colobot/src/graphics/core/device.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file graphics/core/device.h
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* \brief Abstract graphics device - CDevice class and related structs/enums
*/
#pragma once
#include "graphics/core/color.h"
#include "graphics/core/light.h"
#include "graphics/core/material.h"
#include "graphics/core/texture.h"
#include "graphics/core/vertex.h"
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#include "math/intpoint.h"
#include "math/matrix.h"
#include <string>
class CImage;
struct ImageData;
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// Graphics module namespace
namespace Gfx {
/**
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* \struct DeviceConfig
* \brief General config for graphics device
*
* These settings are common window options set by SDL.
*/
struct DeviceConfig
{
//! Screen size
Math::IntPoint size;
//! Bits per pixel
int bpp;
//! Full screen
bool fullScreen;
//! Resizeable window
bool resizeable;
//! Double buffering
bool doubleBuf;
//! No window frame (also set with full screen)
bool noFrame;
//! Constructor calls LoadDefault()
DeviceConfig() { LoadDefault(); }
//! Loads the default values
inline void LoadDefault()
{
size = Math::IntPoint(800, 600);
bpp = 32;
fullScreen = false;
resizeable = false;
doubleBuf = true;
noFrame = false;
}
};
/**
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* \enum TransformType
* \brief Type of transformation in rendering pipeline
*
* These correspond to DirectX's three transformation matrices.
*/
enum TransformType
{
TRANSFORM_WORLD,
TRANSFORM_VIEW,
TRANSFORM_PROJECTION
};
/**
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* \enum RenderState
* \brief Render states that can be enabled/disabled
*/
enum RenderState
{
RENDER_STATE_LIGHTING,
RENDER_STATE_TEXTURING,
RENDER_STATE_BLENDING,
RENDER_STATE_FOG,
RENDER_STATE_DEPTH_TEST,
RENDER_STATE_DEPTH_WRITE,
RENDER_STATE_ALPHA_TEST,
RENDER_STATE_CULLING,
RENDER_STATE_DITHERING
};
/**
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* \enum CompFunc
* \brief Type of function used to compare values
*/
enum CompFunc
{
COMP_FUNC_NEVER,
COMP_FUNC_LESS,
COMP_FUNC_EQUAL,
COMP_FUNC_NOTEQUAL,
COMP_FUNC_LEQUAL,
COMP_FUNC_GREATER,
COMP_FUNC_GEQUAL,
COMP_FUNC_ALWAYS
};
/**
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* \enum BlendFunc
* \brief Type of blending function
*/
enum BlendFunc
{
BLEND_ZERO,
BLEND_ONE,
BLEND_SRC_COLOR,
BLEND_INV_SRC_COLOR,
BLEND_DST_COLOR,
BLEND_INV_DST_COLOR,
BLEND_SRC_ALPHA,
BLEND_INV_SRC_ALPHA,
BLEND_DST_ALPHA,
BLEND_INV_DST_ALPHA,
BLEND_SRC_ALPHA_SATURATE
};
/**
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* \enum FogMode
* \brief Type of fog calculation function
*/
enum FogMode
{
FOG_LINEAR,
FOG_EXP,
FOG_EXP2
};
/**
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* \enum CullMode
* \brief Culling mode for polygons
*/
enum CullMode
{
//! Cull clockwise faces
CULL_CW,
//! Cull counter-clockwise faces
CULL_CCW
};
/**
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* \enum ShadeModel
* \brief Shade model used in rendering
*/
enum ShadeModel
{
SHADE_FLAT,
SHADE_SMOOTH
};
/**
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* \enum FillMode
* \brief Polygon fill mode
*/
enum FillMode
{
//! Draw only points
FILL_POINT,
//! Draw only lines
FILL_LINES,
//! Draw full polygons
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FILL_POLY
};
/**
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* \enum PrimitiveType
* \brief Type of primitive to render
*/
enum PrimitiveType
{
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_LINE_STRIP,
PRIMITIVE_TRIANGLES,
PRIMITIVE_TRIANGLE_STRIP
};
/**
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* \enum IntersectPlane
* \brief Intersection plane of projection volume
*
* These flags can be OR'd together.
*/
enum IntersectPlane
{
INTERSECT_PLANE_LEFT = 0x01,
INTERSECT_PLANE_RIGHT = 0x02,
INTERSECT_PLANE_TOP = 0x04,
INTERSECT_PLANE_BOTTOM = 0x08,
INTERSECT_PLANE_FRONT = 0x10,
INTERSECT_PLANE_BACK = 0x20,
INTERSECT_PLANE_ALL = INTERSECT_PLANE_LEFT | INTERSECT_PLANE_RIGHT |
INTERSECT_PLANE_TOP | INTERSECT_PLANE_BOTTOM |
INTERSECT_PLANE_FRONT | INTERSECT_PLANE_BACK
};
/**
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* \class CDevice
* \brief Abstract interface of graphics device
*
* It is based on DIRECT3DDEVICE class from DirectX to make it easier to port existing code.
* It encapsulates the general graphics device state and provides a common interface
* to graphics-specific functions which will be used throughout the program,
* both in CEngine class and in UI classes. Note that it doesn't contain all functions from DirectX,
* only those that were used in old code.
