colobot/src/sound/oalsound/alsound.cpp

647 lines
14 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "sound/oalsound/alsound.h"
#include <algorithm>
#include <iomanip>
#include <boost/filesystem.hpp>
ALSound::ALSound()
{
m_enabled = false;
m_audioVolume = 1.0f;
m_musicVolume = 1.0f;
m_currentMusic = nullptr;
m_eye.LoadZero();
m_lookat.LoadZero();
}
ALSound::~ALSound()
{
CleanUp();
}
void ALSound::CleanUp()
{
if (m_enabled)
{
GetLogger()->Info("Unloading files and closing device...\n");
StopAll();
StopMusic();
for (auto channel : m_channels)
{
delete channel.second;
}
if (m_currentMusic)
{
delete m_currentMusic;
}
for (auto item : m_sounds)
{
delete item.second;
}
for (auto item : m_music)
{
delete item.second;
}
m_enabled = false;
alcDestroyContext(m_context);
alcCloseDevice(m_device);
}
}
bool ALSound::Create()
{
CleanUp();
if (m_enabled)
return true;
GetLogger()->Info("Opening audio device...\n");
m_device = alcOpenDevice(NULL);
if (!m_device)
{
GetLogger()->Error("Could not open audio device!\n");
return false;
}
m_context = alcCreateContext(m_device, NULL);
if (!m_context)
{
GetLogger()->Error("Could not create audio context!\n");
return false;
}
alcMakeContextCurrent(m_context);
alListenerf(AL_GAIN, m_audioVolume);
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
m_currentMusic = new Channel();
GetLogger()->Info("Done.\n");
m_enabled = true;
return true;
}
bool ALSound::GetEnable()
{
return m_enabled;
}
void ALSound::SetAudioVolume(int volume)
{
m_audioVolume = static_cast<float>(volume) / MAXVOLUME;
}
int ALSound::GetAudioVolume()
{
if ( !m_enabled )
return 0;
return m_audioVolume * MAXVOLUME;
}
void ALSound::SetMusicVolume(int volume)
{
m_musicVolume = static_cast<float>(volume) / MAXVOLUME;
if (m_currentMusic)
{
m_currentMusic->SetVolume(m_musicVolume);
}
}
int ALSound::GetMusicVolume()
{
if ( !m_enabled )
return 0.0f;
return m_musicVolume * MAXVOLUME;
}
bool ALSound::Cache(Sound sound, const std::string &filename)
{
Buffer *buffer = new Buffer();
if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = buffer;
return true;
}
return false;
}
bool ALSound::CacheMusic(const std::string &filename)
{
if (m_music.find(filename) == m_music.end())
{
Buffer *buffer = new Buffer();
std::stringstream file;
file << m_soundPath << "/" << filename;
if (buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)))
{
m_music[filename] = buffer;
return true;
}
}
return false;
}
int ALSound::GetPriority(Sound sound)
{
if ( sound == SOUND_FLYh ||
sound == SOUND_FLY ||
sound == SOUND_MOTORw ||
sound == SOUND_MOTORt ||
sound == SOUND_MOTORr ||
sound == SOUND_MOTORs ||
sound == SOUND_SLIDE ||
sound == SOUND_ERROR )
{
return 30;
}
if ( sound == SOUND_CONVERT ||
sound == SOUND_ENERGY ||
sound == SOUND_DERRICK ||
sound == SOUND_STATION ||
sound == SOUND_REPAIR ||
sound == SOUND_RESEARCH ||
sound == SOUND_BURN ||
sound == SOUND_BUILD ||
sound == SOUND_TREMBLE ||
sound == SOUND_NUCLEAR ||
sound == SOUND_EXPLO ||
sound == SOUND_EXPLOl ||
sound == SOUND_EXPLOlp ||
sound == SOUND_EXPLOp ||
sound == SOUND_EXPLOi )
{
return 20;
}
if ( sound == SOUND_BLUP ||
sound == SOUND_INSECTs ||
sound == SOUND_INSECTa ||
sound == SOUND_INSECTb ||
sound == SOUND_INSECTw ||
sound == SOUND_INSECTm ||
sound == SOUND_PSHHH ||
sound == SOUND_EGG )
{
return 0;
}
return 10;
}
bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
{
int priority = GetPriority(sound);
// Seeks a channel used which sound is stopped.
