437 lines
13 KiB
C++
437 lines
13 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/core/device.h
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* \brief Abstract graphics device - CDevice class and related structs/enums
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*/
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#pragma once
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#include "graphics/core/color.h"
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#include "graphics/core/light.h"
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#include "graphics/core/material.h"
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#include "graphics/core/texture.h"
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#include "graphics/core/vertex.h"
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#include "math/intpoint.h"
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#include "math/matrix.h"
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#include <string>
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class CImage;
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struct ImageData;
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// Graphics module namespace
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namespace Gfx {
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/**
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* \struct DeviceConfig
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* \brief General config for graphics device
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*
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* These settings are common window options set by SDL.
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*/
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struct DeviceConfig
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{
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//! Screen size
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Math::IntPoint size;
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//! Bits per pixel
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int bpp;
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//! Full screen
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bool fullScreen;
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//! Resizeable window
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bool resizeable;
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//! Double buffering
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bool doubleBuf;
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//! No window frame (also set with full screen)
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bool noFrame;
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//! Size of red channel in bits
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int redSize;
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//! Size of green channel in bits
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int greenSize;
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//! Size of blue channel in bits
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int blueSize;
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//! Size of alpha channel in bits
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int alphaSize;
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//! Color depth in bits
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int depthSize;
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//! Force hardware acceleration (video mode set will fail on lack of hw accel)
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bool hardwareAccel;
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//! Constructor calls LoadDefault()
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DeviceConfig() { LoadDefault(); }
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//! Loads the default values
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inline void LoadDefault()
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{
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size = Math::IntPoint(800, 600);
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bpp = 32;
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fullScreen = false;
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resizeable = true;
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doubleBuf = true;
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noFrame = false;
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hardwareAccel = true;
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redSize = 8;
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blueSize = 8;
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greenSize = 8;
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alphaSize = 8;
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depthSize = 24;
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}
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};
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/**
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* \enum TransformType
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* \brief Type of transformation in rendering pipeline
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*
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* These correspond to DirectX's three transformation matrices.
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*/
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enum TransformType
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{
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TRANSFORM_WORLD,
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TRANSFORM_VIEW,
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TRANSFORM_PROJECTION,
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TRANSFORM_SHADOW
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};
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/**
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* \enum RenderState
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* \brief Render states that can be enabled/disabled
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*/
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enum RenderState
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{
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RENDER_STATE_LIGHTING,
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RENDER_STATE_BLENDING,
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RENDER_STATE_FOG,
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RENDER_STATE_DEPTH_TEST,
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RENDER_STATE_DEPTH_WRITE,
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RENDER_STATE_ALPHA_TEST,
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RENDER_STATE_CULLING,
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RENDER_STATE_DEPTH_BIAS,
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RENDER_STATE_OFFSCREEN_RENDERING
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};
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/**
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* \enum CompFunc
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* \brief Type of function used to compare values
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*/
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enum CompFunc
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{
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COMP_FUNC_NEVER,
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COMP_FUNC_LESS,
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COMP_FUNC_EQUAL,
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COMP_FUNC_NOTEQUAL,
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COMP_FUNC_LEQUAL,
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COMP_FUNC_GREATER,
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COMP_FUNC_GEQUAL,
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COMP_FUNC_ALWAYS
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};
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/**
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* \enum BlendFunc
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* \brief Type of blending function
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*/
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enum BlendFunc
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{
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BLEND_ZERO,
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BLEND_ONE,
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BLEND_SRC_COLOR,
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BLEND_INV_SRC_COLOR,
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BLEND_DST_COLOR,
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BLEND_INV_DST_COLOR,
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BLEND_SRC_ALPHA,
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BLEND_INV_SRC_ALPHA,
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BLEND_DST_ALPHA,
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BLEND_INV_DST_ALPHA,
