colobot/src/object/auto/autoportico.cpp

424 lines
12 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/auto/autoportico.h"
#include "common/stringutils.h"
#include "level/robotmain.h"
#include "object/old_object.h"
#include "sound/sound.h"
const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship
const float PORTICO_POSa = 75.0f;
const float PORTICO_POSb = 65.0f;
const float PORTICO_ANGLE1a = ( 25.0f*Math::PI/180.0f);
const float PORTICO_ANGLE1b = ( 70.0f*Math::PI/180.0f);
const float PORTICO_ANGLE2a = (-37.5f*Math::PI/180.0f);
const float PORTICO_ANGLE2b = (-62.5f*Math::PI/180.0f);
const float PORTICO_ANGLE3a = (-77.5f*Math::PI/180.0f);
const float PORTICO_ANGLE3b = (-30.0f*Math::PI/180.0f);
const float PORTICO_TIME_MOVE = 16.0f;
const float PORTICO_TIME_DOWN = 4.0f;
const float PORTICO_TIME_OPEN = 12.0f;
// Si progress=0, return a.
// Si progress=1, return b.
float Progress(float a, float b, float progress)
{
return a+(b-a)*progress;
}
// Object's constructor.
CAutoPortico::CAutoPortico(COldObject* object) : CAuto(object)
{
Init();
m_phase = APOP_WAIT;
m_soundChannel = -1;
}
// Object's destructor.
CAutoPortico::~CAutoPortico()
{
}
// Destroys the object.
void CAutoPortico::DeleteObject(bool bAll)
{
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
CAuto::DeleteObject(bAll);
}
// Initialize the object.
void CAutoPortico::Init()
{
m_time = 0.0f;
m_lastParticle = 0.0f;
m_posTrack = 0.0f;
m_phase = APOP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
m_cameraProgress = 0.0f;
m_cameraSpeed = 1.0f/(PORTICO_TIME_MOVE-2.0f);
}
// Starts the object.
void CAutoPortico::Start(int param)
{
Math::Vector pos;
pos = m_object->GetPosition();
m_finalPos = pos;
pos.z += PORTICO_TIME_MOVE*5.0f; // back to start
m_object->SetPosition(pos);
m_finalPos.z += PORTICO_TIME_OPEN*5.3f;
m_object->SetPartPosition(1, Math::Vector(0.0f, PORTICO_POSa, 0.0f));
m_object->SetPartRotationY(2, PORTICO_ANGLE1a);
m_object->SetPartRotationY(3, PORTICO_ANGLE2a);
m_object->SetPartRotationY(4, PORTICO_ANGLE3a);
m_object->SetPartRotationY(5, -PORTICO_ANGLE1a);
m_object->SetPartRotationY(6, -PORTICO_ANGLE2a);
m_object->SetPartRotationY(7, -PORTICO_ANGLE3a);
m_phase = APOP_START;
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
m_param = param;
}
// Management of an event.
bool CAutoPortico::EventProcess(const Event &event)
{
CObject* pObj;
Math::Vector pos;
float angle;
CAuto::EventProcess(event);
if ( m_engine->GetPause() ) return true;
if ( m_phase == APOP_START )
{
if ( m_param == PARAM_DEPOSE ) // deposits the ship?
{
m_startPos = m_object->GetPosition();
m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
m_phase = APOP_MOVE;
m_progress = 0.0f;
m_speed = 1.0f/PORTICO_TIME_MOVE;
m_main->SetMovieLock(true); // blocks everything until the end of the landing
m_camera->SetType(Gfx::CAM_TYPE_SCRIPT);
pos = m_startPos;
pos.x += -100.0f;
pos.y += 9.0f;
pos.z += -200.0f;
m_camera->SetScriptEye(pos);
pos = m_object->GetPosition();
pos.x += 0.0f;
pos.y += 10.0f;
pos.z += -40.0f;
m_camera->SetScriptLookat(pos);
m_camera->FixCamera();
}
}
angle = -m_time*1.0f;
m_object->SetPartRotationY(8, angle); // rotates the radar right
angle = sinf(m_time*4.0f)*0.3f;
m_object->SetPartRotationX(9, angle);
angle = -m_time*1.0f+Math::PI/2.3f;
m_object->SetPartRotationY(10, angle); // turns the left side radar
angle = sinf(m_time*4.0f)*0.3f;
m_object->SetPartRotationX(11, angle);
if ( event.type != EVENT_FRAME ) return true;
if ( m_phase == APOP_WAIT ) return true;
m_progress += event.rTime*m_speed;
m_cameraProgress += event.rTime*m_cameraSpeed;
if ( m_phase == APOP_MOVE )
{
if ( m_progress < 1.0f )
{
pos = m_object->GetPosition();
pos.z -= event.rTime*5.0f; // advance
m_object->SetPosition(pos);
m_posTrack += event.rTime*0.5f;
UpdateTrackMapping(m_posTrack, m_posTrack);
}
else
{
m_phase = APOP_WAIT1;
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
}
}
if ( m_phase == APOP_WAIT1 )
{
if ( m_progress >= 1.0f )
{
m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP);
m_phase = APOP_DOWN;
m_progress = 0.0f;
m_speed = 1.0f/PORTICO_TIME_DOWN;
}
}
if ( m_phase == APOP_DOWN )
{
