Add generic polish translations
parent
fbb0585534
commit
623c34e80c
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@ -7,7 +7,7 @@ msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: DATE\n"
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"PO-Revision-Date: 2015-09-14 11:52+0100\n"
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"PO-Revision-Date: 2015-09-14 14:47+0100\n"
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"Last-Translator: krzys_h <krzys_h@interia.pl>\n"
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"Language: pl\n"
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"MIME-Version: 1.0\n"
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@ -632,7 +632,7 @@ msgstr "Istnieje o wiele więcej możliwości, ale tutaj są opisane podstawy. C
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#: ../E/battles.txt:54
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#, no-wrap
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msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
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msgstr ""
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msgstr "<a cbot>Programowanie</a>, <a cbot|type>typy</a> and <a cbot|category>kategorie</a>."
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#. type: Plain text
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#: ../E/cbot.txt:15
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@ -652,6 +652,19 @@ msgid ""
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"<code><a cbot|return>return</a> </code>Exit from a function\n"
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"<code><a cbot|sizeof>sizeof</a> </code>Size of an array"
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msgstr ""
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"<code><a cbot|extern>extern</a> </code>Oznaczenie głównej funkcji\n"
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"<code><a cbot|if>if</a> </code>Instrukcja wyboru\n"
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"<code><a cbot|if>else</a> </code>Alternatywna instrukcja wyboru\n"
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"<code><a cbot|switch>switch</a> </code>Instrukcja wielokrotnego wyboru\n"
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"<code><a cbot|switch>case</a> </code>Wybór\n"
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"<code><a cbot|switch>default</a> </code>Domyślny wybór\n"
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"<code><a cbot|for>for</a> </code>Pętla\n"
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"<code><a cbot|while>while</a> </code>Pętla\n"
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"<code><a cbot|do>do</a> </code>Pętla\n"
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"<code><a cbot|break>break</a> </code>Ucieczka z pętli\n"
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"<code><a cbot|continue>continue</a> </code>Powrót do pętli\n"
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"<code><a cbot|return>return</a> </code>Zakończenie funkcji\n"
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"<code><a cbot|sizeof>sizeof</a> </code>Wielkość tablicy"
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#. type: Plain text
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#: ../E/cbot.txt:30
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@ -680,6 +693,28 @@ msgid ""
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"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
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"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
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msgstr ""
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"<code><a cbot|detect>detect</a> </code>Simple object detection\n"
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"<code><a cbot|radar>radar</a> </code>Advanced object detection\n"
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"<code><a cbot|search>search</a> </code>Object detection from a specific point\n"
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"<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
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"<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
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"<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
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"<code><a cbot|wait>wait</a> </code>Waits\n"
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"<code><a cbot|move>move</a> </code>Moves forward or backward\n"
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"<code><a cbot|turn>turn</a> </code>Turns\n"
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"<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
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"<code><a cbot|motor>motor</a> </code>Direct motor control\n"
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"<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
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"<code><a cbot|message>message</a> </code>Displays a message\n"
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"<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
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"<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
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"<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
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"<code><a cbot|pendown>pendown</a> </code>Rozpoczęcie rysowania\n"
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"<code><a cbot|penup>penup</a> </code>Zakończenie rysowania\n"
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"<code><a cbot|pencolor>pencolor</a> </code>Zmiana koloru pióra\n"
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"<code><a cbot|penwidth>penwidth</a> </code>Zmiana grubości pióra\n"
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"<code><a cbot|canresearch>canresearch</a> </code>Sprawdza czy można przeprowadzić badanie\n"
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"<code><a cbot|researched>researched</a> </code>Sprawdza czy przeprowadzono badanie"
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#. type: Plain text
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#: ../E/cbot.txt:54
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@ -690,6 +725,10 @@ msgid ""
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"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
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"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
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msgstr ""
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"<code><a cbot|space>space</a> </code>Oblicza wolne miejsce\n"
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"<code><a cbot|flatspace>flatspace</a> </code>Oblicza wolne i jednocześnie płaskie miejsce\n"
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"<code><a cbot|topo>topo</a> </code>Zwraca bezwzględną wysokość punktu\n"
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"<code><a cbot|flatgrnd>flatground</a> </code>Zwraca promień płaskiej przestrzenii"
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#. type: Plain text
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#: ../E/cbot.txt:60
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@ -707,12 +746,23 @@ msgid ""
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"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
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"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
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msgstr ""
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"<code><a cbot|grab>grab</a> </code>Podnosi obiekt\n"
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"<code><a cbot|drop>drop</a> </code>Opuszcza obiekt\n"
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"<code><a cbot|sniff>sniff</a> </code>Bada glebę\n"
