2012-06-24 13:41:56 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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2012-08-11 16:39:16 +00:00
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/**
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* \file graphics/core/device.h
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* \brief Abstract graphics device - Gfx::CDevice class and related structs/enums
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*/
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2012-06-24 13:41:56 +00:00
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#pragma once
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2012-07-26 20:26:19 +00:00
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#include "graphics/core/color.h"
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#include "graphics/core/light.h"
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#include "graphics/core/material.h"
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#include "graphics/core/texture.h"
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#include "graphics/core/vertex.h"
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2012-08-11 15:17:04 +00:00
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#include "math/intpoint.h"
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2012-06-30 23:37:30 +00:00
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#include "math/matrix.h"
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2012-07-01 20:59:22 +00:00
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#include <string>
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2012-06-30 23:37:30 +00:00
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2012-07-03 22:04:53 +00:00
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class CImage;
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2012-08-03 21:23:13 +00:00
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struct ImageData;
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2012-07-03 22:04:53 +00:00
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2012-06-24 13:41:56 +00:00
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namespace Gfx {
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2012-06-30 23:37:30 +00:00
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/**
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\struct DeviceConfig
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\brief General config for graphics device
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These settings are common window options set by SDL.
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*/
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2012-06-25 17:59:17 +00:00
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struct DeviceConfig
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{
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2012-07-29 13:09:53 +00:00
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//! Screen size
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2012-08-11 15:17:04 +00:00
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Math::IntPoint size;
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2012-06-26 20:23:05 +00:00
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//! Bits per pixel
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int bpp;
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//! Full screen
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bool fullScreen;
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//! Resizeable window
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bool resizeable;
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//! Double buffering
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bool doubleBuf;
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//! No window frame (also set with full screen)
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bool noFrame;
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2012-06-30 23:37:30 +00:00
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//! Constructor calls LoadDefault()
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DeviceConfig() { LoadDefault(); }
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//! Loads the default values
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2012-07-24 22:27:01 +00:00
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inline void LoadDefault()
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{
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2012-08-11 15:17:04 +00:00
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size = Math::IntPoint(800, 600);
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2012-07-24 22:27:01 +00:00
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bpp = 32;
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fullScreen = false;
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resizeable = false;
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doubleBuf = true;
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noFrame = false;
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}
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2012-06-30 23:37:30 +00:00
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};
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2012-07-01 20:59:22 +00:00
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2012-06-30 23:37:30 +00:00
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/**
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\enum TransformType
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\brief Type of transformation in rendering pipeline
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2012-07-01 20:59:22 +00:00
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These correspond to DirectX's three transformation matrices. */
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2012-06-30 23:37:30 +00:00
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enum TransformType
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{
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TRANSFORM_WORLD,
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TRANSFORM_VIEW,
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TRANSFORM_PROJECTION
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};
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/**
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\enum RenderState
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\brief Render states that can be enabled/disabled */
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2012-06-30 23:37:30 +00:00
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enum RenderState
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{
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RENDER_STATE_LIGHTING,
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2012-07-01 20:59:22 +00:00
