colobot/src/level/level_category.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "level/level_category.h"
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#include <map>
// NOTE: Because of how save filenames are built, the first letter of category directories MUST be unique!!
// TODO: I'm not sure about "challenges" + "custom". It may be messing things up already right now.
const std::map<LevelCategory, std::string> CATEGORY_DIR_MAP = {
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{ LevelCategory::Missions, "missions" },
{ LevelCategory::FreeGame, "freemissions" },
{ LevelCategory::Exercises, "exercises" },
{ LevelCategory::Challenges, "challenges" },
{ LevelCategory::CodeBattles, "battles" },
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{ LevelCategory::CustomLevels, "custom" },
};
std::string GetLevelCategoryDir(LevelCategory category)
{
return CATEGORY_DIR_MAP.at(category);
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}
LevelCategory GetLevelCategoryFromDir(std::string dir)
{
for(auto it = CATEGORY_DIR_MAP.begin(); it != CATEGORY_DIR_MAP.end(); ++it)
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{
if(it->second == dir)
{
return it->first;
}
}
return LevelCategory::Max;
}