100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// motion.h
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#pragma once
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#include "common/event.h"
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#include "common/global.h"
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#include "object/object.h"
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namespace Gfx {
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class CEngine;
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class CLight;
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class CParticle;
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class CTerrain;
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class CWater;
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class CCamera;
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}
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class CInstanceManager;
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class CApplication;
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class CBrain;
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class CPhysics;
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class CObject;
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class CRobotMain;
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class CSoundInterface;
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class CMotion
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{
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public:
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CMotion(CInstanceManager* iMan, CObject* object);
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virtual ~CMotion();
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void SetPhysics(CPhysics* physics);
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void SetBrain(CBrain* brain);
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virtual void DeleteObject(bool bAll=false);
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virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power);
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virtual bool EventProcess(const Event &event);
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virtual Error SetAction(int action, float time=0.2f);
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virtual int GetAction();
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virtual bool SetParam(int rank, float value);
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virtual float GetParam(int rank);
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virtual bool Write(char *line);
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virtual bool Read(char *line);
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virtual void SetLinVibration(Math::Vector dir);
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virtual Math::Vector GetLinVibration();
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virtual void SetCirVibration(Math::Vector dir);
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virtual Math::Vector GetCirVibration();
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virtual void SetInclinaison(Math::Vector dir);
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virtual Math::Vector GetInclinaison();
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protected:
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protected:
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CInstanceManager* m_iMan;
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CApplication* m_app;
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Gfx::CEngine* m_engine;
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Gfx::CLight* m_light;
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Gfx::CParticle* m_particle;
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Gfx::CTerrain* m_terrain;
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Gfx::CWater* m_water;
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Gfx::CCamera* m_camera;
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CObject* m_object;
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CBrain* m_brain;
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CPhysics* m_physics;
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CRobotMain* m_main;
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CSoundInterface* m_sound;
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int m_actionType;
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float m_actionTime;
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float m_progress;
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Math::Vector m_linVibration; // linear vibration
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Math::Vector m_cirVibration; // circular vibration
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Math::Vector m_inclinaison; // tilt
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};
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