2015-07-18 16:52:37 +00:00
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/*
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* This file is part of the Colobot: Gold Edition source code
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2016-02-13 13:11:30 +00:00
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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2015-08-22 14:40:02 +00:00
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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2015-07-18 16:52:37 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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2015-08-22 15:51:39 +00:00
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2015-08-13 09:47:32 +00:00
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#include "level/level_category.h"
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2015-07-18 16:52:37 +00:00
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#include <map>
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2015-09-10 18:20:24 +00:00
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// NOTE: Because of how save filenames are built, the first letter of category directories MUST be unique!!
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// TODO: I'm not sure about "challenges" + "custom". It may be messing things up already right now.
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2015-07-18 21:14:20 +00:00
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const std::map<LevelCategory, std::string> CATEGORY_DIR_MAP = {
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2015-07-18 16:52:37 +00:00
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{ LevelCategory::Missions, "missions" },
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{ LevelCategory::FreeGame, "freemissions" },
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{ LevelCategory::Exercises, "exercises" },
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{ LevelCategory::Challenges, "challenges" },
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2015-09-10 18:20:24 +00:00
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{ LevelCategory::CodeBattles, "battles" },
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2015-07-18 16:52:37 +00:00
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{ LevelCategory::CustomLevels, "custom" },
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};
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std::string GetLevelCategoryDir(LevelCategory category)
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{
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2015-07-18 21:14:20 +00:00
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return CATEGORY_DIR_MAP.at(category);
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2015-07-18 16:52:37 +00:00
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}
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LevelCategory GetLevelCategoryFromDir(std::string dir)
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{
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2015-07-18 21:14:20 +00:00
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for(auto it = CATEGORY_DIR_MAP.begin(); it != CATEGORY_DIR_MAP.end(); ++it)
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2015-07-18 16:52:37 +00:00
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{
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if(it->second == dir)
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{
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return it->first;
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}
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}
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return LevelCategory::Max;
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}
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