colobot/src/object/old_object.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file object/old_object.h
* \brief COldObject - legacy CObject code
*/
#pragma once
#include "object/object.h"
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#include "object/interface/interactive_object.h"
#include "object/interface/transportable_object.h"
// The father of all parts must always be the part number zero!
const int OBJECTMAXPART = 40;
const int OBJECTMAXDESELLIST = 10;
struct ObjectPart
{
bool bUsed;
int object; // number of the object in CEngine
int parentPart; // number of father part
int masterParti; // master canal of the particle
Math::Vector position;
Math::Vector angle;
Math::Vector zoom;
bool bTranslate;
bool bRotate;
bool bZoom;
Math::Matrix matTranslate;
Math::Matrix matRotate;
Math::Matrix matTransform;
Math::Matrix matWorld;
};
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class COldObject : public CObject,
public CInteractiveObject,
public CTransportableObject
{
friend class CObjectFactory;
friend class CObjectManager;
protected:
COldObject(int id);
void DeleteObject(bool bAll=false);
void SetPhysics(std::unique_ptr<CPhysics> physics);
void SetBrain(std::unique_ptr<CBrain> brain);
void SetMotion(std::unique_ptr<CMotion> motion);
void SetAuto(std::unique_ptr<CAuto> automat);
void SetShowLimitRadius(float radius);
void SetCapacity(float capacity);
float GetProxyDistance();
void SetOption(int option);
void SetJostlingSphere(Math::Vector pos, float radius);
public:
~COldObject();
void Simplify() override;
bool ExplodeObject(ExplosionType type, float force, float decay=1.0f) override;
bool EventProcess(const Event& event) override;
void UpdateMapping() override;
void DeletePart(int part) override;
void SetObjectRank(int part, int objRank) override;
int GetObjectRank(int part) override;
void SetObjectParent(int part, int parent) override;
void SetType(ObjectType type) override;
const char* GetName() override;
int GetOption() override;
void Write(CLevelParserLine* line) override;
void Read(CLevelParserLine* line) override;
void SetDrawWorld(bool bDraw) override;
void SetDrawFront(bool bDraw) override;
bool ReadProgram(Program* program, const char* filename) override;
bool WriteProgram(Program* program, const char* filename) override;
int GetShadowLight() override;
int GetEffectLight() override;
void SetGlobalSphere(Math::Vector pos, float radius) override;
void GetGlobalSphere(Math::Vector &pos, float &radius) override;
void GetJostlingSphere(Math::Vector &pos, float &radius) override;
void SetShieldRadius(float radius) override;
float GetShieldRadius() override;
void SetFloorHeight(float height) override;
void FloorAdjust() override;
void SetLinVibration(Math::Vector dir) override;
Math::Vector GetLinVibration() override;
void SetCirVibration(Math::Vector dir) override;
Math::Vector GetCirVibration() override;
void SetTilt(Math::Vector dir) override;
Math::Vector GetTilt() override;
void SetPosition(int part, const Math::Vector &pos) override;
Math::Vector GetPosition(int part) override;
void SetAngle(int part, const Math::Vector &angle) override;
Math::Vector GetAngle(int part) override;
void SetAngleY(int part, float angle) override;
void SetAngleX(int part, float angle) override;
void SetAngleZ(int part, float angle) override;
float GetAngleY(int part) override;
float GetAngleX(int part) override;
float GetAngleZ(int part) override;
void SetZoom(int part, float zoom) override;
void SetZoom(int part, Math::Vector zoom) override;
Math::Vector GetZoom(int part) override;
void SetZoomX(int part, float zoom) override;
float GetZoomX(int part) override;
void SetZoomY(int part, float zoom) override;
float GetZoomY(int part) override;
void SetZoomZ(int part, float zoom) override;
float GetZoomZ(int part) override;
void SetTrainer(bool bEnable) override;