for (auto it : m_channels)
{
if (it.second->IsPlaying())
continue;
if (it.second->GetSoundType() != sound)
continue;
it.second->SetPriority(priority);
channel = it.first;
bAlreadyLoaded = it.second->IsLoaded();
return true;
}
// just add a new channel if we dont have any
if (m_channels.size() == 0)
{
Channel *chn = new Channel();
// check if we channel ready to play music, if not report error
if (chn->IsReady())
{
chn->SetPriority(priority);
m_channels[1] = chn;
channel = 1;
bAlreadyLoaded = false;
return true;
}
delete chn;
GetLogger()->Error("Could not open channel to play sound!\n");
return false;
}
// Seeks a channel completely free.
if (m_channels.size() < 64)
{
auto it = m_channels.end();
it--;
int i = (*it).first;
while (++i)
{
if (m_channels.find(i) == m_channels.end())
{
Channel *chn = new Channel();
// check if channel is ready to play music, if not destroy it and seek free one
if (chn->IsReady())
{
chn->SetPriority(priority);
m_channels[++i] = chn;
channel = i;
bAlreadyLoaded = false;
return true;
}
delete chn;
GetLogger()->Warn("Could not open additional channel to play sound!\n");
}
}
}
int lowerOrEqual = -1;
for (auto it : m_channels)
{
if (it.second->GetPriority() < priority)
{
GetLogger()->Debug("Sound channel with lower priority will be reused.\n");
channel = it.first;
return true;
}
if (it.second->GetPriority() <= priority)
lowerOrEqual = it.first;
}
if (lowerOrEqual != -1)
{
channel = lowerOrEqual;
GetLogger()->Debug("Sound channel with lower or equal priority will be reused.\n");
return true;
}
GetLogger()->Warn("Could not find free buffer to use.\n");
return false;
}
int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop)
{
return Play(sound, m_eye, amplitude, frequency, bLoop);
}
int ALSound::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop)
{
if (!m_enabled)
{
return -1;
}
if (m_sounds.find(sound) == m_sounds.end())
{
GetLogger()->Warn("Sound %d was not loaded!\n", sound);
return -1;
}
int channel;
bool bAlreadyLoaded = false;
if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded))
return -1;
if (!bAlreadyLoaded)
{
if (!m_channels[channel]->SetBuffer(m_sounds[sound]))
{
m_channels[channel]->SetBuffer(nullptr);
return -1;
}
}
Position(channel, pos);
m_channels[channel]->SetVolumeAtrib(1.0f);
// setting initial values
m_channels[channel]->SetStartAmplitude(amplitude);
m_channels[channel]->SetStartFrequency(frequency);
m_channels[channel]->SetChangeFrequency(1.0f);
m_channels[channel]->ResetOper();
m_channels[channel]->SetFrequency(frequency);
m_channels[channel]->SetVolume(powf(amplitude * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume);
m_channels[channel]->SetLoop(bLoop);
m_channels[channel]->Play();
return channel;
}
bool ALSound::FlushEnvelope(int channel)
{
if (m_channels.find(channel) == m_channels.end())
{
return false;
}
m_channels[channel]->ResetOper();
return true;
}
bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
{
if (!m_enabled)
return false;
if (m_channels.find(channel) == m_channels.end())
{
return false;
}
SoundOper op;
op.finalAmplitude = amplitude;
op.finalFrequency = frequency;
op.totalTime = time;
op.nextOper = oper;
op.currentTime = 0.0f;
m_channels[channel]->AddOper(op);
return true;
}
bool ALSound::Position(int channel, const Math::Vector &pos)
{
if (!m_enabled)
return false;
if (m_channels.find(channel) == m_channels.end())
{
return false;
}
m_channels[channel]->SetPosition(pos);
return true;
}
bool ALSound::Frequency(int channel, float frequency)
{
if (!m_enabled)
return false;
if (m_channels.find(channel) == m_channels.end())
{
return false;
}
m_channels[channel]->SetFrequency(frequency * m_channels[channel]->GetInitFrequency());
m_channels[channel]->SetChangeFrequency(frequency);
