#define OBJID_BACKGROUND 1 #define OBJID_DOOR_TO_MANAGERS_OFFICE_FROM_LOBBY 2 #define OBJID_DOOR_TO_LOBBY_FROM_MANAGERS_OFFICE 3 #define OBJID_PLAYER 4 #define OBJID_PLAYER_WALK_SCRIPT 5 #define OBJID_PLAYER_WALK_TO_DOOR_SCRIPT 6 #define OBJID_MANAGERS_OFFICE_SAFE 7 #define OBJID_MANAGERS_OFFICE_TRAPDOOR 8 #define OBJID_BASEMENT_POPCORN 9 #define OBJID_BASEMENT_ELECTRICAL_BOX 10 #define OBJID_BASEMENT_LADDER 11 #define OBJID_CLOSE_MODAL 12 #define OBJID_POPCORN_BARREL 13 #define OBJID_MENUBAR 14 #define OBJID_LEAVE_ROOM 15 #define OBJID_PAGER 16 #define OBJID_NEXT_ROOM 17 #define OBJID_LOBBY_TO_CLOAKROOM 18 #define OBJID_MANAGERS_OFFICE_TO_HALLWAY 19 #define OBJID_GO_LEFT 20 #define OBJID_GO_RIGHT 21 #define OBJID_HALLWAY2_DOOR1 22 #define OBJID_HALLWAY2_DOOR2 23 #define OBJID_HALLWAY2_DOOR3 24 #define OBJID_HALLWAY2_DOOR4 25 #define OBJID_HALLWAY2_DOOR5 26 #define OBJID_STAIRWAY1_BOTTOM 27 #define OBJID_STAIRWAY1_TOP 28 #define OBJID_INVENTORY_SLOTS 0x01000000 // + slot number #define OBJID_PLAYER_START 0x02000000 // + previous scene number #define OBJID_PLAYER_START_DEFAULT 0x02ffffff #define SCENE_LOBBY 1 #define SCENE_MANAGERS_OFFICE 2 #define SCENE_MANAGERS_OFFICE_SAFE 3 #define SCENE_BASEMENT 4 #define SCENE_TEXTBOX 5 #define SCENE_HALLWAY1 6 #define SCENE_HALLWAY2 7 #define SCENE_HALLWAY3 8 #define SCENE_CLOAKROOM 9 #define SCENE_STAIRWAY1 10 #define SCENE_HALLWAY_B1 11 #define SCENE_HALLWAY_B2 12 #define SCENE_HALLWAY_B3 13