/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "level/level_category.h" #include // NOTE: Because of how save filenames are built, the first letter of category directories MUST be unique!! // TODO: I'm not sure about "challenges" + "custom". It may be messing things up already right now. const std::map CATEGORY_DIR_MAP = { { LevelCategory::Missions, "missions" }, { LevelCategory::FreeGame, "freemissions" }, { LevelCategory::Exercises, "exercises" }, { LevelCategory::Challenges, "challenges" }, { LevelCategory::CodeBattles, "battles" }, { LevelCategory::CustomLevels, "custom" }, }; std::string GetLevelCategoryDir(LevelCategory category) { return CATEGORY_DIR_MAP.at(category); } LevelCategory GetLevelCategoryFromDir(std::string dir) { for(auto it = CATEGORY_DIR_MAP.begin(); it != CATEGORY_DIR_MAP.end(); ++it) { if(it->second == dir) { return it->first; } } return LevelCategory::Max; }