*
*/
class CDevice
{
public:
virtual ~CDevice() {}
//! Provides a hook to debug graphics code (implementation-specific)
virtual void DebugHook() = 0;
//! Initializes the device, setting the initial state
virtual bool Create() = 0;
//! Destroys the device, releasing every acquired resource
virtual void Destroy() = 0;
//! Begins drawing the 3D scene
virtual void BeginScene() = 0;
//! Ends drawing the 3D scene
virtual void EndScene() = 0;
//! Clears the screen to blank
virtual void Clear() = 0;
//! Sets the transform matrix of given type
virtual void SetTransform(TransformType type, const Math::Matrix &matrix) = 0;
//! Returns the current transform matrix of given type
virtual const Math::Matrix& GetTransform(TransformType type) = 0;
//! Multiplies the current transform matrix of given type by given matrix
virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix) = 0;
//! Sets the current material
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virtual void SetMaterial(const Material &material) = 0;
//! Returns the current material
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virtual const Material& GetMaterial() = 0;
//! Returns the maximum number of lights available
virtual int GetMaxLightCount() = 0;
//! Sets the light at given index
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virtual void SetLight(int index, const Light &light) = 0;
//! Returns the current light at given index
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virtual const Light& GetLight(int index) = 0;
//! Enables/disables the light at given index
virtual void SetLightEnabled(int index, bool enabled) = 0;
//! Returns the current enable state of light at given index
virtual bool GetLightEnabled(int index) = 0;
//! Creates a texture from image; the image can be safely removed after that
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virtual Texture CreateTexture(CImage *image, const TextureCreateParams &params) = 0;
//! Creates a texture from raw image data; image data can be freed after that
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virtual Texture CreateTexture(ImageData *data, const TextureCreateParams &params) = 0;
//! Deletes a given texture, freeing it from video memory
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virtual void DestroyTexture(const Texture &texture) = 0;
//! Deletes all textures created so far
virtual void DestroyAllTextures() = 0;
//! Returns the maximum number of multitexture stages
virtual int GetMaxTextureCount() = 0;
//! Sets the texture at given texture stage
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virtual void SetTexture(int index, const Texture &texture) = 0;
//! Sets the texture image by ID at given texture stage
virtual void SetTexture(int index, unsigned int textureId) = 0;
//! Returns the (multi)texture at given index
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virtual Texture GetTexture(int index) = 0;
//! Enables/disables the given texture stage
virtual void SetTextureEnabled(int index, bool enabled) = 0;
//! Returns the current enable state of given texture stage
virtual bool GetTextureEnabled(int index) = 0;
//! Sets the params for texture stage with given index
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virtual void SetTextureStageParams(int index, const TextureStageParams &params) = 0;
//! Returns the current params of texture stage with given index
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virtual TextureStageParams GetTextureStageParams(int index) = 0;
//! Sets the texture factor to the given color value
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virtual void SetTextureFactor(const Color &color) = 0;
//! Returns the current texture factor
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virtual Color GetTextureFactor() = 0;
//! Renders primitive composed of vertices with single texture
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount) = 0;
//! Renders primitive composed of vertices with color information and single texture
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
//! Renders primitive composed of vertices with multitexturing (2 textures)
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount) = 0;
//! Tests whether a sphere intersects the 6 clipping planes of projection volume
virtual int ComputeSphereVisibility(const Math::Vector &center, float radius) = 0;
//! Enables/disables the given render state
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virtual void SetRenderState(RenderState state, bool enabled) = 0;
//! Returns the current setting of given render state
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virtual bool GetRenderState(RenderState state) = 0;
//! Sets the function of depth test
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virtual void SetDepthTestFunc(CompFunc func) = 0;
//! Returns the current function of depth test
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virtual CompFunc GetDepthTestFunc() = 0;
//! Sets the depth bias (constant value added to Z-coords)
virtual void SetDepthBias(float factor) = 0;
//! Returns the current depth bias
virtual float GetDepthBias() = 0;
//! Sets the alpha test function and reference value
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virtual void SetAlphaTestFunc(CompFunc func, float refValue) = 0;
//! Returns the current alpha test function and reference value
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virtual void GetAlphaTestFunc(CompFunc &func, float &refValue) = 0;
//! Sets the blending functions for source and destination operations
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virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) = 0;
//! Returns the current blending functions for source and destination operations
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virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend) = 0;
//! Sets the clear color
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virtual void SetClearColor(const Color &color) = 0;
//! Returns the current clear color
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virtual Color GetClearColor() = 0;
//! Sets the global ambient color
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virtual void SetGlobalAmbient(const Color &color) = 0;
//! Returns the global ambient color
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virtual Color GetGlobalAmbient() = 0;
//! Sets the fog parameters: mode, color, start distance, end distance and density (for exp models)
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virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) = 0;
//! Returns the current fog parameters: mode, color, start distance, end distance and density (for exp models)
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virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density) = 0;
//! Sets the current cull mode
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virtual void SetCullMode(CullMode mode) = 0;
//! Returns the current cull mode
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virtual CullMode GetCullMode() = 0;
//! Sets the shade model
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virtual void SetShadeModel(ShadeModel model) = 0;
//! Returns the current shade model
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virtual ShadeModel GetShadeModel() = 0;
//! Sets the current fill mode
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virtual void SetFillMode(FillMode mode) = 0;
//! Returns the current fill mode
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virtual FillMode GetFillMode() = 0;
};
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} // namespace Gfx