if ( m_progress < 1.0f )
{
pos.x = 0.0f;
pos.y = Progress(PORTICO_POSa, PORTICO_POSb, m_progress);
pos.z = 0.0f;
m_object->SetPartPosition(1, pos);
}
else
{
pos.x = 0.0f;
pos.y = PORTICO_POSb;
pos.z = 0.0f;
m_object->SetPartPosition(1, pos);
m_phase = APOP_WAIT2;
m_progress = 0.0f;
m_speed = 1.0f/1.0f;
}
}
if ( m_phase == APOP_WAIT2 )
{
if ( m_progress >= 1.0f )
{
m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(), 0.0f, 0.5f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP);
m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(), 0.0f, 0.3f, true);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP);
m_phase = APOP_OPEN;
m_progress = 0.0f;
m_speed = 1.0f/PORTICO_TIME_OPEN;
}
}
if ( m_phase == APOP_OPEN )
{
if ( m_progress < 1.0f )
{
pos = m_object->GetPosition();
pos.z += event.rTime*5.3f; // back
m_object->SetPosition(pos);
m_posTrack -= event.rTime*1.0f;
UpdateTrackMapping(m_posTrack, m_posTrack);
if ( m_progress < 0.5f )
{
angle = Progress(PORTICO_ANGLE1a, PORTICO_ANGLE1b, m_progress/0.5f);
m_object->SetPartRotationY(2, angle);
m_object->SetPartRotationY(5, -angle);
angle = Progress(PORTICO_ANGLE2a, PORTICO_ANGLE2b, m_progress/0.5f);
m_object->SetPartRotationY(3, angle);
m_object->SetPartRotationY(6, -angle);
angle = Progress(PORTICO_ANGLE3a, PORTICO_ANGLE3b, m_progress/0.5f);
m_object->SetPartRotationY(4, angle);
m_object->SetPartRotationY(7, -angle);
}
else
{
m_object->SetPartRotationY(2, PORTICO_ANGLE1b);
m_object->SetPartRotationY(3, PORTICO_ANGLE2b);
m_object->SetPartRotationY(4, PORTICO_ANGLE3b);
m_object->SetPartRotationY(5, -PORTICO_ANGLE1b);
m_object->SetPartRotationY(6, -PORTICO_ANGLE2b);
m_object->SetPartRotationY(7, -PORTICO_ANGLE3b);
}
}
else
{
m_main->SetMovieLock(false); // you can play!
pObj = m_main->SearchHuman();
m_main->SelectObject(pObj);
m_camera->SetControllingObject(pObj);
m_camera->SetType(Gfx::CAM_TYPE_BACK);
m_phase = APOP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
}
if ( m_soundChannel != -1 )
{
//? m_sound->Position(m_soundChannel, m_object->GetPosition());
pos = m_engine->GetEyePt();
m_sound->Position(m_soundChannel, pos);
}
if ( m_cameraProgress < 1.0f )
{
if ( m_cameraProgress < 0.5f )
{
}
else
{
pos = m_startPos;
pos.x += -100.0f-(m_cameraProgress-0.5f)*1.0f*120.0f;
pos.y += 9.0f;
pos.z += -200.0f+(m_cameraProgress-0.5f)*1.0f*210.0f;
m_camera->SetScriptEye(pos);
}
pos = m_object->GetPosition();
pos.x += 0.0f;
pos.y += 10.0f;
pos.z += -40.0f;
m_camera->SetScriptLookat(pos);
}
return true;
}
// Stops the controller.
bool CAutoPortico::Abort()
{
CObject* pObj;
m_object->SetPosition(m_finalPos);
m_object->SetPartPosition(1, Math::Vector(0.0f, PORTICO_POSb, 0.0f));
m_object->SetPartRotationY(2, PORTICO_ANGLE1b);
m_object->SetPartRotationY(3, PORTICO_ANGLE2b);
m_object->SetPartRotationY(4, PORTICO_ANGLE3b);
m_object->SetPartRotationY(5, -PORTICO_ANGLE1b);
m_object->SetPartRotationY(6, -PORTICO_ANGLE2b);
m_object->SetPartRotationY(7, -PORTICO_ANGLE3b);
m_main->SetMovieLock(false); // you can play!
pObj = m_main->SearchHuman();
m_main->SelectObject(pObj);
m_camera->SetControllingObject(pObj);
m_camera->SetType(Gfx::CAM_TYPE_BACK);
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
m_phase = APOP_WAIT;
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
return true;
}
// Returns an error due the state of the automation.
Error CAutoPortico::GetError()
{
return ERR_OK;
}
// Updates the mapping of the texture of the caterpillars.
void CAutoPortico::UpdateTrackMapping(float left, float right)
{
Gfx::Material mat;
mat.diffuse.r = 1.0f;
mat.diffuse.g = 1.0f;
mat.diffuse.b = 1.0f; // blank
mat.ambient.r = 0.5f;
mat.ambient.g = 0.5f;
mat.ambient.b = 0.5f;
int rank = m_object->GetObjectRank(0);
std::string teamStr = StrUtils::ToString<int>(m_object->GetTeam());
if(m_object->GetTeam() == 0) teamStr = "";
m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART1, "objects/lemt.png"+teamStr, "",
Gfx::ENG_TEX_MAPPING_X,
right, 8.0f, 8.0f, 192.0f, 256.0f);
m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART2, "objects/lemt.png"+teamStr, "",
Gfx::ENG_TEX_MAPPING_X,
left, 8.0f, 8.0f, 192.0f, 256.0f);
}