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BLEND_SRC_ALPHA_SATURATE
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};
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/**
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* \enum FogMode
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* \brief Type of fog calculation function
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*/
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enum FogMode
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{
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FOG_LINEAR,
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FOG_EXP,
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FOG_EXP2
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};
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/**
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* \enum CullMode
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* \brief Culling mode for polygons
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*/
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enum CullMode
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{
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//! Cull clockwise faces
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CULL_CW,
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//! Cull counter-clockwise faces
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CULL_CCW
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};
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/**
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* \enum ShadeModel
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* \brief Shade model used in rendering
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*/
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enum ShadeModel
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{
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SHADE_FLAT,
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SHADE_SMOOTH
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};
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/**
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* \enum FillMode
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* \brief Polygon fill mode
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*/
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enum FillMode
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{
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//! Draw only points
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FILL_POINT,
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//! Draw only lines
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FILL_LINES,
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//! Draw full polygons
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FILL_POLY
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};
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/**
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* \enum PrimitiveType
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* \brief Type of primitive to render
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*/
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enum PrimitiveType
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{
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PRIMITIVE_POINTS,
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PRIMITIVE_LINES,
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PRIMITIVE_LINE_STRIP,
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PRIMITIVE_TRIANGLES,
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PRIMITIVE_TRIANGLE_STRIP
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};
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/**
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* \enum FrustumPlane
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* \brief Planes of frustum space
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*
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* Bitset of flags - can be OR'd together.
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*/
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enum FrustumPlane
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{
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FRUSTUM_PLANE_LEFT = 0x01,
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FRUSTUM_PLANE_RIGHT = 0x02,
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FRUSTUM_PLANE_TOP = 0x04,
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FRUSTUM_PLANE_BOTTOM = 0x08,
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FRUSTUM_PLANE_FRONT = 0x10,
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FRUSTUM_PLANE_BACK = 0x20,
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FRUSTUM_PLANE_ALL = FRUSTUM_PLANE_LEFT | FRUSTUM_PLANE_RIGHT |
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FRUSTUM_PLANE_TOP | FRUSTUM_PLANE_BOTTOM |
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FRUSTUM_PLANE_FRONT | FRUSTUM_PLANE_BACK
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};
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/**
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* \enum RenderTarget
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* \brief Render targets for rendering to textures
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*/
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enum RenderTarget
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{
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RENDER_TARGET_COLOR,
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RENDER_TARGET_DEPTH,
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RENDER_TARGET_STENCIL
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};
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/**
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* \class CDevice
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* \brief Abstract interface of graphics device
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*
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* It is based on DIRECT3DDEVICE class from DirectX to make it easier to port existing code.
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* It encapsulates the general graphics device state and provides a common interface
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* to graphics-specific functions which will be used throughout the program,
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* both in CEngine class and in UI classes. Note that it doesn't contain all functions from DirectX,
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* only those that were used in old code.
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*
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*/
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class CDevice
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{
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public:
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virtual ~CDevice() {}
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//! Provides a hook to debug graphics code (implementation-specific)
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virtual void DebugHook() = 0;
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//! Displays light positions to aid in debuggings
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virtual void DebugLights() = 0;
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//! Initializes the device, setting the initial state
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virtual bool Create() = 0;
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//! Destroys the device, releasing every acquired resource
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virtual void Destroy() = 0;
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//! Changes configuration
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virtual void ConfigChanged(const DeviceConfig &newConfig) = 0;
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//! Begins drawing the 3D scene
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virtual void BeginScene() = 0;
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//! Ends drawing the 3D scene
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virtual void EndScene() = 0;
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//! Clears the screen to blank
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virtual void Clear() = 0;
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//! Sets the transform matrix of given type
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virtual void SetTransform(TransformType type, const Math::Matrix &matrix) = 0;
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//! Sets the current material
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virtual void SetMaterial(const Material &material) = 0;
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//! Returns the maximum number of lights available
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virtual int GetMaxLightCount() = 0;
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//! Sets the light at given index
