64 lines
2.3 KiB
Makefile
64 lines
2.3 KiB
Makefile
PROJECT_ROOT = $(dir $(abspath $(lastword $(MAKEFILE_LIST))))
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ifeq ($(PROJECT_ROOT),$(CURDIR)/)
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BUILD_DIR=build/
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$(shell mkdir -p build)
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else
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BUILD_DIR=./
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endif
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OBJS = main.o game.o textbox.o inventory.o decompress_sprite.o
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SPRITES = $(patsubst $(PROJECT_ROOT)sprites/%.xcf,%,$(wildcard $(PROJECT_ROOT)sprites/*.xcf))
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NAVMESHES = $(patsubst $(PROJECT_ROOT)navmesh/%.tmx,%,$(wildcard $(PROJECT_ROOT)navmesh/*.tmx))
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CFLAGS += -g
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CXX := aarch64-linux-gnu-g++
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CC := aarch64-linux-gnu-gcc
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OBJCOPY := aarch64-linux-gnu-objcopy -O elf64-littleaarch64
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CFLAGS += -I/usr/include
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OBJS += $(patsubst %,sprite_%.o,$(SPRITES))
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OBJS += $(patsubst %,navmesh_%.o,$(NAVMESHES))
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EXE=$(BUILD_DIR)pt2game
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# convert sprites to png so they can be included in tiled map files
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all: $(EXE) $(patsubst %,$(BUILD_DIR)%.png,$(SPRITES))
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$(EXE): $(patsubst %,$(BUILD_DIR)%,$(OBJS))
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$(CXX) $(LDFLAGS) -o $@ $^
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$(EXTRA_CMDS)
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$(BUILD_DIR)%.o: $(PROJECT_ROOT)%.cpp
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$(CXX) -c $(CFLAGS) $(CXXFLAGS) $(CPPFLAGS) -o $@ $<
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$(BUILD_DIR)%.o: $(PROJECT_ROOT)%.c
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$(CC) -c $(CFLAGS) $(CPPFLAGS) -o $@ $<
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$(BUILD_DIR)%.o: $(BUILD_DIR)%.c
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$(CXX) -c $(CFLAGS) $(CXXFLAGS) $(CPPFLAGS) -o $@ $< -iquote "$(PROJECT_ROOT)"
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clean:
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rm -fr $(BUILD_DIR)/$(EXE) $(patsubst %,$(BUILD_DIR)%,$(OBJS))
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$(BUILD_DIR)sprite_%.o: $(BUILD_DIR)%.png $(PROJECT_ROOT)compress_sprite.py
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python3 "$(PROJECT_ROOT)compress_sprite.py" "$<" $(patsubst %.o,%.raw,$@)
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cd $(BUILD_DIR) && $(OBJCOPY) -I binary --rename-section .data=.rodata,alloc,load,readonly,data,contents $(patsubst %.o,%.raw,$(notdir $@)) $(notdir $@)
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rm $(patsubst %.o,%.raw,$@)
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@# symbols are _binary_sprite_%_raw_start / _end / _size
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$(BUILD_DIR)navmesh_%.c: $(PROJECT_ROOT)navmesh/%.tmx $(PROJECT_ROOT)compile_navmesh.py
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python3 "$(PROJECT_ROOT)compile_navmesh.py" "$<" "$@" "$(patsubst $(BUILD_DIR)navmesh_%.c,%,$@)"
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@# symbols are navmesh_% and predef_%
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$(BUILD_DIR)navmesh_%.o: $(PROJECT_ROOT)compiled_structures.h $(PROJECT_ROOT)objids.h
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$(BUILD_DIR)main.o: $(PROJECT_ROOT)engine.h
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$(BUILD_DIR)%.png: $(PROJECT_ROOT)sprites/%.xcf
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gimp -in -b '(let ((image (car (gimp-xcf-load 0 "$<" "$(notdir $<)")))) ;\
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;(gimp-image-scale image 1280 800) ;\
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(let ((layer (car (gimp-image-merge-visible-layers image CLIP-TO-IMAGE)))) ;\
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(file-png-save 1 image layer "$@" "$(notdir $@)" 0 9 0 0 0 0 0) ;\
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) ;\
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)' -b '(gimp-quit 0)'
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