43 lines
1.4 KiB
Bash
Executable File
43 lines
1.4 KiB
Bash
Executable File
#!/bin/sh
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set -e
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# MUST be run from ${CMAKE_CURRENT_BINARY_DIR}
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srcdir=$1 # absolute
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PODIR=$2 # relative
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LEVEL_CODENAME=$3 # relative
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SCENEFILE=$4 # relative
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HELPDIR=$5 # relative
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[ -h $LEVEL_CODENAME-po ] || rm -f $LEVEL_CODENAME-po
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ln -sf $srcdir/$PODIR $LEVEL_CODENAME-po
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echo "[po_directory] $LEVEL_CODENAME-po"
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# Create a pseudo file for the translation of the language code
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echo "[type:text] ${LEVEL_CODENAME}.languagecode \$lang:${LEVEL_CODENAME}.\$lang.languagecode"
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echo "E" > ${LEVEL_CODENAME}.languagecode
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# Create symlink for relative paths in po4a
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mkdir -p $LEVEL_CODENAME
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if [ -n "$SCENEFILE" ]; then
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# Levels are precompiled, they are already in the current dir
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for scene in $(cd $srcdir/; ls $SCENEFILE); do
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scene_=$(basename $scene .txt)
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$(cd $LEVEL_CODENAME; [ -h $scene_.txt ] || rm -f $scene_.txt; ln -sf $srcdir/$scene $scene_.txt)
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echo "[type:colobotlevel] $LEVEL_CODENAME/$scene_.txt \$lang:$LEVEL_CODENAME/$scene_.\$lang.txt"
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done
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fi
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# Create symlink for relative paths in po4a
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mkdir -p $LEVEL_CODENAME-help
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if [ -d $srcdir/$HELPDIR ]; then
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for helpfile in $(cd $srcdir/$HELPDIR; ls *.txt); do
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helpfile_=$(basename $helpfile .txt)
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$(cd $LEVEL_CODENAME-help; [ -h $helpfile_.txt ] || rm -f $helpfile_.txt; ln -sf $srcdir/$HELPDIR/$helpfile $helpfile_.txt)
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echo "[type:colobothelp] $LEVEL_CODENAME-help/$helpfile_.txt \$lang:$LEVEL_CODENAME-help/$helpfile_.\$lang.txt"
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done
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fi
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