bool GetTrainer() override;
void SetToy(bool bEnable) override;
bool GetToy() override;
void SetManual(bool bManual) override;
bool GetManual() override;
void SetResetCap(ResetCap cap) override;
ResetCap GetResetCap() override;
void SetResetBusy(bool bBusy) override;
bool GetResetBusy() override;
void SetResetPosition(const Math::Vector &pos) override;
Math::Vector GetResetPosition() override;
void SetResetAngle(const Math::Vector &angle) override;
Math::Vector GetResetAngle() override;
void SetResetRun(Program* run) override;
Program* GetResetRun() override;
void SetMasterParticle(int part, int parti) override;
int GetMasterParticle(int part) override;
void SetPower(CObject* power) override;
CObject* GetPower() override;
void SetCargo(CObject* cargo) override;
CObject* GetCargo() override;
void SetTransporter(CObject* transporter) override;
CObject* GetTransporter() override;
void SetTransporterPart(int part) override;
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void SetCmdLine(unsigned int rank, float value) override;
float GetCmdLine(unsigned int rank) override;
Math::Matrix* GetRotateMatrix(int part) override;
Math::Matrix* GetWorldMatrix(int part) override;
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
Math::Vector &lookat, Math::Vector &upVec,
Gfx::CameraType type) override;
void GetCharacter(Character* character) override;
Character* GetCharacter() override;
float GetAbsTime() override;
void SetEnergy(float level) override;
float GetEnergy() override;
float GetCapacity() override;
void SetShield(float level) override;
float GetShield() override;
void SetRange(float delay) override;
float GetRange() override;
void SetTransparency(float value) override;
void SetFixed(bool bFixed) override;
bool GetFixed() override;
void SetClip(bool bClip) override;
bool GetClip() override;
void SetTeam(int team) override;
int GetTeam() override;
bool JostleObject(float force) override;
void StartDetectEffect(CObject *target, bool bFound) override;
void SetVirusMode(bool bEnable) override;
bool GetVirusMode() override;
float GetVirusTime() override;
void SetCameraType(Gfx::CameraType type) override;
Gfx::CameraType GetCameraType() override;
void SetCameraDist(float dist) override;
float GetCameraDist() override;
void SetCameraLock(bool bLock) override;
bool GetCameraLock() override;
void SetHighlight(bool mode) override;
void SetSelect(bool bMode, bool bDisplayError=true) override;
bool GetSelect(bool bReal=false) override;
void SetSelectable(bool bMode) override;
bool GetSelectable() override;
void SetActivity(bool bMode) override;
bool GetActivity() override;
void SetVisible(bool bVisible) override;
void SetEnable(bool bEnable) override;
bool GetEnable() override;
void SetCheckToken(bool bMode) override;
bool GetCheckToken() override;
void SetProxyActivate(bool bActivate) override;
bool GetProxyActivate() override;
void SetProxyDistance(float distance) override;
void SetMagnifyDamage(float factor) override;
float GetMagnifyDamage() override;
void SetParam(float value) override;
float GetParam() override;
void SetIgnoreBuildCheck(bool bIgnoreBuildCheck) override;
bool GetIgnoreBuildCheck() override;
void SetExploding(bool bExplo) override;
bool IsExploding() override;
void SetLock(bool bLock) override;
bool GetLock() override;
void SetSpaceshipCargo(bool bCargo) override;
bool IsSpaceshipCargo() override;
void SetBurn(bool bBurn) override;
bool GetBurn() override;
void SetDead(bool bDead) override;
bool GetDead() override;
bool GetRuin() override;
bool GetActive() override;
void SetGunGoalV(float gunGoal) override;
void SetGunGoalH(float gunGoal) override;
float GetGunGoalV() override;
float GetGunGoalH() override;
bool StartShowLimit() override;
void StopShowLimit() override;
bool IsProgram() override;
void CreateSelectParticle() override;
