2012-03-09 16:08:05 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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2012-03-11 19:49:33 +00:00
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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2012-03-08 18:32:05 +00:00
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#define STRICT
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#define D3D_OVERLOADS
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#include <windows.h>
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#include <stdio.h>
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#include <d3d.h>
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#include "struct.h"
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#include "D3DEngine.h"
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#include "D3DMath.h"
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#include "event.h"
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#include "misc.h"
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#include "iman.h"
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#include "math3d.h"
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#include "particule.h"
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#include "terrain.h"
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#include "camera.h"
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#include "object.h"
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#include "cmdtoken.h"
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#include "auto.h"
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#include "autonest.h"
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// Constructeur de l'objet.
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CAutoNest::CAutoNest(CInstanceManager* iMan, CObject* object)
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: CAuto(iMan, object)
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{
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CAuto::CAuto(iMan, object);
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Init();
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}
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// Destructeur de l'objet.
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CAutoNest::~CAutoNest()
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{
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CAuto::~CAuto();
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}
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2012-03-09 16:08:05 +00:00
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// D<>truit l'objet.
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2012-03-08 18:32:05 +00:00
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void CAutoNest::DeleteObject(BOOL bAll)
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{
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CObject* fret;
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if ( !bAll )
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{
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fret = SearchFret();
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if ( fret != 0 )
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{
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fret->DeleteObject();
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delete fret;
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}
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}
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CAuto::DeleteObject(bAll);
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}
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// Initialise l'objet.
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void CAutoNest::Init()
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{
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D3DVECTOR pos;
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m_phase = ANP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/4.0f;
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m_time = 0.0f;
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m_lastParticule = 0.0f;
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pos = m_object->RetPosition(0);
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m_terrain->MoveOnFloor(pos);
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m_fretPos = pos;
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}
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2012-03-09 16:08:05 +00:00
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// Gestion d'un <20>v<EFBFBD>nement.
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2012-03-08 18:32:05 +00:00
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BOOL CAutoNest::EventProcess(const Event &event)
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{
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CObject* fret;
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CAuto::EventProcess(event);
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if ( m_engine->RetPause() ) return TRUE;
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if ( event.event != EVENT_FRAME ) return TRUE;
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m_progress += event.rTime*m_speed;
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if ( m_phase == ANP_WAIT )
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{
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if ( m_progress >= 1.0f )
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{
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if ( !SearchFree(m_fretPos) )
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{
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m_phase = ANP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/4.0f;
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}
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else
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{
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CreateFret(m_fretPos, 0.0f, OBJECT_BULLET);
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m_phase = ANP_BIRTH;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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}
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if ( m_phase == ANP_BIRTH )
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{
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fret = SearchFret();
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if ( m_progress < 1.0f )
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{
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if ( fret != 0 )
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{
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fret->SetZoom(0, m_progress);
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}
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}
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else
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{
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if ( fret != 0 )
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{
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fret->SetZoom(0, 1.0f);
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fret->SetLock(FALSE);
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}
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m_phase = ANP_WAIT;
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m_progress = 0.0f;
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m_speed = 1.0f/5.0f;
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}
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}
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return TRUE;
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}
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// Cherche si un emplacement est libre.
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BOOL CAutoNest::SearchFree(D3DVECTOR pos)
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{
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CObject* pObj;
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D3DVECTOR sPos;
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ObjectType type;
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float sRadius, distance;
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int i, j;
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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type = pObj->RetType();
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if ( type == OBJECT_NEST ) continue;
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j = 0;
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while ( pObj->GetCrashSphere(j++, sPos, sRadius) )
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{
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distance = Length(sPos, pos);
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distance -= sRadius;
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2012-03-09 16:08:05 +00:00
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if ( distance < 2.0f ) return FALSE; // emplacement occup<75>
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2012-03-08 18:32:05 +00:00
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}
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}
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return TRUE; // emplacement libre
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}
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2012-03-09 16:08:05 +00:00
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// Cr<43>e un objet transportable.
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2012-03-08 18:32:05 +00:00
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void CAutoNest::CreateFret(D3DVECTOR pos, float angle, ObjectType type)
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{
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CObject* fret;
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fret = new CObject(m_iMan);
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if ( !fret->CreateResource(pos, angle, type) )
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{
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delete fret;
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return;
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}
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fret->SetLock(TRUE); // pas utilisable
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fret->SetZoom(0, 0.0f);
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}
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// Cherche le boullet en cours de fabrication.
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CObject* CAutoNest::SearchFret()
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{
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CObject* pObj;
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D3DVECTOR oPos;
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ObjectType type;
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int i;
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for ( i=0 ; i<1000000 ; i++ )
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{
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pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
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if ( pObj == 0 ) break;
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if ( !pObj->RetLock() ) continue;
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type = pObj->RetType();
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if ( type != OBJECT_BULLET ) continue;
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oPos = pObj->RetPosition(0);
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if ( oPos.x == m_fretPos.x &&
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oPos.z == m_fretPos.z )
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{
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return pObj;
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}
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}
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return 0;
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}
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2012-03-09 16:08:05 +00:00
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// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
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2012-03-08 18:32:05 +00:00
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Error CAutoNest::RetError()
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{
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return ERR_OK;
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}
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2012-03-09 16:08:05 +00:00
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// Sauve tous les param<61>tres de l'automate.
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2012-03-08 18:32:05 +00:00
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BOOL CAutoNest::Write(char *line)
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{
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D3DVECTOR pos;
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char name[100];
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if ( m_phase == ANP_WAIT ) return FALSE;
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sprintf(name, " aExist=%d", 1);
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strcat(line, name);
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CAuto::Write(line);
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sprintf(name, " aPhase=%d", m_phase);
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strcat(line, name);
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sprintf(name, " aProgress=%.2f", m_progress);
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strcat(line, name);
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sprintf(name, " aSpeed=%.2f", m_speed);
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strcat(line, name);
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return TRUE;
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}
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2012-03-09 16:08:05 +00:00
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// Restitue tous les param<61>tres de l'automate.
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2012-03-08 18:32:05 +00:00
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BOOL CAutoNest::Read(char *line)
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{
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D3DVECTOR pos;
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if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
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CAuto::Read(line);
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m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT);
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m_progress = OpFloat(line, "aProgress", 0.0f);
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m_speed = OpFloat(line, "aSpeed", 1.0f);
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m_lastParticule = 0.0f;
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return TRUE;
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}
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