colobot/src/object/motion/motion.h

100 lines
2.9 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// motion.h
#pragma once
#include "common/event.h"
#include "common/global.h"
#include "object/object.h"
namespace Gfx {
class CEngine;
class CLight;
class CParticle;
class CTerrain;
class CWater;
class CCamera;
}
class CInstanceManager;
class CApplication;
class CBrain;
class CPhysics;
class CObject;
class CRobotMain;
class CSoundInterface;
class CMotion
{
public:
CMotion(CInstanceManager* iMan, CObject* object);
virtual ~CMotion();
void SetPhysics(CPhysics* physics);
void SetBrain(CBrain* brain);
virtual void DeleteObject(bool bAll=false);
virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
virtual bool EventProcess(const Event &event);
virtual Error SetAction(int action, float time=0.2f);
virtual int GetAction();
virtual bool SetParam(int rank, float value);
virtual float GetParam(int rank);
virtual bool Write(char *line);
virtual bool Read(char *line);
virtual void SetLinVibration(Math::Vector dir);
virtual Math::Vector GetLinVibration();
virtual void SetCirVibration(Math::Vector dir);
virtual Math::Vector GetCirVibration();
virtual void SetInclinaison(Math::Vector dir);
virtual Math::Vector GetInclinaison();
protected:
protected:
CInstanceManager* m_iMan;
CApplication* m_app;
Gfx::CEngine* m_engine;
Gfx::CLight* m_light;
Gfx::CParticle* m_particle;
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
Gfx::CCamera* m_camera;
CObject* m_object;
CBrain* m_brain;
CPhysics* m_physics;
CRobotMain* m_main;
CSoundInterface* m_sound;
int m_actionType;
float m_actionTime;
float m_progress;
Math::Vector m_linVibration; // linear vibration
Math::Vector m_cirVibration; // circular vibration
Math::Vector m_inclinaison; // tilt
};