2012-04-28 20:32:37 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// math/point.h
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/* Point struct and functions */
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2012-04-28 19:46:26 +00:00
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#pragma once
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/* TODO
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FPOINT RotatePoint(FPOINT center, float angle, FPOINT p);
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FPOINT RotatePoint(float angle, FPOINT p);
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FPOINT RotatePoint(float angle, float dist);
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void RotatePoint(float cx, float cy, float angle, float &px, float &py);
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void RotatePoint(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
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void RotatePoint2(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
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float Length(FPOINT a, FPOINT b);
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float RotateAngle(float x, float y);
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float RotateAngle(FPOINT center, FPOINT p1, FPOINT p2);
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float MidPoint(FPOINT a, FPOINT b, float px);
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BOOL IsInsideTriangle(FPOINT a, FPOINT b, FPOINT c, FPOINT p);
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BOOL LineFunction(FPOINT p1, FPOINT p2, float &a, float &b);
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*/
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