Added 4 more rooms: hallwayb1/2/3 and stairway1. But no code yet.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="14">
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="16">
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<imagelayer id="2" name="Image Layer 1">
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<imagelayer id="2" name="Image Layer 1">
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<image source="../build/default/hallway1.png" width="1066" height="800"/>
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<image source="../build/default/hallway1.png" width="1066" height="800"/>
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</imagelayer>
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</imagelayer>
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@ -35,6 +35,9 @@
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<objectgroup id="3" name="clickable">
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<objectgroup id="3" name="clickable">
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<object id="1" name="OBJID_LEAVE_ROOM" x="466" y="439" width="155" height="277"/>
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<object id="1" name="OBJID_LEAVE_ROOM" x="466" y="439" width="155" height="277"/>
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<object id="11" name="OBJID_NEXT_ROOM" x="511" y="1" width="80" height="74"/>
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<object id="11" name="OBJID_NEXT_ROOM" x="511" y="1" width="80" height="74"/>
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<object id="15" name="OBJID_GO_LEFT" x="468" y="142">
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<polygon points="5,-18 0,-18 -18,33 -18,128 -5,128 5,87"/>
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</object>
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</objectgroup>
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</objectgroup>
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<objectgroup id="5" name="points">
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<objectgroup id="5" name="points">
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<object id="12" name="OBJID_PLAYER_START_DEFAULT" x="541" y="713">
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<object id="12" name="OBJID_PLAYER_START_DEFAULT" x="541" y="713">
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="9">
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<imagelayer id="2" name="Image Layer 1">
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<image source="../build/default/hallwayb1.png" width="1066" height="800"/>
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</imagelayer>
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<objectgroup id="3" name="clickable">
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<object id="2" name="OBJID_HALLWAY2_DOOR2" x="325" y="230" width="116" height="204"/>
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<object id="3" name="OBJID_HALLWAY2_DOOR1" x="71" y="213">
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<polygon points="0,0 -46,33 -45,295 1,238"/>
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</object>
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<object id="6" name="OBJID_GO_RIGHT" x="932" y="181">
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<polygon points="0,0 0,254 107,346 134,345 135,3"/>
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</object>
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<object id="7" name="OBJID_GO_RIGHT" x="906" y="461" width="49" height="40"/>
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</objectgroup>
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<objectgroup id="4" name="navmesh">
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<object id="1" x="92" y="435">
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<polygon points="0,0 -79,88 945,90 844,0"/>
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</object>
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</objectgroup>
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<objectgroup id="5" name="points">
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<object id="8" name="OBJID_PLAYER_START_DEFAULT" x="968" y="483">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="13">
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<imagelayer id="2" name="Image Layer 1">
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<image source="../build/default/hallwayb2.png" width="1066" height="800"/>
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</imagelayer>
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<objectgroup id="3" name="clickable">
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<object id="2" name="OBJID_HALLWAY2_DOOR3" x="326" y="232" width="116" height="205"/>
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<object id="3" name="OBJID_LEAVE_ROOM" x="457" y="245" width="143" height="278"/>
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<object id="4" name="OBJID_GO_RIGHT" x="934" y="179">
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<polygon points="0,0 0,254 107,346 134,345 135,3"/>
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</object>
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<object id="6" name="OBJID_GO_LEFT" x="91" y="435">
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<polygon points="0,0 -80,90 -92,91 -93,-253 1,-254"/>
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</object>
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<object id="7" name="OBJID_GO_LEFT" x="83" y="459" width="53" height="39"/>
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<object id="8" name="OBJID_GO_RIGHT" x="903" y="462" width="52" height="41"/>
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</objectgroup>
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<objectgroup id="4" name="navmesh">
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<object id="1" x="92" y="437">
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<polygon points="0,0 -78,85 943,85 844,-2"/>
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</object>
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</objectgroup>
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<objectgroup id="5" name="points">
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<object id="10" name="OBJID_PLAYER_START+SCENE_HALLWAY_B1" x="60" y="485">
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<point/>
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</object>
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<object id="11" name="OBJID_PLAYER_START+SCENE_HALLWAY_B3" x="971" y="476">
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<point/>
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</object>
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<object id="12" name="OBJID_PLAYER_START_DEFAULT" x="530" y="517">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="9">
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<imagelayer id="2" name="Image Layer 1">
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<image source="../build/default/hallwayb3.png" width="1066" height="800"/>
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</imagelayer>
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<objectgroup id="3" name="clickable">
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<object id="2" name="OBJID_HALLWAY2_DOOR5" x="953" y="215">
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<polygon points="0,0 -3,228 64,291 64,29"/>
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</object>
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<object id="3" name="OBJID_HALLWAY2_DOOR4" x="327" y="232" width="113" height="203"/>
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<object id="4" name="OBJID_GO_LEFT" x="93" y="435">
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<polygon points="0,0 -80,90 -92,91 -93,-253 1,-254"/>
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</object>
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<object id="6" name="OBJID_GO_LEFT" x="78" y="455" width="52" height="43"/>
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</objectgroup>
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<objectgroup id="4" name="navmesh">
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<object id="1" x="93" y="436">
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<polygon points="0,0 -80,88 941,88 843,-1"/>
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</object>
