Add FilterX documentation

coolant-mod
MrSimbax 2015-07-27 18:06:20 +02:00
parent 6f4427bc6f
commit 00366b5f6d
8 changed files with 516 additions and 169 deletions

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@ -9,7 +9,7 @@ Destroys an object.
\t;Return value: \c;\l;int\u cbot\int;\n;
Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;destroy()\n;.
\c;== 0 \n;The operation of destroying an object was started
\c;== 0 \n;The operation of destroying of an object was started
\c;!= 0 \n;The instruction could not be done (e.g. nothing to destroy)
\t;See also

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@ -12,7 +12,7 @@ Write in brackets the \l;name of the object\u cbot\category; that you look for.
\n;
\b;For specialists
Syntax:
\s;\c;radar ( cat, angle, focus, min, max, sens );\n;
\s;\c;radar ( cat, angle, focus, min, max, sens, filter );\n;
Detects an object according to several parameters.
@ -28,7 +28,7 @@ o \l;Array\u cbot\array; of categories of the objects that should be detected. F
\s;bots[2] = WingedGrabber;
\s;bots[3] = LeggedGrabber;
\s;object nearestGrabber = radar(bots);\n;
o Keyword \const;Any\norm; if you are looking for any object.
o Keyword \const;Any\norm; if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword.
\t;angle: \c;\l;float\u cbot\float;\n; (default value: \c;0\n;)
Direction that the radar is facing, in degrees.
@ -48,6 +48,18 @@ Maximum detection distance, in meters. Objects that are farther away than the ma
\t;sens: \c;\l;float\u cbot\float;\n; (default value: \c;1\n;)
Determines which way the objects are detected. With value \c;1\n;, returns the closest object found in the specified zone. With value \c;-1\n;, the farthest object in the zone will be returned.
\t;filter: \c;\l;int\u cbot\int;\n; (default value: \c;\const;FilterNone\norm;\n;)
Determines which type of objects should be detected. Especially useful in use with an \l;array\u cbot\array; or \const;Any\norm;. The following filters are available:
\c;\const;FilterNone\norm; \n;Detects everything (default)
\c;\const;FilterOnlyLanding\norm; \n;Detects only objects being on the ground
\c;\const;FilterOnlyFlying\norm; \n;Detects only objects not being on the ground
\c;\const;FilterFriendly\norm; \n;Detects only allies (objects in the same team)
\c;\const;FilterEnemy\norm; \n;Detects only enemies (objects in an other team except neutral)
\c;\const;FilterNeutral\norm; \n;Detects only neutral objects (e.g. resources)
The last three are mainly useful in \l;code battles\u battles;.
\t;Return value: \c;\l;object\u cbot\object;\n;
Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value \c;\l;null\u cbot\null;\n;.

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@ -14,7 +14,7 @@ o \l;Array\u cbot\array; of categories of the objects that should be detected. F
\s;bots[3] = LeggedGrabber;
\s;point p(50, 24, 0);
\s;object grabberNearestThePoint = search(bots, p);\n;
o Keyword \const;Any\norm; if you are looking for any object.
o Keyword \const;Any\norm; if you are looking for any object (including even plants and so on).
\t;position: \c;\l;point\u cbot\point;\n; (default value: \c;\l;this\u cbot\this;.\l;position\u cbot\object;\n;)
\c;search\n; returns the object of the given category that is closest to the position indicated here.

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@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:66 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:78 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:67 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:79 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
@ -3141,31 +3141,31 @@ msgid "Determines which way the objects are detected. With value <code>1</code>,
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51 ../E/retobj.txt:10 ../E/search.txt:22
#: ../E/radar.txt:63 ../E/retobj.txt:10 ../E/search.txt:22
#, no-wrap
msgid "Return value: <code><a cbot|object>object</a></code>"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#: ../E/radar.txt:64
#, no-wrap
msgid "Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value <code><a cbot|null>null</a></code>."