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RENDER_STATE_TEXTURING,
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RENDER_STATE_BLENDING,
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RENDER_STATE_FOG,
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RENDER_STATE_DEPTH_TEST,
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RENDER_STATE_DEPTH_WRITE,
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RENDER_STATE_ALPHA_TEST,
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2012-07-22 20:05:12 +00:00
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RENDER_STATE_CULLING,
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2012-07-01 20:59:22 +00:00
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RENDER_STATE_DITHERING
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};
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/**
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\enum CompFunc
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\brief Type of function used to compare values */
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enum CompFunc
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{
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COMP_FUNC_NEVER,
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COMP_FUNC_LESS,
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COMP_FUNC_EQUAL,
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COMP_FUNC_NOTEQUAL,
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COMP_FUNC_LEQUAL,
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COMP_FUNC_GREATER,
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COMP_FUNC_GEQUAL,
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COMP_FUNC_ALWAYS
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};
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/**
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\enum BlendFunc
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\brief Type of blending function */
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enum BlendFunc
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{
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BLEND_ZERO,
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BLEND_ONE,
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BLEND_SRC_COLOR,
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BLEND_INV_SRC_COLOR,
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BLEND_DST_COLOR,
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BLEND_INV_DST_COLOR,
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BLEND_SRC_ALPHA,
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BLEND_INV_SRC_ALPHA,
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BLEND_DST_ALPHA,
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BLEND_INV_DST_ALPHA,
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BLEND_SRC_ALPHA_SATURATE
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};
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/**
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\enum FogMode
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\brief Type of fog calculation function */
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enum FogMode
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{
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FOG_LINEAR,
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FOG_EXP,
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FOG_EXP2
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};
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/**
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\enum CullMode
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\brief Culling mode for polygons */
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enum CullMode
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{
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//! Cull clockwise side
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CULL_CW,
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//! Cull counter-clockwise side
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CULL_CCW
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};
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2012-07-03 22:04:53 +00:00
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/**
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\enum ShadeModel
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\brief Shade model used in rendering */
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enum ShadeModel
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{
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SHADE_FLAT,
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SHADE_SMOOTH
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};
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2012-07-01 20:59:22 +00:00
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/**
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\enum FillMode
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\brief Polygon fill mode */
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enum FillMode
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{
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//! Draw only points
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FILL_POINT,
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//! Draw only lines
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FILL_LINES,
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//! Draw full polygons
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FILL_FILL
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2012-06-30 23:37:30 +00:00
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};
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/**
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\enum PrimitiveType
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2012-07-30 20:32:28 +00:00
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\brief Type of primitive to render */
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2012-06-30 23:37:30 +00:00
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enum PrimitiveType
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{
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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PRIMITIVE_LINE_STRIP,
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2012-06-30 23:37:30 +00:00
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PRIMITIVE_TRIANGLES,
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PRIMITIVE_TRIANGLE_STRIP
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2012-06-25 17:59:17 +00:00
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};
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2012-07-18 19:47:47 +00:00
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/**
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\enum IntersectPlane
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\brief Intersection plane of projection volume