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"<code><a cbot|thump>thump</a> </code>Odstrasza obcych\n"
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"<code><a cbot|recycle>recycle</a> </code>Przetwarza ruinę\n"
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"<code><a cbot|shield>shield</a> </code>Rozszerza lub opuszcza tarczę\n"
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"<code><a cbot|fire>fire</a> </code>Strzela z działa\n"
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"<code><a cbot|aim>aim</a> </code>Obraca działo\n"
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"<code><a cbot|build>build</a> </code>Buduje budynek\n"
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"<code><a cbot|canbuild>canbuild</a> </code>Sprawdza czy budynek może być zbudowany\n"
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"<code><a cbot|buildingenabled>buildingenabled</a> </code>Sprawdza czy budynek może być zbudowany na tym poziomie"
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#. type: \t; header
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#: ../E/cbot.txt:72
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#, no-wrap
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msgid "Instructions specific for some <a cbot|object>objects</a>:"
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msgstr ""
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msgstr "Instrukcje specyficzne dla niektórych <a cbot|object>obiektów</a>:"
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#. type: Plain text
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#: ../E/cbot.txt:73
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@ -723,12 +773,16 @@ msgid ""
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"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
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"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
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msgstr ""
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"<code><a cbot|factory>factory</a> </code>Rozpoczyna konstrukcję robota\n"
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"<code><a cbot|research>research</a> </code>Rozpoczyna badanie\n"
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"<code><a cbot|takeoff>takeoff</a> </code>Odlot statkiem kosmicznym\n"
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"<code><a cbot|busy>busy</a> </code>Sprawdza czy obiekt jest zajęty"
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#. type: \t; header
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#: ../E/cbot.txt:111
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#, no-wrap
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msgid "Mathematical functions:"
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msgstr ""
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msgstr "Funkcje matematyczne:"
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#. type: Plain text
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#: ../E/cbot.txt:112
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@ -749,18 +803,32 @@ msgid ""
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"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
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"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
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msgstr ""
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"<code><a cbot|rand>rand</a> </code>Zwraca losową wartość\n"
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"<code><a cbot|pow>pow</a> </code>Zwraca potęgę\n"
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"<code><a cbot|sqrt>sqrt</a> </code>Zwraca pierwiastek kwadratowy\n"
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"<code><a cbot|floor>floor</a> </code>Zwraca najbliższą najmniejszą liczbę całkowitą\n"
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"<code><a cbot|ceil>ceil</a> </code>Zwraca najbliższą największą liczbę całkowitą\n"
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"<code><a cbot|round>round</a> </code>Zwraca zaokrągloną liczbę\n"
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"<code><a cbot|trunc>trunc</a> </code>Zwraca liczbę z uciętą częścią ułamkową\n"
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"<code><a cbot|sin>sin</a> </code>Zwraca sinus\n"
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"<code><a cbot|cos>cos</a> </code>Zwraca cosinus\n"
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"<code><a cbot|tan>tan</a> </code>Zwraca tangens\n"
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"<code><a cbot|asin>asin</a> </code>Zwraca arcus sinus\n"
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"<code><a cbot|acos>acos</a> </code>Zwraca arcus cosinus\n"
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"<code><a cbot|atan>atan</a> </code>Zwraca arcus tangens\n"
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"<code><a cbot|atan2>atan2</a> </code>Zwraca arcus tangens z dwoma argumentami"
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#. type: Plain text
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#: ../E/cbot.txt:9
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#, no-wrap
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msgid "The <a cbot|type>type</a> of a variable appears like that: <format type>type</format>. "
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msgstr ""
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msgstr "<a cbot|type>Typy</a> zmiennych są oznaczone tak: <format type>typ</format>. "
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#. type: Plain text
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#: ../E/cbot.txt:12
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#, no-wrap
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msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
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msgstr ""
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msgstr "Stałe, takie jak <a cbot|category>kategorie</a>, są oznaczone tak: <format const>stała</format>. "
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#. type: Plain text
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#: ../E/cbot.txt:5
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@ -769,276 +837,278 @@ msgid ""
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"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
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"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
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msgstr ""
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"<a cheats>o</a> |c;<format token>Instrukcje</format><n/>\n"
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"W edytorze programu, instrukcja języka CBOT jest oznaczona tak: <format token>instrukcja</format>. Jeśli instrukcja nie jest oznaczona, to prawdopodobnie jest błędnie zapisana. Nazwy instrukcji mają zawsze wyłącznie małe litery. "
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#. type: \b; header
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#: ../E/cheats.txt:1
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#, no-wrap
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msgid "Cheats"
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msgstr ""
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msgstr "Kody"
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#. type: Plain text
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#: ../E/cheats.txt:2
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#, no-wrap
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msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
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msgstr ""
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msgstr "Cudownie, znalazłeś sekretną stronę. Mamy nadzieję, że użyjesz poniższych informacji w celach innych niż oszukiwanie, jak na przykład testowanie gry lub nagrywanie ciekawego filmiku o Colobot'cie."