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virtual void SetLight(int index, const Light &light) = 0;
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//! Enables/disables the light at given index
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virtual void SetLightEnabled(int index, bool enabled) = 0;
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//! Creates a texture from image; the image can be safely removed after that
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virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) = 0;
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//! Creates a texture from raw image data; image data can be freed after that
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virtual Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms) = 0;
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//! Creates a depth texture with specific dimensions and depth
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virtual Texture CreateDepthTexture(int width, int height, int depth) = 0;
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//! Deletes a given texture, freeing it from video memory
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virtual void DestroyTexture(const Texture &texture) = 0;
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//! Deletes all textures created so far
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virtual void DestroyAllTextures() = 0;
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//! Returns the maximum number of multitexture stages
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virtual int GetMaxTextureStageCount() = 0;
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//! Sets the texture at given texture stage
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virtual void SetTexture(int index, const Texture &texture) = 0;
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//! Sets the texture image by ID at given texture stage
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virtual void SetTexture(int index, unsigned int textureId) = 0;
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//! Enables/disables the given texture stage
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virtual void SetTextureEnabled(int index, bool enabled) = 0;
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//! Sets the params for texture stage with given index
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virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) = 0;
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//! Sets only the texture wrap modes (for faster than thru stage params)
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virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0;
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//! Sets the texture coordinate generation mode for given texture unit
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virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) = 0;
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//! Renders primitive composed of vertices with single texture
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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//! Renders primitive composed of vertices with multitexturing (2 textures)
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) = 0;
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//! Renders primitive composed of vertices with solid color
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0;
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//! Creates a static buffer composed of given primitives with single texture vertices
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
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//! Creates a static buffer composed of given primitives with multitexturing
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
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//! Creates a static buffer composed of given primitives with solid color
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
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//! Updates the static buffer composed of given primitives with single texture vertices
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0;
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//! Updates the static buffer composed of given primitives with multitexturing
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0;
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//! Updates the static buffer composed of given primitives with solid color
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0;
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//! Draws a static buffer
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virtual void DrawStaticBuffer(unsigned int bufferId) = 0;
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//! Deletes a static buffer
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virtual void DestroyStaticBuffer(unsigned int bufferId) = 0;
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//! Tests whether a sphere is (partially) within the frustum volume
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//! Returns a mask of frustum planes for which the test is positive
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virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) = 0;
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//! Changes rendering viewport
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virtual void SetViewport(int x, int y, int width, int height) = 0;
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//! Enables/disables the given render state
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virtual void SetRenderState(RenderState state, bool enabled) = 0;
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//! Sets the color mask
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virtual void SetColorMask(bool red, bool green, bool blue, bool alpha) = 0;
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//! Sets the function of depth test
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virtual void SetDepthTestFunc(CompFunc func) = 0;
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//! Sets the depth bias (constant value added to Z-coords)
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virtual void SetDepthBias(float factor, float units) = 0;
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//! Sets the alpha test function and reference value
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virtual void SetAlphaTestFunc(CompFunc func, float refValue) = 0;
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//! Sets the blending functions for source and destination operations
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virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) = 0;
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//! Sets the clear color
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virtual void SetClearColor(const Color &color) = 0;
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//! Sets the global ambient color
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virtual void SetGlobalAmbient(const Color &color) = 0;
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//! Sets the fog parameters: mode, color, start distance, end distance and density (for exp models)
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virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) = 0;
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//! Sets the current cull mode
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virtual void SetCullMode(CullMode mode) = 0;
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//! Sets the shade model
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virtual void SetShadeModel(ShadeModel model) = 0;
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//! Sets shadow color
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virtual void SetShadowColor(float value) = 0;
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//! Sets the current fill mode
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virtual void SetFillMode(FillMode mode) = 0;
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//! Initializes offscreen buffer
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virtual void InitOffscreenBuffer(int width, int height) = 0;
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//! Sets render target to texture
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virtual void SetRenderTexture(RenderTarget target, int texture) = 0;
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//! Copies content of framebuffer to texture
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virtual void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height) = 0;
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//! Returns the pixels of the entire screen
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virtual void* GetFrameBufferPixels() const = 0;
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};
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} // namespace Gfx
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