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These flags can be OR'd together. */
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enum IntersectPlane
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{
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INTERSECT_PLANE_LEFT = 0x01,
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INTERSECT_PLANE_RIGHT = 0x02,
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INTERSECT_PLANE_TOP = 0x04,
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INTERSECT_PLANE_BOTTOM = 0x08,
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INTERSECT_PLANE_FRONT = 0x10,
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INTERSECT_PLANE_BACK = 0x20,
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INTERSECT_PLANE_ALL = INTERSECT_PLANE_LEFT | INTERSECT_PLANE_RIGHT |
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INTERSECT_PLANE_TOP | INTERSECT_PLANE_BOTTOM |
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INTERSECT_PLANE_FRONT | INTERSECT_PLANE_BACK
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};
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2012-07-03 22:04:53 +00:00
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/*
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Notes for rewriting DirectX code:
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>> SetRenderState() translates to many functions depending on param
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D3DRENDERSTATE_ALPHABLENDENABLE -> SetRenderState() with RENDER_STATE_BLENDING
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D3DRENDERSTATE_ALPHAFUNC -> SetAlphaTestFunc() func
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D3DRENDERSTATE_ALPHAREF -> SetAlphaTestFunc() ref
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D3DRENDERSTATE_ALPHATESTENABLE -> SetRenderState() with RENDER_STATE_ALPHA_TEST
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D3DRENDERSTATE_AMBIENT -> SetGlobalAmbient()
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D3DRENDERSTATE_CULLMODE -> SetCullMode()
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D3DRENDERSTATE_DESTBLEND -> SetBlendFunc() dest blending func
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D3DRENDERSTATE_DITHERENABLE -> SetRenderState() with RENDER_STATE_DITHERING
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D3DRENDERSTATE_FILLMODE -> SetFillMode()
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D3DRENDERSTATE_FOGCOLOR -> SetFogParams()
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D3DRENDERSTATE_FOGENABLE -> SetRenderState() with RENDER_STATE_FOG
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D3DRENDERSTATE_FOGEND -> SetFogParams()
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D3DRENDERSTATE_FOGSTART -> SetFogParams()
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D3DRENDERSTATE_FOGVERTEXMODE -> SetFogParams() fog model
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D3DRENDERSTATE_LIGHTING -> SetRenderState() with RENDER_STATE_LIGHTING
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D3DRENDERSTATE_SHADEMODE -> SetShadeModel()
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D3DRENDERSTATE_SPECULARENABLE -> doesn't matter (always enabled)
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D3DRENDERSTATE_SRCBLEND -> SetBlendFunc() src blending func
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D3DRENDERSTATE_TEXTUREFACTOR -> SetTextureFactor()
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D3DRENDERSTATE_ZBIAS -> SetDepthBias()
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D3DRENDERSTATE_ZENABLE -> SetRenderState() with RENDER_STATE_DEPTH_TEST
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D3DRENDERSTATE_ZFUNC -> SetDepthTestFunc()
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D3DRENDERSTATE_ZWRITEENABLE -> SetRenderState() with RENDER_STATE_DEPTH_WRITE
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2012-07-05 21:47:29 +00:00
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>> SetTextureStageState() translates to SetTextureParams() or CreateTexture() for some params
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2012-07-03 22:04:53 +00:00
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2012-07-05 21:47:29 +00:00
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Params from enum in struct TextureCreateParams or TextureParams
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D3DTSS_ADDRESS -> Gfx::TexWrapMode wrapS, wrapT
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D3DTSS_ALPHAARG1 -> Gfx::TexMixArgument alphaArg1
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D3DTSS_ALPHAARG2 -> Gfx::TexMixArgument alphaArg2
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D3DTSS_ALPHAOP -> Gfx::TexMixOperation alphaOperation
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D3DTSS_COLORARG1 -> Gfx::TexMixArgument colorArg1
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D3DTSS_COLORARG2 -> Gfx::TexMixArgument colorArg2
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D3DTSS_COLOROP -> Gfx::TexMixOperation colorOperation
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D3DTSS_MAGFILTER -> Gfx::TexMagFilter magFilter
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D3DTSS_MINFILTER -> Gfx::TexMinFilter minFilter
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D3DTSS_TEXCOORDINDEX -> doesn't matter (texture coords are set explicitly by glMultiTexCoordARB*)
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Note that D3DTSS_ALPHAOP or D3DTSS_COLOROP set to D3DTOP_DISABLE must translate to disabling the whole texture stage.
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In DirectX, you shouldn't mix enabling one and disabling the other.
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Also, if previous stage is disabled in DirectX, the later ones are disabled, too. In OpenGL, that is not the case.
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*/
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2012-06-30 23:37:30 +00:00
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/**
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\class CDevice
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\brief Abstract interface of graphics device
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It is based on DIRECT3DDEVICE class from DirectX to make it easier to port existing code.
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It encapsulates the general graphics device state and provides a common interface
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to graphics-specific functions which will be used throughout the program,
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both in CEngine class and in UI classes. Note that it doesn't contain all functions from DirectX,
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only those that were used in old code.
