;
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float angle;
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m_time = 0.0f;
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m_param = 0;
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m_progress = 0.0f;
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wind = m_terrain->RetWind();
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angle = RotateAngle(wind.x, -wind.z);
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m_object->SetAngleY(0, angle); // oriente le drapeau dans le vent
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m_strong = Length(wind);
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}
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// D<>but d'une action (1 = secoue).
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void CAutoFlag::Start(int param)
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{
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if ( m_param == 0 )
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{
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m_param = param;
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m_progress = 0.0f;
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}
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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BOOL CAutoFlag::EventProcess(const Event &event)
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{
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float angle;
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int i;
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CAuto::EventProcess(event);
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#if ADJUST_ANGLE
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if ( event.event == EVENT_KEYDOWN )
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{
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if ( event.param == 'E' ) g_flag1 += 0.1f;
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if ( event.param == 'D' ) g_flag1 -= 0.1f;
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if ( event.param == 'R' ) g_flag2 += 0.1f;
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if ( event.param == 'F' ) g_flag2 -= 0.1f;
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if ( event.param == 'T' ) g_flag3 += 0.1f;
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if ( event.param == 'G' ) g_flag3 -= 0.1f;
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}
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#endif
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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if ( m_param == 1 ) // secoue ?
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{
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m_progress += event.rTime*(1.0f/2.0f);
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if ( m_progress < 1.0f )
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{
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angle = sinf(m_progress*PI*8.0f)*0.3f*(1.0f-m_progress);
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m_object->SetAngleX(0, angle);
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angle = sinf(m_progress*PI*4.0f)*0.3f*(1.0f-m_progress);
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m_object->SetAngleZ(0, angle);
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}
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else
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{
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m_object->SetAngleX(0, 0.0f);
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m_object->SetAngleZ(0, 0.0f);
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m_param = 0;
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m_progress = 0.0f;
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}
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}
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if ( m_strong == 0.0f ) return TRUE; // pas de vent ?
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for ( i=0 ; i<4 ; i++ )
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{
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#if ADJUST_ANGLE
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angle = sinf(m_time*g_flag1+i*2.0f)*((i+g_flag3)*g_flag2);
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#else
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angle = sinf(m_time*6.0f+i*2.0f)*((i+2.0f)*0.1f);
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#endif
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m_object->SetAngleY(1+i, angle);
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}
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#if ADJUST_ANGLE
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char s[100];
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sprintf(s, "a=%.2f b=%.2f c=%.2f", g_flag1, g_flag2, g_flag3);
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m_engine->SetInfoText(4, s);
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#endif
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return TRUE;
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}
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// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
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Error CAutoFlag::RetError()
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{
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return ERR_OK;
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}
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