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#. type: \b; header
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#: ../E/cheats.txt:4
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#, no-wrap
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msgid "Console"
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msgstr ""
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msgstr "Konsola"
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#. type: Plain text
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#: ../E/cheats.txt:5
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#, no-wrap
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msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
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msgstr ""
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msgstr "Konsolę można otworzyć przy pomocy klawisza <key/><code>~</code><norm/>. Wciśnij <key/><code>ENTER</code><norm/>, aby ją schować lub wprowadzić jedną z komend poniżej."
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#. type: \t; header
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#: ../E/cheats.txt:7
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#, no-wrap
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msgid "Missions"
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msgstr ""
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msgstr "Misje"
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#. type: \t; header
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#: ../E/cheats.txt:13
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#, no-wrap
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msgid "Gameplay"
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msgstr ""
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msgstr "Gra"
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#. type: \t; header
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#: ../E/cheats.txt:32
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#, no-wrap
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msgid "Debug"
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msgstr ""
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msgstr "Debugowanie"
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#. type: \t; header
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#: ../E/cheats.txt:37
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#, no-wrap
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msgid "Aesthetic"
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msgstr ""
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msgstr "Estetyczne"
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#. type: \b; header
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#: ../E/cheats.txt:41
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#, no-wrap
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msgid "CBOT"
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msgstr ""
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msgstr "CBOT"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:45
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#, no-wrap
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msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
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msgstr ""
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msgstr "<code><a cbot|produce>produce</a> </code>Natychmiastowo tworzy nowy obiekt"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:8
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#, no-wrap
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msgid "<code>winmission </code>Immediately win the current mission"
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msgstr ""
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msgstr "<code>winmission </code>Natychmiastowo wygrywa obecną misję"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:9
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#, no-wrap
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msgid "<code>lostmission </code>Immediately lose the current mission"
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msgstr ""
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msgstr "<code>lostmission </code>Natychmiastowo przegrywa obecną misję"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:14
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#, no-wrap
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msgid "<code>allresearch </code>All researches are done"
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msgstr ""
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msgstr "<code>allresearch </code>Odblokowuje wszystkie badania"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:15
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#, no-wrap
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msgid "<code>allbuildings </code>All buildings are enabled"
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msgstr ""
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msgstr "<code>allbuildings </code>Odblokowuje wszystkie budynki"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:16
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#, no-wrap
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msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
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msgstr ""
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msgstr "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:17
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#, no-wrap
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msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
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msgstr ""
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msgstr "<code>fullenergy </code>Przywraca energię w zaznaczonym robocie"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:18
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#, no-wrap
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msgid "<code>fullshield </code>Restore shield in the currently selected object"
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msgstr ""
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msgstr "<code>fullshield </code>Przywraca osłonę w zaznaczonym obiekcie"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:19
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#, no-wrap
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msgid "<code>fullrange </code>Flying reactor is cold"
