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pt2game
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Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
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1,007
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C++
68.6%
Python
15.3%
C
12%
Makefile
4.1%
785642a2c9
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immibis
785642a2c9
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
navmesh
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
sprites
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
.gitignore
Player character walks around a navmesh on touch.
2025-02-18 16:07:23 +01:00
Makefile
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
compile_navmesh.py
Add textbox on start, and popcorn barrels in the basement display a textbox.
2025-02-19 01:55:56 +01:00
compiled_structures.h
Add textbox on start, and popcorn barrels in the basement display a textbox.
2025-02-19 01:55:56 +01:00
engine.h
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
game control flow.txt
Manager's office safe scene stacks on top of manager's office scene, instead of replacing it.
2025-02-18 22:03:37 +01:00
game.cpp
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
inventory.cpp
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
inventory.h
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
objids.h
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
pinetab2_framework.cpp
You can get the pager from the basement.
2025-02-19 03:51:11 +01:00
textbox.cpp
Added an inventory in a menu bar. Not all rooms are updated - only the lobby.
2025-02-19 03:09:47 +01:00