msgstr ""
#. type: \t; header
#: ../E/cond.txt:21 ../E/radar.txt:54
#: ../E/cond.txt:21 ../E/radar.txt:66
#, no-wrap
msgid "Remark"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:55
#: ../E/radar.txt:67
#, no-wrap
msgid "You do not have to give all the parameters. Here are two examples of instructions that are equivalent: "
msgstr ""
#. type: Source code
#: ../E/radar.txt:57
#: ../E/radar.txt:69
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 360, 0, 1000);\n"
@ -3173,7 +3173,7 @@ msgid ""
msgstr ""
#. type: Source code
#: ../E/radar.txt:60
#: ../E/radar.txt:72
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 90, 0, 1000);\n"
@ -3181,7 +3181,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/radar.txt:63
#: ../E/radar.txt:75
#, no-wrap
msgid ""
"When one or more parameters are not specified, the default values indicated above are used instead; only the first parameter is compulsory.\n"
@ -6690,12 +6690,6 @@ msgid ""
"object nearestGrabber = radar(bots);<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31 ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:33
#, no-wrap
@ -6756,12 +6750,6 @@ msgstr ""
msgid "position: <code><a cbot|point>point</a></code> (default value: <code><a cbot|this>this</a>.<a cbot|object>position</a></code>)"
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
msgstr ""
#. type: \t; header
#: ../E/radar.txt:45
#, no-wrap
@ -6792,15 +6780,6 @@ msgstr ""
msgid "<a object|destroy>Destroyer</a>."
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Plain text
#: ../E/category.txt:10
#, no-wrap
@ -6826,6 +6805,97 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying of an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on)."
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51
#, no-wrap
msgid "filter: <code><a cbot|int>int</a></code> (default value: <code><format const>FilterNone</format></code>)"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#, no-wrap
msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or <format const>Any</format>. The following filters are available:"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:61
#, no-wrap
msgid "The last three are mainly useful in <a battles>code battles</a>."
msgstr ""
#. type: Plain text
#: ../E/radar.txt:54
#, no-wrap
msgid ""
"<code><format const>FilterNone</format> </code>Detects everything (default)\n"
"<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
"<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
"<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team)\n"
"<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral)\n"
"<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)"
msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)."
#~ msgstr ""
#~ msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or \\constAny<norm/>. The following filters are available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources).\n"
#~ "The last three are mainly useful in <a battles>code battles</a>."
#~ msgstr ""
#~ msgid "Keyword <format const>Any</format> if you are looking for any object."
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
#~ "<code>== 0 </code>The operation of destroying an object was started\n"
#~ "<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
#~ msgstr ""
#~ msgid ""
#~ "<button 176/> <code><a object|Huston>Houston</a> </code>Mission Control\n"
#~ "<button 171/> <code><a object|base>SpaceShip</a> </code>Spaceship\n"
@ -6857,9 +6927,6 @@ msgstr ""
#~ msgid "max: <code><a cbot|float>float</a></code> (Default value: <code>1000</code>)"
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
#~ msgstr ""
#~ msgid "position: <c/><a cbot|point>point</a>\\n (default value: <a cbot|this>this</a>.<a cbot|object>position</a>)"
#~ msgstr ""

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@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Zeit in Sekunden."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:66 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:78 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:67 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:79 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "Die <a cbot>CBOT-Sprache</a>, <a cbot|type>Variablentypen</a> und <a cbot|category>Kategorien</a>."
@ -3651,25 +3651,25 @@ msgid "Determines which way the objects are detected. With value <code>1</code>,
msgstr "Bestimmt, in welcher Richtung die Objekte gesucht werden sollen. Mit dem Wert <code>1</code> wird das nächste Objekt in der Suchzone zurückgegeben. Mit dem Wert <code>-1</code> wird das am weitesten entfernte Objekt in der Zone zurückgegeben."
