79 lines
1.9 KiB
C
79 lines
1.9 KiB
C
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file level/mainmovie.h
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* \brief CMainMovie - control over movie sequences
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*/
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#pragma once
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#include <glm/glm.hpp>
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class CRobotMain;
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class CSoundInterface;
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struct Event;
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namespace Gfx
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{
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class CCamera;
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class CEngine;
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} // namespace Gfx
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enum MainMovieType
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{
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MM_NONE,
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MM_SATCOMopen,
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MM_SATCOMclose,
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};
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class CMainMovie
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{
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public:
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CMainMovie();
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~CMainMovie();
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void Flush();
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bool Start(MainMovieType type, float time);
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bool Stop();
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bool IsExist();
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bool EventProcess(const Event &event);
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MainMovieType GetType();
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MainMovieType GetStopType();
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protected:
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Gfx::CEngine* m_engine;
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CRobotMain* m_main;
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Gfx::CCamera* m_camera;
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CSoundInterface* m_sound;
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MainMovieType m_type;
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MainMovieType m_stopType;
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float m_speed;
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float m_progress;
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glm::vec3 m_initialEye;
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glm::vec3 m_initialLookat;
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glm::vec3 m_finalEye[2];
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glm::vec3 m_finalLookat[2];
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};
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