Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
 
 
 
 
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immibis b7f31cdeaf Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
navmesh Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
sprites Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
.gitignore Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
Makefile Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
compile_navmesh.py Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
compiled_structures.h Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
engine.h Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
game control flow.txt Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
game.cpp Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
objids.h Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00
pinetab2_framework.cpp Object bounding boxes are defined in the tiled map editor, alongside navmeshes. 2025-02-18 23:40:14 +01:00