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</objectgroup>
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<objectgroup id="5" name="points">
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<object id="8" name="OBJID_PLAYER_START_DEFAULT" x="65" y="477">
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<point/>
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</object>
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</objectgroup>
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</map>
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@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="34" height="25" tilewidth="32" tileheight="32" infinite="0" nextlayerid="6" nextobjectid="18">
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<imagelayer id="2" name="Image Layer 1">
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<image source="../build/default/stairwayUpLeft.png" width="1066" height="800"/>
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</imagelayer>
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<objectgroup id="3" name="clickable">
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<object id="3" name="OBJID_STAIRWAY1_BOTTOM" x="869" y="344">
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<polygon points="0,0 0,251 60,342 61,57"/>
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</object>
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<object id="4" name="OBJID_STAIRWAY1_TOP" x="94" y="70">
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<polygon points="0,0 59,-17 65,207 2,272"/>
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</object>
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</objectgroup>
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<objectgroup id="4" name="navmesh">
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<object id="5" x="88" y="355">
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<polygon points="0,0 43,-1 105,-74 77,-82"/>
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</object>
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<object id="6" x="154" y="355">
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<polygon points="-23,-1 39,-74 93,-42 42,40"/>
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</object>
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<object id="7" x="202" y="385">
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<polygon points="-6,10 41,41 88,-53 45,-72"/>
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</object>
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<object id="8" x="247" y="419">
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<polygon points="-4,7 61,37 98,-69 43,-87"/>
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</object>
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<object id="9" x="310" y="452">
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<polygon points="-2,4 43,33 69,-77 35,-102"/>
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</object>
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<object id="10" x="353" y="485">
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<polygon points="0,0 47,30 61,-78 26,-110"/>
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</object>
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<object id="11" x="400" y="515">
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<polygon points="0,0 47,33 52,-76 14,-108"/>
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</object>
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<object id="12" x="447" y="548">
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<polygon points="0,0 66,30 57,-89 5,-109"/>
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</object>
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<object id="13" x="513" y="578">
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<polygon points="0,0 46,32 31,-93 -9,-119"/>
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</object>
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<object id="14" x="559" y="610">
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<polygon points="0,0 49,31 21,-102 -15,-125"/>
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</object>
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<object id="15" x="608" y="641">
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<polygon points="0,0 53,34 17,-108 -28,-133"/>
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</object>
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<object id="16" x="661" y="675">
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<polygon points="0,0 65,31 19,-104 -36,-142"/>
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</object>
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<object id="17" x="726" y="706">
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<polygon points="0,0 229,30 125,-135 -46,-135"/>
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</object>
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</objectgroup>
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<objectgroup id="5" name="points">
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<object id="1" name="OBJID_PLAYER_START_DEFAULT" x="885" y="642">
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<point/>
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</object>
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<object id="2" name="OBJID_PLAYER_START+SCENE_HALLWAY_B2" x="140" y="307">
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<point/>
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</object>
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</objectgroup>
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</map>
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13
objids.h
13
objids.h
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@ -17,6 +17,15 @@
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#define OBJID_NEXT_ROOM 17
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#define OBJID_NEXT_ROOM 17
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#define OBJID_LOBBY_TO_CLOAKROOM 18
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#define OBJID_LOBBY_TO_CLOAKROOM 18
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#define OBJID_MANAGERS_OFFICE_TO_HALLWAY 19
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#define OBJID_MANAGERS_OFFICE_TO_HALLWAY 19
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#define OBJID_GO_LEFT 20
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#define OBJID_GO_RIGHT 21
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#define OBJID_HALLWAY2_DOOR1 22
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#define OBJID_HALLWAY2_DOOR2 23
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#define OBJID_HALLWAY2_DOOR3 24
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#define OBJID_HALLWAY2_DOOR4 25
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#define OBJID_HALLWAY2_DOOR5 26
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#define OBJID_STAIRWAY1_BOTTOM 27
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#define OBJID_STAIRWAY1_TOP 28
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#define OBJID_INVENTORY_SLOTS 0x01000000 // + slot number
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#define OBJID_INVENTORY_SLOTS 0x01000000 // + slot number
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#define OBJID_PLAYER_START 0x02000000 // + previous scene number
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#define OBJID_PLAYER_START 0x02000000 // + previous scene number
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@ -31,3 +40,7 @@
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#define SCENE_HALLWAY2 7
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#define SCENE_HALLWAY2 7
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#define SCENE_HALLWAY3 8
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#define SCENE_HALLWAY3 8
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#define SCENE_CLOAKROOM 9
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#define SCENE_CLOAKROOM 9
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#define SCENE_STAIRWAY1 10
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#define SCENE_HALLWAY_B1 11
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#define SCENE_HALLWAY_B2 12
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#define SCENE_HALLWAY_B3 13
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