#. type: \t; header
#: ../E/radar.txt:51 ../E/retobj.txt:10 ../E/search.txt:22
#: ../E/radar.txt:63 ../E/retobj.txt:10 ../E/search.txt:22
#, no-wrap
msgid "Return value: <code><a cbot|object>object</a></code>"
msgstr "Rückgabe: <code><a cbot|object>object</a></code>"
#. type: Plain text
#: ../E/radar.txt:52
#: ../E/radar.txt:64
#, no-wrap
msgid "Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value <code><a cbot|null>null</a></code>."
msgstr "Gibt das erste Objekt zurück, das der gewünschten Kategorie in der angegebenen Zone entspricht. Wenn kein Objekt gefunden wurde, wird der Wert <code><a cbot|null>null</a></code> zurückgegeben."
#. type: Plain text
#: ../E/radar.txt:55
#: ../E/radar.txt:67
#, no-wrap
msgid "You do not have to give all the parameters. Here are two examples of instructions that are equivalent: "
msgstr "Sie müssen nicht alle Parameter angeben. Hier sind zwei Beispiele, die jeweils gleichwertig sind:"
#. type: Source code
#: ../E/radar.txt:57
#: ../E/radar.txt:69
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 360, 0, 1000);\n"
@ -3679,7 +3679,7 @@ msgstr ""
"\tradar(Titanium); // gleichwertig"
#. type: Source code
#: ../E/radar.txt:60
#: ../E/radar.txt:72
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 90, 0, 1000);\n"
@ -3689,7 +3689,7 @@ msgstr ""
"\tradar(Titanium, 0, 90); // gleichwertig"
#. type: Plain text
#: ../E/radar.txt:63
#: ../E/radar.txt:75
#, no-wrap
msgid ""
"When one or more parameters are not specified, the default values indicated above are used instead; only the first parameter is compulsory.\n"
@ -5962,7 +5962,7 @@ msgstr ""
"\t<n/>Anweisung 3<c/>;"
#. type: \t; header
#: ../E/cond.txt:21 ../E/radar.txt:54
#: ../E/cond.txt:21 ../E/radar.txt:66
#, no-wrap
msgid "Remark"
msgstr "Bemerkung"
@ -7493,12 +7493,6 @@ msgid ""
"object nearestGrabber = radar(bots);<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31 ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:33
#, no-wrap
@ -7559,12 +7553,6 @@ msgstr ""
msgid "position: <code><a cbot|point>point</a></code> (default value: <code><a cbot|this>this</a>.<a cbot|object>position</a></code>)"
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
msgstr ""
#. type: \t; header
#: ../E/radar.txt:45
#, no-wrap
@ -7595,15 +7583,6 @@ msgstr ""
msgid "<a object|destroy>Destroyer</a>."
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Plain text
#: ../E/category.txt:10
#, no-wrap
@ -7629,6 +7608,97 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying of an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on)."
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51
#, no-wrap
msgid "filter: <code><a cbot|int>int</a></code> (default value: <code><format const>FilterNone</format></code>)"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#, no-wrap
msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or <format const>Any</format>. The following filters are available:"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:61
#, no-wrap
msgid "The last three are mainly useful in <a battles>code battles</a>."
msgstr ""
#. type: Plain text
#: ../E/radar.txt:54
#, no-wrap
msgid ""
"<code><format const>FilterNone</format> </code>Detects everything (default)\n"
"<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
"<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
"<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team)\n"
"<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral)\n"
"<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)"
msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)."
#~ msgstr ""
#~ msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or \\constAny<norm/>. The following filters are available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources).\n"
#~ "The last three are mainly useful in <a battles>code battles</a>."
#~ msgstr ""
#~ msgid "Keyword <format const>Any</format> if you are looking for any object."
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
#~ "<code>== 0 </code>The operation of destroying an object was started\n"
#~ "<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
#~ msgstr ""
#~ msgid ""
#~ "<button 176/> <code><a object|Huston>Houston</a> </code>Mission Control\n"
#~ "<button 171/> <code><a object|base>SpaceShip</a> </code>Spaceship\n"
@ -7679,9 +7749,6 @@ msgstr ""
#~ msgid "max: <code><a cbot|float>float</a></code> (Default value: <code>1000</code>)"
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
#~ msgstr ""
#~ msgid "position: <c/><a cbot|point>point</a>\\n (default value: <a cbot|this>this</a>.<a cbot|object>position</a>)"
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Temps en secondes."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:66 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:78 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:67 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:79 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programmation</a>, <a cbot|type>types</a> et <a cbot|category>catégories</a>."
