colobot/src/ui/key.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// key.cpp
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#include <ui/key.h>
namespace Ui {
void GetKeyName(char *name, int key)
{
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if ( !GetResource(RES_KEY, key, name) ) {
if (isalnum(key)) {
name[0] = key;
name[1] = 0;
}
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else {
sprintf(name, "Code %d", key);
}
}
}
// Object's constructor.
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CKey::CKey() : CControl()
{
m_key[0] = 0;
m_key[1] = 0;
m_bCatch = false;
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m_app = CApplication::GetInstancePointer();
}
// Object's destructor.
CKey::~CKey()
{
}
// Creates a new button.
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bool CKey::Create(Math::Point pos, Math::Point dim, int icon, EventType eventMsg)
{
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char name[100];
if (eventMsg == EVENT_NULL)
eventMsg = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventMsg);
GetResource(RES_EVENT, eventMsg, name);
SetName(std::string(name));
return true;
}
// Management of an event.
bool CKey::EventProcess(const Event &event)
{
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if (m_state & STATE_DEAD)
return true;
CControl::EventProcess(event);
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if (event.type == EVENT_MOUSE_BUTTON_DOWN) {
if (event.mouseButton.button == 1) // left
m_bCatch = Detect(event.pos);
}
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if (event.type == EVENT_MOUSE_BUTTON_DOWN && m_bCatch) {
m_bCatch = false;
if ( TestKey(event.param) ) { // impossible ?
m_sound->Play(SOUND_TZOING);
} else {
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if ( event.param == m_key[0] || event.param == m_key[1] ) {
m_key[0] = event.param;
m_key[1] = 0;
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} else {
m_key[1] = m_key[0];
m_key[0] = event.param;
}
m_sound->Play(SOUND_CLICK);
Event newEvent = event;
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newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
}
return false;
}
return true;
}
// Seeks when a key is already used.
bool CKey::TestKey(int key)
{
if ( key == KEY(PAUSE) || key == KEY(PRINT) ) return true; // blocked key
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for (int i = 0; i < 20; i++) {
for (int j = 0; j < 2; j++) {
if (key == m_app->GetKey(i, j) ) // key used?
m_app->SetKey(i, j, 0); // nothing!
}
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if ( m_app->GetKey(i, 0) == 0 ) { // first free option?
m_app->SetKey(i, 0, m_app->GetKey(i, 1)); // shift
m_app->SetKey(i, 1, 0);
}
}
return false; // not used
}
// Draws button.
void CKey::Draw()
{
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Math::Point iDim, pos;
float zoomExt, zoomInt, h;
int icon;
char text[100];
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if ( (m_state & STATE_VISIBLE) == 0 )
return;
iDim = m_dim;
m_dim.x = 200.0f/640.0f;
if ( m_state & STATE_SHADOW )
DrawShadow(m_pos, m_dim);
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m_engine->SetTexture("button1.tga");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL); // was D3DSTATENORMAL
zoomExt = 1.00f;
zoomInt = 0.95f;
icon = 2;
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if ( m_key[0] == 0 && m_key[1] == 0 ) // no shortcut?
icon = 3;
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if ( m_state & STATE_DEFAULT ) {
DrawPart(23, 1.3f, 0.0f);
zoomExt *= 1.15f;
zoomInt *= 1.15f;
}
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if ( m_state & STATE_HILIGHT )
icon = 1;
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if ( m_state & STATE_CHECK )
icon = 0;
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if ( m_state & STATE_PRESS ) {
icon = 3;
zoomInt *= 0.9f;
}
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if ( (m_state & STATE_ENABLE) == 0 )
icon = 7;
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if ( m_state & STATE_DEAD )
icon = 17;
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if ( m_bCatch )
icon = 23;
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DrawPart(icon, zoomExt, 8.0f / 256.0f); // draws the button
h = m_engine->GetText()->GetHeight(m_fontType, m_fontSize) / 2.0f;
GetKeyName(text, m_key[0]);
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if ( m_key[1] != 0 ) {
GetResource(RES_TEXT, RT_KEY_OR, text+strlen(text));
GetKeyName(text+strlen(text), m_key[1]);
}
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pos.x = m_pos.x + m_dim.x * 0.5f;
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
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m_engine->GetText()->DrawText(std::string(text), m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_CENTER, 0);
m_dim = iDim;
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if ( m_state & STATE_DEAD )
return;
// Draws the name.
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pos.x = m_pos.x + (214.0f / 640.0f);
pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= h;
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m_engine->GetText()->DrawText(std::string(m_name), m_fontType, m_fontSize, pos, m_dim.x, Gfx::TEXT_ALIGN_RIGHT, 0);
}
void CKey::SetKey(int option, int key)
{
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if ( option < 0 || option > 1 ) return;
m_key[option] = key;
}
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int CKey::GetKey(int option)
{
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if ( option < 0 || option > 1 ) return 0;
return m_key[option];
}
}