colobot/cmake/mxe.cmake

29 lines
1.1 KiB
CMake

# When cross-compiling with MXE, we need to straighten some things
# Checking is a bit primitive, but this should detect MXE toolchain file
if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
message(STATUS "Detected MXE build")
set(MXE 1)
# Because some tests will not compile
set(TESTS OFF)
# All must be static, CBOT and GLEW too
set(CBOT_STATIC ON)
set(GLEW_STATIC ON)
# Because find package scripts are lame
set(SDLTTF_INCLUDE_DIR ${CMAKE_FIND_ROOT_PATH}/include/SDL)
set(SDLIMAGE_INCLUDE_DIR ${CMAKE_FIND_ROOT_PATH}/include/SDL)
set(MXE_LIBS
# For some reason, these have to be absolute paths
${CMAKE_FIND_ROOT_PATH}/lib/libintl.a
${CMAKE_FIND_ROOT_PATH}/lib/libiconv.a
${CMAKE_FIND_ROOT_PATH}/lib/libglew32s.a
${CMAKE_FIND_ROOT_PATH}/lib/libfreetype.a
${CMAKE_FIND_ROOT_PATH}/lib/libopengl32.a
${CMAKE_FIND_ROOT_PATH}/lib/libjpeg.a
${CMAKE_FIND_ROOT_PATH}/lib/libwinmm.a
${CMAKE_FIND_ROOT_PATH}/lib/libdxguid.a
${CMAKE_FIND_ROOT_PATH}/lib/libbz2.a
)
else()
set(MXE 0)
endif()