colobot/src/autonest.cpp

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see .
#define STRICT
#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "struct.h"
#include "D3DEngine.h"
#include "D3DMath.h"
#include "event.h"
#include "misc.h"
#include "iman.h"
#include "math3d.h"
#include "particule.h"
#include "terrain.h"
#include "camera.h"
#include "object.h"
#include "cmdtoken.h"
#include "auto.h"
#include "autonest.h"
// Constructeur de l'objet.
CAutoNest::CAutoNest(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object)
{
CAuto::CAuto(iMan, object);
Init();
}
// Destructeur de l'objet.
CAutoNest::~CAutoNest()
{
CAuto::~CAuto();
}
// D<>truit l'objet.
void CAutoNest::DeleteObject(BOOL bAll)
{
CObject* fret;
if ( !bAll )
{
fret = SearchFret();
if ( fret != 0 )
{
fret->DeleteObject();
delete fret;
}
}
CAuto::DeleteObject(bAll);
}
// Initialise l'objet.
void CAutoNest::Init()
{
D3DVECTOR pos;
m_phase = ANP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/4.0f;
m_time = 0.0f;
m_lastParticule = 0.0f;
pos = m_object->RetPosition(0);
m_terrain->MoveOnFloor(pos);
m_fretPos = pos;
}
// Gestion d'un <20>v<EFBFBD>nement.
BOOL CAutoNest::EventProcess(const Event &event)
{
CObject* fret;
CAuto::EventProcess(event);
if ( m_engine->RetPause() ) return TRUE;
if ( event.event != EVENT_FRAME ) return TRUE;
m_progress += event.rTime*m_speed;
if ( m_phase == ANP_WAIT )
{
if ( m_progress >= 1.0f )
{
if ( !SearchFree(m_fretPos) )
{
m_phase = ANP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/4.0f;
}
else
{
CreateFret(m_fretPos, 0.0f, OBJECT_BULLET);
m_phase = ANP_BIRTH;
m_progress = 0.0f;
m_speed = 1.0f/5.0f;
}
}
}
if ( m_phase == ANP_BIRTH )
{
fret = SearchFret();
if ( m_progress < 1.0f )
{
if ( fret != 0 )
{
fret->SetZoom(0, m_progress);
}
}
else
{
if ( fret != 0 )
{
fret->SetZoom(0, 1.0f);
fret->SetLock(FALSE);
}
m_phase = ANP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/5.0f;
}
}
return TRUE;
}
// Cherche si un emplacement est libre.
BOOL CAutoNest::SearchFree(D3DVECTOR pos)
{
CObject* pObj;
D3DVECTOR sPos;
ObjectType type;
float sRadius, distance;
int i, j;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
type = pObj->RetType();
if ( type == OBJECT_NEST ) continue;
j = 0;
while ( pObj->GetCrashSphere(j++, sPos, sRadius) )
{
distance = Length(sPos, pos);
distance -= sRadius;
if ( distance < 2.0f ) return FALSE; // emplacement occup<75>
}
}
return TRUE; // emplacement libre
}
// Cr<43>e un objet transportable.
void CAutoNest::CreateFret(D3DVECTOR pos, float angle, ObjectType type)
{
CObject* fret;
fret = new CObject(m_iMan);
if ( !fret->CreateResource(pos, angle, type) )
{
delete fret;
return;
}
fret->SetLock(TRUE); // pas utilisable
fret->SetZoom(0, 0.0f);
}
// Cherche le boullet en cours de fabrication.
CObject* CAutoNest::SearchFret()
{
CObject* pObj;
D3DVECTOR oPos;
ObjectType type;
int i;
for ( i=0 ; i<1000000 ; i++ )
{
pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
if ( pObj == 0 ) break;
if ( !pObj->RetLock() ) continue;
type = pObj->RetType();
if ( type != OBJECT_BULLET ) continue;
oPos = pObj->RetPosition(0);
if ( oPos.x == m_fretPos.x &&
oPos.z == m_fretPos.z )
{
return pObj;
}
}
return 0;
}
// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
Error CAutoNest::RetError()
{
return ERR_OK;
}
// Sauve tous les param<61>tres de l'automate.
BOOL CAutoNest::Write(char *line)
{
D3DVECTOR pos;
char name[100];
if ( m_phase == ANP_WAIT ) return FALSE;
sprintf(name, " aExist=%d", 1);
strcat(line, name);
CAuto::Write(line);
sprintf(name, " aPhase=%d", m_phase);
strcat(line, name);
sprintf(name, " aProgress=%.2f", m_progress);
strcat(line, name);
sprintf(name, " aSpeed=%.2f", m_speed);
strcat(line, name);
return TRUE;
}
// Restitue tous les param<61>tres de l'automate.
BOOL CAutoNest::Read(char *line)
{
D3DVECTOR pos;
if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
CAuto::Read(line);
m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT);
m_progress = OpFloat(line, "aProgress", 0.0f);
m_speed = OpFloat(line, "aSpeed", 1.0f);
m_lastParticule = 0.0f;
return TRUE;
}