colobot/src/object/task/taskreset.cpp

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2012-03-19 11:44:39 +00:00
// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// taskreset.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "sound/sound.h"
#include "object/robotmain.h"
#include "object/task/task.h"
#include "object/task/taskreset.h"
#define RESET_DELAY_ZOOM 0.7f
#define RESET_DELAY_MOVE 0.7f
// Object's constructor.
CTaskReset::CTaskReset(CInstanceManager* iMan, CObject* object)
: CTask(iMan, object)
{
}
// Object's destructor.
CTaskReset::~CTaskReset()
{
}
// Management of an event.
bool CTaskReset::EventProcess(const Event &event)
{
Math::Vector pos, speed;
Math::Point dim;
float angle, duration;
if ( m_engine->RetPause() ) return true;
if ( event.event != EVENT_FRAME ) return true;
if ( m_bError ) return false;
m_time += event.rTime;
m_progress += event.rTime*m_speed;
if ( m_phase == TRSP_ZOUT )
{
angle = m_iAngle;
angle += powf(m_progress*5.0f, 2.0f); // accelerates
m_object->SetAngleY(0, angle);
m_object->SetZoom(0, 1.0f-m_progress);
if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
pos = m_begin;
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 5.0f+Math::Rand()*5.0f;
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
pos = m_begin;
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
speed.y = Math::Rand()*10.0f;
speed *= 1.0f-m_progress*0.5f;
pos += speed*1.5f;
speed = -speed;
dim.x = 0.6f;
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*1.5f+1.5f;
m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
duration, 0.0f,
duration*0.9f, 0.7f);
}
}
if ( m_phase == TRSP_MOVE )
{
pos = m_begin+(m_goal-m_begin)*m_progress;
m_object->SetPosition(0, pos);
if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 2.0f+Math::Rand()*2.0f;
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
}
}
if ( m_phase == TRSP_ZIN )
{
angle = m_angle.y;
angle += -powf((1.0f-m_progress)*5.0f, 2.0f); // slows
m_object->SetAngleY(0, angle);
m_object->SetZoom(0, m_progress);
if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
{
m_lastParticule = m_time;
pos = m_goal;
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
speed.x = 0.0f;
speed.z = 0.0f;
speed.y = 5.0f+Math::Rand()*5.0f;
dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f);
pos = m_goal;
speed.x = (Math::Rand()-0.5f)*20.0f;
speed.z = (Math::Rand()-0.5f)*20.0f;
speed.y = Math::Rand()*10.0f;
speed *= 0.5f+m_progress*0.5f;
dim.x = 0.6f;
dim.y = dim.x;
pos.y += dim.y;
duration = Math::Rand()*1.5f+1.5f;
m_particule->CreateTrack(pos, speed, dim, PARTITRACK6,
duration, 0.0f,
duration*0.9f, 0.7f);
}
}
return true;
}
// Assigns the goal was achieved.
// A positive angle makes a turn right.
Error CTaskReset::Start(Math::Vector goal, Math::Vector angle)
{
CObject* fret;
int i;
fret = m_object->RetFret();
if ( fret != 0 && fret->RetResetCap() == RESET_MOVE )
{
fret->SetTruck(0);
m_object->SetFret(0); // does nothing
}
if ( !m_main->RetNiceReset() ) // quick return?
{
m_object->SetPosition(0, goal);
m_object->SetAngle(0, angle);
m_brain->RunProgram(m_object->RetResetRun());
m_bError = false;
return ERR_OK;
}
m_begin = m_object->RetPosition(0);
m_goal = goal;
m_angle = angle;
if ( SearchVehicle() ) // starting location occupied?
{
m_bError = true;
return ERR_RESET_NEAR;
}
m_iAngle = m_object->RetAngleY(0);
m_time = 0.0f;
m_phase = TRSP_ZOUT;
m_speed = 1.0f/RESET_DELAY_ZOOM;
m_progress = 0.0f;
m_lastParticule = 0.0f;
m_object->SetResetBusy(true);
i = m_sound->Play(SOUND_GGG, m_begin, 1.0f, 2.0f, true);
m_sound->AddEnvelope(i, 0.0f, 0.5f, RESET_DELAY_ZOOM, SOPER_STOP);
m_bError = false;
return ERR_OK;
}
// Indicates whether the action is finished.
Error CTaskReset::IsEnded()
{
CObject* power;
float dist;
int i;
if ( !m_main->RetNiceReset() ) // quick return?
{
return ERR_STOP;
}
if ( m_engine->RetPause() ) return ERR_CONTINUE;
if ( m_bError ) return ERR_STOP;
if ( m_progress < 1.0f ) return ERR_CONTINUE;
if ( m_phase == TRSP_ZOUT )
{
dist = Math::Distance(m_begin, m_goal);
m_phase = TRSP_MOVE;
m_speed = 1.0f/(dist*RESET_DELAY_MOVE/100.0f);
m_progress = 0.0f;
return ERR_CONTINUE;
}
if ( m_phase == TRSP_MOVE )
{
m_object->SetPosition(0, m_goal);
m_object->SetAngle(0, m_angle);
i = m_sound->Play(SOUND_GGG, m_goal, 1.0f, 0.5f, true);
m_sound->AddEnvelope(i, 0.0f, 2.0f, RESET_DELAY_ZOOM, SOPER_STOP);
m_phase = TRSP_ZIN;
m_speed = 1.0f/RESET_DELAY_ZOOM;
m_progress = 0.0f;
return ERR_CONTINUE;
}
m_object->SetAngle(0, m_angle);
m_object->SetZoom(0, 1.0f);
power = m_object->RetPower();
if ( power != 0 )
{
power->SetEnergy(power->RetCapacity()); // refueling
}
m_brain->RunProgram(m_object->RetResetRun());
m_object->SetResetBusy(false);
return ERR_STOP;
}
// Seeks if a vehicle is too close.
bool CTaskReset::SearchVehicle()
{
CObject* pObj;
Math::Vector oPos;
ObjectType type;
float oRadius, dist;
int i;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( pObj == m_object ) continue;
type = pObj->RetType();
if ( type != OBJECT_HUMAN &&
type != OBJECT_TECH &&
type != OBJECT_MOBILEfa &&
type != OBJECT_MOBILEta &&
type != OBJECT_MOBILEwa &&
type != OBJECT_MOBILEia &&
type != OBJECT_MOBILEfc &&
type != OBJECT_MOBILEtc &&
type != OBJECT_MOBILEwc &&
type != OBJECT_MOBILEic &&
type != OBJECT_MOBILEfi &&
type != OBJECT_MOBILEti &&
type != OBJECT_MOBILEwi &&
type != OBJECT_MOBILEii &&
type != OBJECT_MOBILEfs &&
type != OBJECT_MOBILEts &&
type != OBJECT_MOBILEws &&
type != OBJECT_MOBILEis &&
type != OBJECT_MOBILErt &&
type != OBJECT_MOBILErc &&
type != OBJECT_MOBILErr &&
type != OBJECT_MOBILErs &&
type != OBJECT_MOBILEsa &&
type != OBJECT_MOBILEtg &&
type != OBJECT_MOBILEft &&
type != OBJECT_MOBILEtt &&
type != OBJECT_MOBILEwt &&
type != OBJECT_MOBILEit &&
type != OBJECT_MOBILEdr &&
type != OBJECT_MOTHER &&
type != OBJECT_ANT &&
type != OBJECT_SPIDER &&
type != OBJECT_BEE &&
type != OBJECT_WORM ) continue;
if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
dist = Math::Distance(oPos, m_goal)-oRadius;
if ( dist < 5.0f ) return true;
}
return false;
}