209 lines
5.6 KiB
C++
209 lines
5.6 KiB
C++
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/screen/screen_setup_sound.h"
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#include "app/app.h"
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#include "common/restext.h"
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#include "common/settings.h"
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#include "common/stringutils.h"
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#include "graphics/engine/camera.h"
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#include "sound/sound.h"
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#include "ui/controls/button.h"
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#include "ui/controls/check.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/label.h"
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#include "ui/controls/slider.h"
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#include "ui/controls/window.h"
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namespace Ui
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{
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CScreenSetupSound::CScreenSetupSound()
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{
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}
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void CScreenSetupSound::SetActive()
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{
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m_tab = PHASE_SETUPs;
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}
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void CScreenSetupSound::CreateInterface()
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{
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CWindow* pw;
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CLabel* pl;
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CSlider* psl;
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CButton* pb;
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CCheck* pc;
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glm::vec2 pos, ddim;
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std::string name;
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CScreenSetup::CreateInterface();
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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pos.x = ox+sx*3;
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pos.y = 0.55f;
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ddim.x = dim.x*4.0f;
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ddim.y = 18.0f/480.0f;
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psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLSOUND);
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psl->SetState(STATE_SHADOW);
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psl->SetLimit(0.0f, MAXVOLUME);
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psl->SetArrowStep(1.0f);
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pos.y += ddim.y;
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GetResource(RES_EVENT, EVENT_INTERFACE_VOLSOUND, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL1, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*3;
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pos.y = 0.40f;
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ddim.x = dim.x*4.0f;
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ddim.y = 18.0f/480.0f;
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psl = pw->CreateSlider(pos, ddim, 0, EVENT_INTERFACE_VOLMUSIC);
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psl->SetState(STATE_SHADOW);
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psl->SetLimit(0.0f, MAXVOLUME);
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psl->SetArrowStep(1.0f);
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pos.y += ddim.y;
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GetResource(RES_EVENT, EVENT_INTERFACE_VOLMUSIC, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL2, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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ddim.x = dim.x*3;
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ddim.y = dim.y*1;
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pos.x = ox+sx*10;
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pos.y = oy+sy*2;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_SILENT);
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pb->SetState(STATE_SHADOW);
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pos.x += ddim.x;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NOISY);
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pb->SetState(STATE_SHADOW);
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ddim.x = dim.x*6;
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ddim.y = dim.y*0.5f;
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pos.x = ox+sx*10;
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pos.y = 0.55f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_BGMUTE);
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pc->SetState(STATE_SHADOW);
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UpdateSetupButtons();
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}
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bool CScreenSetupSound::EventProcess(const Event &event)
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{
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if (!CScreenSetup::EventProcess(event)) return false;
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switch( event.type )
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{
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case EVENT_INTERFACE_VOLSOUND:
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case EVENT_INTERFACE_VOLMUSIC:
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ChangeSetupButtons();
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break;
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case EVENT_INTERFACE_SILENT:
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m_sound->SetAudioVolume(0);
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m_sound->SetMusicVolume(0);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_NOISY:
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m_sound->SetAudioVolume(MAXVOLUME);
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m_sound->SetMusicVolume(MAXVOLUME*3/4);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_BGMUTE:
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m_settings->SetFocusLostMute(!m_settings->GetFocusLostMute());
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ChangeSetupButtons();
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UpdateSetupButtons();
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break;
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default:
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return true;
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}
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return false;
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}
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// Updates the buttons during the setup phase.
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void CScreenSetupSound::UpdateSetupButtons()
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{
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CWindow* pw;
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CSlider* ps;
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CCheck* pc;
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float value;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
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if ( ps != nullptr )
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{
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value = static_cast<float>(m_sound->GetAudioVolume());
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ps->SetVisibleValue(value);
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}
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ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
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if ( ps != nullptr )
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{
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value = static_cast<float>(m_sound->GetMusicVolume());
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ps->SetVisibleValue(value);
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_BGMUTE));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, m_settings->GetFocusLostMute());
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}
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m_settings->SaveAudioSettings();
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}
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// Updates the engine function of the buttons after the setup phase.
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void CScreenSetupSound::ChangeSetupButtons()
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{
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CWindow* pw;
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CSlider* ps;
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float value;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLSOUND));
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if ( ps != nullptr )
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{
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value = ps->GetVisibleValue();
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m_sound->SetAudioVolume(static_cast<int>(value));
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}
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ps = static_cast<CSlider*>(pw->SearchControl(EVENT_INTERFACE_VOLMUSIC));
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if ( ps != nullptr )
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{
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value = ps->GetVisibleValue();
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m_sound->SetMusicVolume(static_cast<int>(value));
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}
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m_settings->SaveAudioSettings();
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}
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} // namespace Ui
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