19 lines
742 B
C
19 lines
742 B
C
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#pragma once
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/* TODO
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FPOINT RotatePoint(FPOINT center, float angle, FPOINT p);
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FPOINT RotatePoint(float angle, FPOINT p);
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FPOINT RotatePoint(float angle, float dist);
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void RotatePoint(float cx, float cy, float angle, float &px, float &py);
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void RotatePoint(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
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void RotatePoint2(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p);
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float Length(FPOINT a, FPOINT b);
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float RotateAngle(float x, float y);
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float RotateAngle(FPOINT center, FPOINT p1, FPOINT p2);
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float MidPoint(FPOINT a, FPOINT b, float px);
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BOOL IsInsideTriangle(FPOINT a, FPOINT b, FPOINT c, FPOINT p);
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BOOL LineFunction(FPOINT p1, FPOINT p2, float &a, float &b);
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*/
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