Trying to make a game directly for the Pinetab 2 with low abstraction - runs on a framebuffer with evdev input. Game environment based on "Theatre, An Interactive Night of Horror", by Brendon Wyber, a.k.a. THEATRE.Z5, with permission.
 
 
 
 
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immibis 1ca8e611af initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00
Makefile initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00
basement.raw.h initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00
basement.xcf initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00
pinetab2_framework.cpp initial commit from fbtest coded on the train home from FOSDEM, drawing a fixed picture instead of a black screen, and with an unused animation timer 2025-02-17 17:03:31 +01:00