@ -3657,31 +3657,31 @@ msgid "Determines which way the objects are detected. With value <code>1</code>,
msgstr "Sens dans lequel s'effectue la recherche. Avec la valeur <code>1</code>, on cherche de l'intérieur vers l'extérieur. Autrement dit, c'est l'objet le plus proche qui est trouvé. Avec <code>-1</code>, on cherche de l'extérieur vers l'intérieur. On trouvera donc l'objet le plus éloigné."
#. type: \t; header
#: ../E/radar.txt:51 ../E/retobj.txt:10 ../E/search.txt:22
#: ../E/radar.txt:63 ../E/retobj.txt:10 ../E/search.txt:22
#, no-wrap
msgid "Return value: <code><a cbot|object>object</a></code>"
msgstr "Valeur retournée: <code><a cbot|object>object</a></code>"
#. type: Plain text
#: ../E/radar.txt:52
#: ../E/radar.txt:64
#, no-wrap
msgid "Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value <code><a cbot|null>null</a></code>."
msgstr "Objet trouvé le plus proche. La valeur <code><a cbot|null>null</a></code> indique que rien n'a été trouvé."
#. type: \t; header
#: ../E/cond.txt:21 ../E/radar.txt:54
#: ../E/cond.txt:21 ../E/radar.txt:66
#, no-wrap
msgid "Remark"
msgstr "Remarque"
#. type: Plain text
#: ../E/radar.txt:55
#: ../E/radar.txt:67
#, no-wrap
msgid "You do not have to give all the parameters. Here are two examples of instructions that are equivalent: "
msgstr "Il n'est pas nécessaire de donner tous les paramètres. Voici deux exemples identiques:"
#. type: Source code
#: ../E/radar.txt:57
#: ../E/radar.txt:69
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 360, 0, 1000);\n"
@ -3691,7 +3691,7 @@ msgstr ""
"\tradar(Titanium); // identique"
#. type: Source code
#: ../E/radar.txt:60
#: ../E/radar.txt:72
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 90, 0, 1000);\n"
@ -3701,7 +3701,7 @@ msgstr ""
"\tradar(Titanium, 0, 90); // identique"
#. type: Plain text
#: ../E/radar.txt:63
#: ../E/radar.txt:75
#, no-wrap
msgid ""
"When one or more parameters are not specified, the default values indicated above are used instead; only the first parameter is compulsory.\n"
@ -7449,12 +7449,6 @@ msgid ""
"object nearestGrabber = radar(bots);<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31 ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:33
#, no-wrap
@ -7515,12 +7509,6 @@ msgstr ""
msgid "position: <code><a cbot|point>point</a></code> (default value: <code><a cbot|this>this</a>.<a cbot|object>position</a></code>)"
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
msgstr ""
#. type: \t; header
#: ../E/radar.txt:45
#, no-wrap
@ -7551,15 +7539,6 @@ msgstr ""
msgid "<a object|destroy>Destroyer</a>."
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Plain text
#: ../E/category.txt:10
#, no-wrap
@ -7585,6 +7564,97 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying of an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on)."
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51
#, no-wrap
msgid "filter: <code><a cbot|int>int</a></code> (default value: <code><format const>FilterNone</format></code>)"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#, no-wrap
msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or <format const>Any</format>. The following filters are available:"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:61
#, no-wrap
msgid "The last three are mainly useful in <a battles>code battles</a>."
msgstr ""
#. type: Plain text
#: ../E/radar.txt:54
#, no-wrap
msgid ""
"<code><format const>FilterNone</format> </code>Detects everything (default)\n"
"<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
"<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
"<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team)\n"
"<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral)\n"
"<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)"
msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)."
