PROJECT_ROOT = $(dir $(abspath $(lastword $(MAKEFILE_LIST)))) ifeq ($(PROJECT_ROOT),$(CURDIR)/) BUILD_DIR=build/ $(shell mkdir -p build) else BUILD_DIR=./ endif OBJS = main.o game.o textbox.o inventory.o decompress_sprite.o SPRITES = $(patsubst $(PROJECT_ROOT)sprites/%.xcf,%,$(wildcard $(PROJECT_ROOT)sprites/*.xcf)) NAVMESHES = $(patsubst $(PROJECT_ROOT)navmesh/%.tmx,%,$(wildcard $(PROJECT_ROOT)navmesh/*.tmx)) CFLAGS += -g CXX := aarch64-linux-gnu-g++ CC := aarch64-linux-gnu-gcc OBJCOPY := aarch64-linux-gnu-objcopy -O elf64-littleaarch64 CFLAGS += -I/usr/include OBJS += $(patsubst %,sprite_%.o,$(SPRITES)) OBJS += $(patsubst %,navmesh_%.o,$(NAVMESHES)) EXE=$(BUILD_DIR)pt2game # convert sprites to png so they can be included in tiled map files all: $(EXE) $(patsubst %,$(BUILD_DIR)%.png,$(SPRITES)) $(EXE): $(patsubst %,$(BUILD_DIR)%,$(OBJS)) $(CXX) $(LDFLAGS) -o $@ $^ $(EXTRA_CMDS) $(BUILD_DIR)%.o: $(PROJECT_ROOT)%.cpp $(CXX) -c $(CFLAGS) $(CXXFLAGS) $(CPPFLAGS) -o $@ $< $(BUILD_DIR)%.o: $(PROJECT_ROOT)%.c $(CC) -c $(CFLAGS) $(CPPFLAGS) -o $@ $< $(BUILD_DIR)%.o: $(BUILD_DIR)%.c $(CXX) -c $(CFLAGS) $(CXXFLAGS) $(CPPFLAGS) -o $@ $< -iquote "$(PROJECT_ROOT)" clean: rm -fr $(BUILD_DIR)/$(EXE) $(patsubst %,$(BUILD_DIR)%,$(OBJS)) $(BUILD_DIR)sprite_%.o: $(BUILD_DIR)%.png $(PROJECT_ROOT)compress_sprite.py python3 "$(PROJECT_ROOT)compress_sprite.py" "$<" $(patsubst %.o,%.raw,$@) cd $(BUILD_DIR) && $(OBJCOPY) -I binary --rename-section .data=.rodata,alloc,load,readonly,data,contents $(patsubst %.o,%.raw,$(notdir $@)) $(notdir $@) rm $(patsubst %.o,%.raw,$@) @# symbols are _binary_sprite_%_raw_start / _end / _size $(BUILD_DIR)navmesh_%.c: $(PROJECT_ROOT)navmesh/%.tmx $(PROJECT_ROOT)compile_navmesh.py python3 "$(PROJECT_ROOT)compile_navmesh.py" "$<" "$@" "$(patsubst $(BUILD_DIR)navmesh_%.c,%,$@)" @# symbols are navmesh_% and predef_% $(BUILD_DIR)navmesh_%.o: $(PROJECT_ROOT)compiled_structures.h $(PROJECT_ROOT)objids.h $(BUILD_DIR)main.o: $(PROJECT_ROOT)engine.h $(BUILD_DIR)%.png: $(PROJECT_ROOT)sprites/%.xcf gimp -in -b '(let ((image (car (gimp-xcf-load 0 "$<" "$(notdir $<)")))) ;\ ;(gimp-image-scale image 1280 800) ;\ (let ((layer (car (gimp-image-merge-visible-layers image CLIP-TO-IMAGE)))) ;\ (file-png-save 1 image layer "$@" "$(notdir $@)" 0 9 0 0 0 0 0) ;\ ) ;\ )' -b '(gimp-quit 0)'