// autoflag.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "D3DMath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "auto.h" #include "autoflag.h" #define ADJUST_ANGLE FALSE // TRUE -> ajuste les angles des membres #if ADJUST_ANGLE static float g_flag1 = 6.00f; static float g_flag2 = 0.10f; static float g_flag3 = 2.00f; #endif // Constructeur de l'objet. CAutoFlag::CAutoFlag(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); Init(); } // Destructeur de l'objet. CAutoFlag::~CAutoFlag() { CAuto::~CAuto(); } // Détruit l'objet. void CAutoFlag::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialise l'objet. void CAutoFlag::Init() { D3DVECTOR wind; float angle; m_time = 0.0f; m_param = 0; m_progress = 0.0f; wind = m_terrain->RetWind(); angle = RotateAngle(wind.x, -wind.z); m_object->SetAngleY(0, angle); // oriente le drapeau dans le vent m_strong = Length(wind); } // Début d'une action (1 = secoue). void CAutoFlag::Start(int param) { if ( m_param == 0 ) { m_param = param; m_progress = 0.0f; } } // Gestion d'un événement. BOOL CAutoFlag::EventProcess(const Event &event) { float angle; int i; CAuto::EventProcess(event); #if ADJUST_ANGLE if ( event.event == EVENT_KEYDOWN ) { if ( event.param == 'E' ) g_flag1 += 0.1f; if ( event.param == 'D' ) g_flag1 -= 0.1f; if ( event.param == 'R' ) g_flag2 += 0.1f; if ( event.param == 'F' ) g_flag2 -= 0.1f; if ( event.param == 'T' ) g_flag3 += 0.1f; if ( event.param == 'G' ) g_flag3 -= 0.1f; } #endif if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; if ( m_param == 1 ) // secoue ? { m_progress += event.rTime*(1.0f/2.0f); if ( m_progress < 1.0f ) { angle = sinf(m_progress*PI*8.0f)*0.3f*(1.0f-m_progress); m_object->SetAngleX(0, angle); angle = sinf(m_progress*PI*4.0f)*0.3f*(1.0f-m_progress); m_object->SetAngleZ(0, angle); } else { m_object->SetAngleX(0, 0.0f); m_object->SetAngleZ(0, 0.0f); m_param = 0; m_progress = 0.0f; } } if ( m_strong == 0.0f ) return TRUE; // pas de vent ? for ( i=0 ; i<4 ; i++ ) { #if ADJUST_ANGLE angle = sinf(m_time*g_flag1+i*2.0f)*((i+g_flag3)*g_flag2); #else angle = sinf(m_time*6.0f+i*2.0f)*((i+2.0f)*0.1f); #endif m_object->SetAngleY(1+i, angle); } #if ADJUST_ANGLE char s[100]; sprintf(s, "a=%.2f b=%.2f c=%.2f", g_flag1, g_flag2, g_flag3); m_engine->SetInfoText(4, s); #endif return TRUE; } // Retourne une erreur liée à l'état de l'automate. Error CAutoFlag::RetError() { return ERR_OK; }