Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
 
 
 
 
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immibis 6cf3dbd607 Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
navmesh add the basement scene 2025-02-18 17:53:24 +01:00
sprites Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
.gitignore Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
Makefile Player character walks around a navmesh on touch. 2025-02-18 16:07:23 +01:00
compile_navmesh.py add the basement scene 2025-02-18 17:53:24 +01:00
compiled_structures.h navmeshes can use any convex polygons, not just triangles 2025-02-18 17:22:39 +01:00
engine.h Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
game control flow.txt Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
game.cpp Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00
pinetab2_framework.cpp Manager's office safe scene stacks on top of manager's office scene, instead of replacing it. 2025-02-18 22:03:37 +01:00