Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
 
 
 
 
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immibis 785642a2c9 You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
navmesh You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
sprites You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
.gitignore Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
Makefile You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
compile_navmesh.py Add textbox on start, and popcorn barrels in the basement display a textbox. 2025-02-19 01:55:56 +01:00
compiled_structures.h Add textbox on start, and popcorn barrels in the basement display a textbox. 2025-02-19 01:55:56 +01:00
engine.h You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
game control flow.txt Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
game.cpp You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
inventory.cpp You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
inventory.h You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
objids.h You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
pinetab2_framework.cpp You can get the pager from the basement. 2025-02-19 03:51:11 +01:00
textbox.cpp Added an inventory in a menu bar. Not all rooms are updated - only the lobby. 2025-02-19 03:09:47 +01:00