#~ msgstr ""
#~ msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or \\constAny<norm/>. The following filters are available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources).\n"
#~ "The last three are mainly useful in <a battles>code battles</a>."
#~ msgstr ""
#~ msgid "Keyword <format const>Any</format> if you are looking for any object."
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
#~ "<code>== 0 </code>The operation of destroying an object was started\n"
#~ "<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
#~ msgstr ""
#~ msgid ""
#~ "<button 176/> <code><a object|Huston>Houston</a> </code>Mission Control\n"
#~ "<button 171/> <code><a object|base>SpaceShip</a> </code>Spaceship\n"
@ -7635,9 +7705,6 @@ msgstr ""
#~ msgid "max: <code><a cbot|float>float</a></code> (Default value: <code>1000</code>)"
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
#~ msgstr ""
#~ msgid "position: <c/><a cbot|point>point</a>\\n (default value: <a cbot|this>this</a>.<a cbot|object>position</a>)"
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Czas w sekundach."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:66 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:78 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:67 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:79 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programowanie</a>, <a cbot|type>typy</a> i <a cbot|category>kategorie</a>."
@ -3703,31 +3703,31 @@ msgid "Determines which way the objects are detected. With value <code>1</code>,
msgstr "Określa sposób wykrywania obiektu. Przy wartości <code>1</code>, znajduje najbliższy obiekt w podanej strefie. Przy wartości<code>-1</code>, znajduje najdalszy obiekt w strefie. "
#. type: \t; header
#: ../E/radar.txt:51 ../E/retobj.txt:10 ../E/search.txt:22
#: ../E/radar.txt:63 ../E/retobj.txt:10 ../E/search.txt:22
#, no-wrap
msgid "Return value: <code><a cbot|object>object</a></code>"
msgstr "Typ wyniku: <code><a cbot|object>object</a></code>"
#. type: Plain text
#: ../E/radar.txt:52
#: ../E/radar.txt:64
#, no-wrap
msgid "Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value <code><a cbot|null>null</a></code>."
msgstr "Zwraca pierwszy znaleziony obiekt odpowiadający podanej kategorii w podanej strefie. Jeśli nie znaleziono obiektu, zwracana jest wartość <code><a cbot|null>null</a></code>."
#. type: \t; header
#: ../E/cond.txt:21 ../E/radar.txt:54
#: ../E/cond.txt:21 ../E/radar.txt:66
#, no-wrap
msgid "Remark"
msgstr "Uwaga"
#. type: Plain text
#: ../E/radar.txt:55
#: ../E/radar.txt:67
#, no-wrap
msgid "You do not have to give all the parameters. Here are two examples of instructions that are equivalent: "
msgstr "Nie jest konieczne podawanie wszystkich parametrów. Oto dwa przykłady równoważnych instrukcji: "
#. type: Source code
#: ../E/radar.txt:57
#: ../E/radar.txt:69
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 360, 0, 1000);\n"
@ -3737,7 +3737,7 @@ msgstr ""
"\tradar(Titanium); // równoważne"
#. type: Source code
#: ../E/radar.txt:60
#: ../E/radar.txt:72
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 90, 0, 1000);\n"
@ -3747,7 +3747,7 @@ msgstr ""
"\tradar(Titanium, 0, 90); // równoważne"
#. type: Plain text
#: ../E/radar.txt:63
#: ../E/radar.txt:75
#, no-wrap
msgid ""
"When one or more parameters are not specified, the default values indicated above are used instead; only the first parameter is compulsory.\n"
@ -7498,12 +7498,6 @@ msgid ""
"object nearestGrabber = radar(bots);<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31 ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:33
#, no-wrap
@ -7564,12 +7558,6 @@ msgstr ""
msgid "position: <code><a cbot|point>point</a></code> (default value: <code><a cbot|this>this</a>.<a cbot|object>position</a></code>)"
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
msgstr ""
#. type: \t; header
#: ../E/radar.txt:45
#, no-wrap
@ -7600,15 +7588,6 @@ msgstr ""
msgid "<a object|destroy>Destroyer</a>."