void SetRunScript(CScript* script) override;
CScript* GetRunScript() override;
CBotVar* GetBotVar() override;
CPhysics* GetPhysics() override;
CBrain* GetBrain() override;
CMotion* GetMotion() override;
CAuto* GetAuto() override;
void SetDefRank(int rank) override;
int GetDefRank() override;
bool GetTooltipName(std::string& name) override;
void AddDeselList(CObject* pObj) override;
CObject* SubDeselList() override;
void DeleteDeselList(CObject* pObj) override;
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM) override;
bool CreateShadowLight(float height, Gfx::Color color) override;
bool CreateEffectLight(float height, Gfx::Color color) override;
void FlatParent() override;
void SetInfoReturn(float value) override;
float GetInfoReturn() override;
protected:
bool EventFrame(const Event &event);
void VirusFrame(float rTime);
void PartiFrame(float rTime);
void InitPart(int part);
void UpdateTotalPart();
int SearchDescendant(int parent, int n);
void UpdateEnergyMapping();
bool UpdateTransformObject(int part, bool bForceUpdate);
bool UpdateTransformObject();
void UpdateSelectParticle();
void TransformCrashSphere(Math::Sphere &crashSphere) override;
protected:
Gfx::CEngine* m_engine;
Gfx::CLightManager* m_lightMan;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Gfx::CParticle* m_particle;
std::unique_ptr<CPhysics> m_physics;
std::unique_ptr<CBrain> m_brain;
std::unique_ptr<CMotion> m_motion;
std::unique_ptr<CAuto> m_auto;
CRobotMain* m_main;
CSoundInterface* m_sound;
CBotVar* m_botVar;
CScript* m_runScript;
std::string m_name; // name of the object
Character m_character; // characteristic
int m_option; // option
int m_shadowLight; // number of light from the shadows
float m_shadowHeight; // height of light from the shadows
int m_effectLight; // number of light effects
float m_effectHeight; // height of light effects
Math::Vector m_linVibration; // linear vibration
Math::Vector m_cirVibration; // circular vibration
Math::Vector m_tilt; // tilt
CObject* m_power; // battery used by the vehicle
CObject* m_cargo; // object transported
CObject* m_transporter; // object with the latter
int m_transporterLink; // part
float m_energy; // energy contained (if battery)
float m_lastEnergy;
float m_capacity; // capacity (if battery)
float m_shield; // shield
float m_range; // flight range
float m_transparency; // transparency (0..1)
float m_aTime;
float m_shotTime; // time since last shot
bool m_bVirusMode; // virus activated/triggered
float m_virusTime; // lifetime of the virus
float m_lastVirusParticle;
bool m_bSelect; // object selected
bool m_bSelectable; // selectable object
bool m_bCheckToken; // object with audited tokens
bool m_bVisible; // object active but undetectable
bool m_bEnable; // dead object
bool m_bProxyActivate; // active object so close
bool m_bLock;
bool m_bExplo;
bool m_bCargo;
bool m_bBurn;
bool m_bDead;
bool m_bFlat;
bool m_bTrainer; // drive vehicle (without remote)
bool m_bToy; // toy key
bool m_bManual; // manual control (Scribbler)
bool m_bIgnoreBuildCheck;
bool m_bFixed;
bool m_bClip;
bool m_bShowLimit;
float m_showLimitRadius;
float m_gunGoalV;
float m_gunGoalH;
Gfx::CameraType m_cameraType;
float m_cameraDist;
bool m_bCameraLock;
int m_defRank;
float m_magnifyDamage;
float m_proxyDistance;
float m_param;
int m_team;
Math::Vector m_globalSpherePos;
float m_globalSphereRadius;
Math::Vector m_jostlingSpherePos;
float m_jostlingSphereRadius;
float m_shieldRadius;
int m_totalPart;
ObjectPart m_objectPart[OBJECTMAXPART];
int m_totalDesectList;
CObject* m_objectDeselectList[OBJECTMAXDESELLIST];
int m_partiSel[4];
ResetCap m_resetCap;
bool m_bResetBusy;
Math::Vector m_resetPosition;
Math::Vector m_resetAngle;
Program* m_resetRun;
float m_infoReturn;
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std::vector<float> m_cmdLine;
};