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*/
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class CDevice
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{
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public:
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virtual ~CDevice() {}
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//! Initializes the device, setting the initial state
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virtual bool Create() = 0;
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//! Destroys the device, releasing every acquired resource
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virtual void Destroy() = 0;
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2012-07-01 20:59:22 +00:00
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//! Returns the last encountered error
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virtual std::string GetError() = 0;
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2012-07-01 20:59:22 +00:00
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//! Begins drawing the 3D scene
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virtual void BeginScene() = 0;
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//! Ends drawing the 3D scene
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virtual void EndScene() = 0;
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2012-07-01 20:59:22 +00:00
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//! Clears the screen to blank
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virtual void Clear() = 0;
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2012-07-01 20:59:22 +00:00
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//! Sets the transform matrix of given type
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virtual void SetTransform(TransformType type, const Math::Matrix &matrix) = 0;
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//! Returns the current transform matrix of given type
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virtual const Math::Matrix& GetTransform(TransformType type) = 0;
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//! Multiplies the current transform matrix of given type by given matrix
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virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix) = 0;
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//! Sets the current material
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virtual void SetMaterial(const Gfx::Material &material) = 0;
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//! Returns the current material
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virtual const Gfx::Material& GetMaterial() = 0;
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//! Returns the maximum number of lights available
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virtual int GetMaxLightCount() = 0;
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//! Sets the light at given index
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virtual void SetLight(int index, const Gfx::Light &light) = 0;
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//! Returns the current light at given index
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virtual const Gfx::Light& GetLight(int index) = 0;
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//! Enables/disables the light at given index
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virtual void SetLightEnabled(int index, bool enabled) = 0;
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//! Returns the current enable state of light at given index
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virtual bool GetLightEnabled(int index) = 0;
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//! Creates a texture from image; the image can be safely removed after that
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2012-07-22 20:05:12 +00:00
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virtual Gfx::Texture CreateTexture(CImage *image, const Gfx::TextureCreateParams ¶ms) = 0;
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2012-08-03 21:23:13 +00:00
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//! Creates a texture from raw image data; image data can be freed after that
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virtual Gfx::Texture CreateTexture(ImageData *data, const Gfx::TextureCreateParams ¶ms) = 0;
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2012-07-03 22:04:53 +00:00
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//! Deletes a given texture, freeing it from video memory
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2012-07-22 20:05:12 +00:00
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virtual void DestroyTexture(const Gfx::Texture &texture) = 0;
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2012-07-03 22:04:53 +00:00
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//! Deletes all textures created so far
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virtual void DestroyAllTextures() = 0;
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2012-07-01 20:59:22 +00:00
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2012-07-03 22:04:53 +00:00
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//! Returns the maximum number of multitexture stages
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2012-06-30 23:37:30 +00:00
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virtual int GetMaxTextureCount() = 0;
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2012-08-03 21:23:13 +00:00
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//! Sets the texture at given texture stage
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2012-07-22 20:05:12 +00:00
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virtual void SetTexture(int index, const Gfx::Texture &texture) = 0;
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2012-08-03 21:23:13 +00:00
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//! Sets the texture image by ID at given texture stage
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virtual void SetTexture(int index, unsigned int textureId) = 0;
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2012-07-01 20:59:22 +00:00
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//! Returns the (multi)texture at given index
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2012-07-22 20:05:12 +00:00
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virtual Gfx::Texture GetTexture(int index) = 0;
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2012-07-03 22:04:53 +00:00
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//! Enables/disables the given texture stage
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virtual void SetTextureEnabled(int index, bool enabled) = 0;
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//! Returns the current enable state of given texture stage
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virtual bool GetTextureEnabled(int index) = 0;
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2012-06-30 23:37:30 +00:00
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2012-07-24 22:27:01 +00:00
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//! Sets the params for texture stage with given index
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virtual void SetTextureStageParams(int index, const Gfx::TextureStageParams ¶ms) = 0;
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//! Returns the current params of texture stage with given index
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virtual Gfx::TextureStageParams GetTextureStageParams(int index) = 0;
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2012-07-03 22:04:53 +00:00
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//! Sets the texture factor to the given color value
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2012-07-22 20:05:12 +00:00