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msgstr ""
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msgstr "<code>fullrange </code>Ochładza silnik"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:20
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#, no-wrap
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msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
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msgstr ""
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msgstr "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:22
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#, no-wrap
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msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
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msgstr ""
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msgstr "<code>fly </code>Możesz latać nawet pomimo zablokowania tego w obecnej misji"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:24
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#, no-wrap
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msgid "<code>addfreezer </code>Flying reactor heats more slowly"
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msgstr ""
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msgstr "<code>addfreezer </code>Silnik wolniej się grzeje"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:25
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#, no-wrap
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msgid "<code>addhusky </code>You take less damage than usual"
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msgstr ""
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msgstr "<code>addhusky </code>Otrzymujesz mniej obrażeń niż zwykle"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:26
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#, no-wrap
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msgid "<code>nolimit </code>You can fly higher"
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msgstr ""
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msgstr "<code>nolimit </code>Możesz latać wyżej"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:27
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#, no-wrap
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msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
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msgstr ""
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msgstr "<code>trainerpilot </code>Możesz sterować robotami, które poprzednio mogły być kontrolowane tylko przez programy"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:38
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#, no-wrap
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msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
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msgstr ""
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msgstr "<code>photo1 </code>Wolna kamera, możesz zmienić kąt przy pomocy klawiszy <key/><code>+</code><norm/> i <key/><code>-</code><norm/>, wpisz ponownie, aby wyłączyć"
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:39
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#, no-wrap
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msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
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msgstr ""
|
||||
msgstr "<code>photo2 </code>To samo co <code>photo1</code>, z tym, że ukrywa interfejs, wpisz ponownie, aby wyłączyć"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:47
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
msgstr "<code>delete </code>Zadaje obrażenia obiektowi, <code>1</code>: ID obiektu, <code>2</code>: mnożnik magnifyDamage, jeśli nie podano <code>2</code> to obiekt eksploduje"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>setbuild </code>Ustawia maskę bitową dla budynków, <code>1</code>: nowa maska bitowa"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>setresearchenable </code>Ustawia maskę bitową dla badań, <code>1</code>: nowa maska bitowa"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>setresearchdone </code>Ustawia maskę bitową dla skończonych badań, <code>1</code>: nowa maska bitowa"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>getbuild </code>Zwraca maskę bitową dla budynków"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>getresearchenable </code>Zwraca maskę bitową dla badań"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
msgstr "<code>getresearchdone </code>Zwraca maskę bitową dla skończonych badań"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
msgstr "<code>playmusic </code>Odtwarza muzykę, <code>1</code>: nazwa pliku, <code>2</code>: powtarzanie"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
msgstr "<code>stopmusic </code>Zatrzymuje muzykę"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked, works also in main menu"
|
||||
msgstr ""
|
||||
msgstr "<code>allmission </code>Odblokowuje wszystkie misje, działa także w menu głównym"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>All solutions are unlocked, works also in main menu"
|
||||
msgstr ""
|
||||
msgstr "<code>showsoluce </code>Odblokowuje wszystkie solucje, działa także w menu głównym"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens, works also in main menu, type again to disable"
|
||||
msgstr ""
|
||||
msgstr "<code>selectinsect </code>Możesz zaznaczać i kontrolować obcych, działa także w menu głównym, wpisz ponownie, aby wyłączyć"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>, works also in main menu, type again to disable"
|
||||
msgstr ""
|
||||
msgstr "<code>invradar </code>Minimapa działa jak po wybudowaniu <a object|radar>radaru</a>, działa także w menu głównym, wpisz ponownie, aby wyłączyć"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>The currently selected object can pass through objects"
|
||||
msgstr ""
|
||||
msgstr "<code>noclip </code>Obecnie zaznaczony obiekt może przenikać przez inne obiekty"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code> on the currently selected object"
|
||||
msgstr ""
|
||||
msgstr "<code>clip </code>Wyłącz <code>noclip</code> na zaznaczonym obiekcie"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower, works also in main menu"
|
||||
msgstr ""
|
||||
msgstr "<code>speed </code>Ustaw prędkość gry na podaną liczbę, na przykład <code>speed 2</code> - dwa razy szybciej, <code>speed 0.5</code> - dwa razy wolniej, działa także w menu głównym"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "These commands work also in main menu. Type them again to set them off."