return true;
}
bool ALSound::Stop(int channel)
{
if (!m_enabled)
return false;
if (m_channels.find(channel) == m_channels.end())
{
return false;
}
m_channels[channel]->Stop();
m_channels[channel]->ResetOper();
return true;
}
bool ALSound::StopAll()
{
if (!m_enabled)
return false;
for (auto channel : m_channels)
{
channel.second->Stop();
channel.second->ResetOper();
}
return true;
}
bool ALSound::MuteAll(bool bMute)
{
if (!m_enabled)
return false;
for (auto it : m_channels)
{
if (it.second->IsPlaying())
{
it.second->Mute(bMute);
}
}
if (bMute)
{
m_currentMusic->SetVolume(0.0f);
}
else
{
m_currentMusic->SetVolume(m_musicVolume);
}
return true;
}
void ALSound::FrameMove(float delta)
{
if (!m_enabled)
return;
float progress;
float volume, frequency;
for (auto it : m_channels)
{
if (!it.second->IsPlaying())
{
continue;
}
if (it.second->IsMuted())
{
it.second->SetVolume(0.0f);
continue;
}
if (!it.second->HasEnvelope())
continue;
SoundOper &oper = it.second->GetEnvelope();
oper.currentTime += delta;
progress = oper.currentTime / oper.totalTime;
progress = std::min(progress, 1.0f);
// setting volume
volume = progress * (oper.finalAmplitude - it.second->GetStartAmplitude());
volume = volume + it.second->GetStartAmplitude();
it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * m_audioVolume);
// setting frequency
frequency = progress;
frequency *= oper.finalFrequency - it.second->GetStartFrequency();
frequency += it.second->GetStartFrequency();
frequency *= it.second->GetChangeFrequency();
frequency = (frequency * it.second->GetInitFrequency());
it.second->SetFrequency(frequency);
if (oper.totalTime <= oper.currentTime)
{
if (oper.nextOper == SOPER_LOOP)
{
oper.currentTime = 0.0f;
it.second->Play();
}
else
{
it.second->SetStartAmplitude(oper.finalAmplitude);
it.second->SetStartFrequency(oper.finalFrequency);
if (oper.nextOper == SOPER_STOP)
{
it.second->Stop();
}
it.second->PopEnvelope();
}
}
}
}
void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat)
{
m_eye = eye;
m_lookat = lookat;
Math::Vector forward = lookat - eye;
forward.Normalize();
float orientation[] = {forward.x, forward.y, forward.z, 0.f, -1.0f, 0.0f};
alListener3f(AL_POSITION, eye.x, eye.y, eye.z);
alListenerfv(AL_ORIENTATION, orientation);
}
bool ALSound::PlayMusic(int rank, bool bRepeat)
{
std::stringstream filename;
filename << "music" << std::setfill('0') << std::setw(3) << rank << ".ogg";
return PlayMusic(filename.str(), bRepeat);
}
bool ALSound::PlayMusic(const std::string &filename, bool bRepeat)
{
if (!m_enabled)
{
return false;
}
std::stringstream file;
file << m_soundPath << "/" << filename;
// check if we have music in cache
if (m_music.find(filename) == m_music.end())
{
GetLogger()->Warn("Music %s was not cached!\n", filename.c_str());
if (!boost::filesystem::exists(file.str()))
{
GetLogger()->Warn("Requested music %s was not found.\n", filename.c_str());
return false;
}
Buffer *buffer = new Buffer();
buffer->LoadFromFile(file.str(), static_cast<Sound>(-1));
m_currentMusic->SetBuffer(buffer);
}
else
{
GetLogger()->Debug("Music loaded from cache\n");
m_currentMusic->SetBuffer(m_music[filename]);
}
m_currentMusic->SetVolume(m_musicVolume);
m_currentMusic->SetLoop(bRepeat);
m_currentMusic->Play();
return true;
}
bool ALSound::RestartMusic()
{
if (!m_enabled || !m_currentMusic)
{
return false;
}
m_currentMusic->Stop();
m_currentMusic->Play();
return true;
}
void ALSound::StopMusic()
{
if (!m_enabled || !m_currentMusic)
{
return;
}
SuspendMusic();
}
bool ALSound::IsPlayingMusic()
{
if (!m_enabled || !m_currentMusic)
{
return false;
}
return m_currentMusic->IsPlaying();
}
void ALSound::SuspendMusic()
{
if (!m_enabled || !m_currentMusic)
{
return;
}
m_currentMusic->Stop();
}