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virtual void SetTextureFactor(const Gfx::Color &color) = 0;
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2012-07-03 22:04:53 +00:00
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//! Returns the current texture factor
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virtual Gfx::Color GetTextureFactor() = 0;
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2012-06-30 23:37:30 +00:00
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2012-07-01 20:59:22 +00:00
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//! Renders primitive composed of vertices with single texture
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2012-07-23 19:41:27 +00:00
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virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::Vertex *vertices , int vertexCount) = 0;
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2012-07-01 20:59:22 +00:00
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//! Renders primitive composed of vertices with color information and single texture
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2012-07-23 19:41:27 +00:00
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virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexCol *vertices , int vertexCount) = 0;
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2012-07-01 20:59:22 +00:00
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//! Renders primitive composed of vertices with multitexturing (2 textures)
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2012-07-23 19:41:27 +00:00
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virtual void DrawPrimitive(Gfx::PrimitiveType type, const Gfx::VertexTex2 *vertices, int vertexCount) = 0;
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2012-06-30 23:37:30 +00:00
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2012-07-18 19:47:47 +00:00
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//! Tests whether a sphere intersects the 6 clipping planes of projection volume
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2012-07-22 20:05:12 +00:00
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virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) = 0;
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2012-07-01 20:59:22 +00:00
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//! Enables/disables the given render state
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virtual void SetRenderState(Gfx::RenderState state, bool enabled) = 0;
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//! Returns the current setting of given render state
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virtual bool GetRenderState(Gfx::RenderState state) = 0;
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//! Sets the function of depth test
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virtual void SetDepthTestFunc(Gfx::CompFunc func) = 0;
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//! Returns the current function of depth test
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virtual Gfx::CompFunc GetDepthTestFunc() = 0;
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//! Sets the depth bias (constant value added to Z-coords)
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virtual void SetDepthBias(float factor) = 0;
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//! Returns the current depth bias
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virtual float GetDepthBias() = 0;
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//! Sets the alpha test function and reference value
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virtual void SetAlphaTestFunc(Gfx::CompFunc func, float refValue) = 0;
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//! Returns the current alpha test function and reference value
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virtual void GetAlphaTestFunc(Gfx::CompFunc &func, float &refValue) = 0;
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//! Sets the blending functions for source and destination operations
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virtual void SetBlendFunc(Gfx::BlendFunc srcBlend, Gfx::BlendFunc dstBlend) = 0;
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//! Returns the current blending functions for source and destination operations
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virtual void GetBlendFunc(Gfx::BlendFunc &srcBlend, Gfx::BlendFunc &dstBlend) = 0;
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//! Sets the clear color
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2012-07-22 20:05:12 +00:00
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virtual void SetClearColor(const Gfx::Color &color) = 0;
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2012-07-01 20:59:22 +00:00
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//! Returns the current clear color
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virtual Gfx::Color GetClearColor() = 0;
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//! Sets the global ambient color
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2012-07-22 20:05:12 +00:00
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virtual void SetGlobalAmbient(const Gfx::Color &color) = 0;
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2012-07-01 20:59:22 +00:00
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//! Returns the global ambient color
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virtual Gfx::Color GetGlobalAmbient() = 0;
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//! Sets the fog parameters: mode, color, start distance, end distance and density (for exp models)
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2012-07-22 20:05:12 +00:00
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virtual void SetFogParams(Gfx::FogMode mode, const Gfx::Color &color, float start, float end, float density) = 0;
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2012-07-01 20:59:22 +00:00
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//! Returns the current fog parameters: mode, color, start distance, end distance and density (for exp models)
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virtual void GetFogParams(Gfx::FogMode &mode, Gfx::Color &color, float &start, float &end, float &density) = 0;
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//! Sets the current cull mode
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virtual void SetCullMode(Gfx::CullMode mode) = 0;
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//! Returns the current cull mode
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virtual Gfx::CullMode GetCullMode() = 0;
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2012-07-03 22:04:53 +00:00
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//! Sets the shade model
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virtual void SetShadeModel(Gfx::ShadeModel model) = 0;
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//! Returns the current shade model
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virtual Gfx::ShadeModel GetShadeModel() = 0;
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2012-07-01 20:59:22 +00:00
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//! Sets the current fill mode
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virtual void SetFillMode(Gfx::FillMode mode) = 0;
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//! Returns the current fill mode
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virtual Gfx::FillMode GetFillMode() = 0;
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2012-06-24 13:41:56 +00:00
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};
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}; // namespace Gfx
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