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Plain text
#: ../E/category.txt:10
#, no-wrap
@ -7634,6 +7613,97 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying of an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on)."
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51
#, no-wrap
msgid "filter: <code><a cbot|int>int</a></code> (default value: <code><format const>FilterNone</format></code>)"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#, no-wrap
msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or <format const>Any</format>. The following filters are available:"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:61
#, no-wrap
msgid "The last three are mainly useful in <a battles>code battles</a>."
msgstr ""
#. type: Plain text
#: ../E/radar.txt:54
#, no-wrap
msgid ""
"<code><format const>FilterNone</format> </code>Detects everything (default)\n"
"<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
"<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
"<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team)\n"
"<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral)\n"
"<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)"
msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)."
#~ msgstr ""
#~ msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or \\constAny<norm/>. The following filters are available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources).\n"
#~ "The last three are mainly useful in <a battles>code battles</a>."
#~ msgstr ""
#~ msgid "Keyword <format const>Any</format> if you are looking for any object."
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
#~ "<code>== 0 </code>The operation of destroying an object was started\n"
#~ "<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
#~ msgstr ""
#~ msgid ""
#~ "<button 176/> <code><a object|Huston>Houston</a> </code>Mission Control\n"
#~ "<button 171/> <code><a object|base>SpaceShip</a> </code>Spaceship\n"
@ -7684,9 +7754,6 @@ msgstr ""
#~ msgid "max: <code><a cbot|float>float</a></code> (Default value: <code>1000</code>)"
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
#~ msgstr ""
#~ msgid "position: <c/><a cbot|point>point</a>\\n (default value: <a cbot|this>this</a>.<a cbot|object>position</a>)"
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:66 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:78 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "См. также"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:67 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:79 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Программирование</a>, <a cbot|type>типы</a> и <a cbot|category>категории</a>."
@ -3672,31 +3672,31 @@ msgid "Determines which way the objects are detected. With value <code>1</code>,
msgstr "Определяет каким образом будут обнаруживаться объекты. Если его значение <code>1</code>, то будет возвращен ближайший объект в указанной зоне. Если значение <code>-1</code>, то будет возвращен самый дальний объект в зоне обнаружения."
#. type: \t; header
#: ../E/radar.txt:51 ../E/retobj.txt:10 ../E/search.txt:22
#: ../E/radar.txt:63 ../E/retobj.txt:10 ../E/search.txt:22
#, no-wrap
msgid "Return value: <code><a cbot|object>object</a></code>"
msgstr "Возвращаемое значение: <code><a cbot|object>object</a></code>"
#. type: Plain text
#: ../E/radar.txt:52
#: ../E/radar.txt:64
#, no-wrap
msgid "Returns the first object found that corresponds to the specified category in the specified zone. If no object was found, returns the value <code><a cbot|null>null</a></code>."
msgstr "Возвращает первый найденный объект, который соответствует указанной категории в указанной зоне. Если объект найден не был, то возвращается значение <code><a cbot|null>null</a></code>."
#. type: \t; header
#: ../E/cond.txt:21 ../E/radar.txt:54
#: ../E/cond.txt:21 ../E/radar.txt:66
#, no-wrap
msgid "Remark"
msgstr "Замечание"
#. type: Plain text
#: ../E/radar.txt:55
#: ../E/radar.txt:67
#, no-wrap
msgid "You do not have to give all the parameters. Here are two examples of instructions that are equivalent: "
msgstr "Вы не должны указывать все параметры. Вот два примера эквивалентных инструкций:"
#. type: Source code
#: ../E/radar.txt:57
#: ../E/radar.txt:69
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 360, 0, 1000);\n"
@ -3706,7 +3706,7 @@ msgstr ""
"\tradar(Titanium); // эквивалентна предыдущей"
#. type: Source code
#: ../E/radar.txt:60
#: ../E/radar.txt:72
#, no-wrap
msgid ""
"\tradar(Titanium, 0, 90, 0, 1000);\n"
@ -3716,7 +3716,7 @@ msgstr ""
"\tradar(Titanium, 0, 90); // эквивалентна предыдущей"
#. type: Plain text
#: ../E/radar.txt:63
#: ../E/radar.txt:75
#, no-wrap
msgid ""
"When one or more parameters are not specified, the default values indicated above are used instead; only the first parameter is compulsory.\n"
@ -7458,12 +7458,6 @@ msgid ""
"object nearestGrabber = radar(bots);<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31 ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:33
#, no-wrap
@ -7524,12 +7518,6 @@ msgstr ""
msgid "position: <code><a cbot|point>point</a></code> (default value: <code><a cbot|this>this</a>.<a cbot|object>position</a></code>)"
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
msgstr ""
#. type: \t; header
#: ../E/radar.txt:45
#, no-wrap
@ -7560,15 +7548,6 @@ msgstr ""
msgid "<a object|destroy>Destroyer</a>."