|
||||
msgstr ""
|
||||
msgstr "Te komendy działają także w menu głównym. Aby wyłączyć którąś z nich, wpisz ją ponownie."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen, <format key>F12</format> keyboard key has the same effect"
|
||||
msgstr ""
|
||||
msgstr "<code>showstat </code>Pokaż informacje techniczne, przycisk <format key>F12</format> ma taki sam efekt"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:35
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers): the verbose debugging of events and other things; make sure you run the game with <code>-loglevel trace</code> to see the effect; see also <code>-debug</code> commandline parameter"
|
||||
msgstr ""
|
||||
msgstr "<code>debugmode </code>Włącz tryb debugowania (przydatny dla twórców gry): dokładnego debugowanie wydarzeń i innych rzeczy; upewnij się, że włączyłeś grę z parametrem <code>-loglevel trace</code>, aby zobaczyć efekt; zobacz także parametr <code>-debug</code>"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:42
|
||||
|
@ -1047,42 +1117,44 @@ msgid ""
|
|||
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
|
||||
"Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
"Istnieją ukryte komendy w języku CBOT, które nawet nie są oznaczone w edytorze. Uznaje się za oszustwa, więc nie używaj ich dla \"uczciwych\" programów. Za to nic nie stoi na przeszkodzie, aby użyć ich do tworzenia poziomów, jeśli nie ma innego sposobu.\n"
|
||||
"Liczby oznaczają porządek parametrów."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
|
||||
msgstr ""
|
||||
msgstr "<code>ipf </code>Ustawia liczbę instrukcji na klatkę, <code>1</code>: liczba, domyślnie <code>100</code>"
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/battles.txt:17
|
||||
#, no-wrap
|
||||
msgid "Basics of production line\\m production;"
|
||||
msgstr ""
|
||||
msgstr "Podstawowy drzewa produkcyjnego\\m production;"
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/battles.txt:4
|
||||
#, no-wrap
|
||||
msgid "How to control the level"
|
||||
msgstr ""
|
||||
msgstr "Jak kontrolować poziom"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:6
|
||||
#, no-wrap
|
||||
msgid "Starting a code battle"
|
||||
msgstr ""
|
||||
msgstr "Rozpoczynanie bitwy"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/battles.txt:11
|
||||
#, no-wrap
|
||||
msgid "Controlling the spectator's view"
|
||||
msgstr ""
|
||||
msgstr "Kontrola w widoku spektatora"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:12
|
||||
#, no-wrap
|
||||
msgid "After a code battle is started, the camera is put into a special mode:"
|
||||
msgstr ""
|
||||
msgstr "Wraz z rozpoczęciem programobitwy, kamera jest ustawiana na specjalny tryb:"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/battles.txt:7
|
||||
|
@ -1092,21 +1164,24 @@ msgid ""
|
|||
"1. Run all the necessary programs for your/all team(s).\n"
|
||||
"2. Press the <button 21/> button above the mini-map."
|
||||
msgstr ""
|
||||
"Aby rozpocząć programobitwę musisz:\n"
|
||||
"1. Uruchomić wszystkie potrzebne programy w twojej lub we wszystkich drużynach.\n"
|
||||
"2. Naciśnij przycisk <button 21/> ponad minimapą."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:13
|
||||
#, no-wrap
|
||||
msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera."
|
||||
msgstr ""
|
||||
msgstr "Można zaznaczyć obiekt tak jak gracz normalnie mógłby to zrobić, ale nie widać interfejsu tego obiektu i kamera nie obraca się wraz z obiektem. Można także używać klawiatury numerycznej zamiast myszki w celu obrotu kamery skupionej na obiekcie."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:15
|
||||
#, no-wrap
|
||||
msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map."
|
||||
msgstr ""
|
||||
msgstr "Można powrócić do zwykłego widoku poprzez wciśnięcie przycisku <button 13/> ponad minimapą."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/battles.txt:14
|
||||
#, no-wrap
|
||||
msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys."
|
||||
msgstr ""
|
||||
msgstr "Można przełączyć się do wolnej kamery klikając gdziekolwiek na mapie. Można się w niej poruszać przy pomocy klawiatury numerycznej oraz przycisków <format key>PageUp</format> i <format key>PageDown</format>."
|
||||
|
|
Loading…
Reference in New Issue