colobot/src/object/task/taskwait.cpp

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2012-03-19 11:44:39 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// taskwait.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/task/task.h"
#include "object/task/taskwait.h"
// Object's constructor.
CTaskWait::CTaskWait(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
{
}
// Object's destructor.
CTaskWait::~CTaskWait()
{
}
// Management of an event.
bool CTaskWait::EventProcess(const Event &event)
{
if ( m_engine->RetPause() ) return true;
if ( event.event != EVENT_FRAME ) return true;
m_passTime += event.rTime;
m_bEnded = (m_passTime >= m_waitTime);
return true;
}
// Assigns the goal was achieved.
Error CTaskWait::Start(float time)
{
m_waitTime = time; // duration to wait
m_passTime = 0.0f; // time elapsed
m_bEnded = false;
return ERR_OK;
}
// Indicates whether the action is finished.
Error CTaskWait::IsEnded()
{
if ( m_engine->RetPause() ) return ERR_CONTINUE;
if ( m_bEnded ) return ERR_STOP;
return ERR_CONTINUE;
}