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Plain text
#: ../E/category.txt:10
#, no-wrap
@ -7594,6 +7573,97 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr ""
#. type: Plain text
#: ../E/destroy.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
"<code>== 0 </code>The operation of destroying of an object was started\n"
"<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/search.txt:17
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on)."
msgstr ""
#. type: Source code
#: ../E/radar.txt:15
#, no-wrap
msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/radar.txt:31
#, no-wrap
msgid "Keyword <format const>Any</format> if you are looking for any object (including even plants and so on). Filters may be useful to use with this keyword."
msgstr ""
#. type: \t; header
#: ../E/radar.txt:51
#, no-wrap
msgid "filter: <code><a cbot|int>int</a></code> (default value: <code><format const>FilterNone</format></code>)"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:52
#, no-wrap
msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or <format const>Any</format>. The following filters are available:"
msgstr ""
#. type: Plain text
#: ../E/radar.txt:61
#, no-wrap
msgid "The last three are mainly useful in <a battles>code battles</a>."
msgstr ""
#. type: Plain text
#: ../E/radar.txt:54
#, no-wrap
msgid ""
"<code><format const>FilterNone</format> </code>Detects everything (default)\n"
"<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
"<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
"<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team)\n"
"<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral)\n"
"<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)"
msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources)."
#~ msgstr ""
#~ msgid "Determines which type of objects should be detected. Especially useful in use with an <a cbot|array>array</a> or \\constAny<norm/>. The following filters are available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>FilterNone</format> </code>Detects everything (default).\n"
#~ "<code><format const>FilterOnlyLanding</format> </code>Detects only objects being on the ground\n"
#~ "<code><format const>FilterOnlyFlying</format> </code>Detects only objects not being on the ground\n"
#~ "<code><format const>FilterFriendly</format> </code>Detects only allies (objects in the same team).\n"
#~ "<code><format const>FilterEnemy</format> </code>Detects only enemies (objects in an other team except neutral).\n"
#~ "<code><format const>FilterNeutral</format> </code>Detects only neutral objects (e.g. resources).\n"
#~ "The last three are mainly useful in <a battles>code battles</a>."
#~ msgstr ""
#~ msgid "Keyword <format const>Any</format> if you are looking for any object."
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens );<n/>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>destroy()</code>.\n"
#~ "<code>== 0 </code>The operation of destroying an object was started\n"
#~ "<code>!= 0 </code>The instruction could not be done (e.g. nothing to destroy)"
#~ msgstr ""
#~ msgid ""
#~ "<button 176/> <code><a object|Huston>Houston</a> </code>Mission Control\n"
#~ "<button 171/> <code><a object|base>SpaceShip</a> </code>Spaceship\n"
@ -7644,9 +7714,6 @@ msgstr ""
#~ msgid "max: <code><a cbot|float>float</a></code> (Default value: <code>1000</code>)"
#~ msgstr ""
#~ msgid "<c/>radar ( cat, angle, focus, min, max, sens, filter );<n/>"
#~ msgstr ""
#~ msgid "position: <c/><a cbot|point>point</a>\\n (default value: <a cbot|this>this</a>.<a cbot|object>position</a>)"
#~ msgstr ""