colobot/test/envs/opengl
Piotr Dziwinski 209c6412ae Refactoring in tests infrastructure
* all tests are now in /test/ subdirectory
 * unit tests concatenated to one executable (TODO: ui, common)
 * preparation for test environments (OpenGL and others)
 * removed old TestCBot
2013-02-03 20:03:36 +01:00
..
CMakeLists.txt Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
README.txt Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
light_test.cpp Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
model_test.cpp Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
tex1.png Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
tex2.png Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
texture_test.cpp Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
transform_test.cpp Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00

README.txt

Test programs for OpenGL engine:
  - texture_test -> multitexturing test with 2 textures (included as files: ./tex1.png, ./tex2.png)
  - model_test -> simple model viewer to test model loading
    usage: ./model_test {dxf|mod} model_file
      second argument is the loaded format (DXF or Colobot .mod files)
    requires ./tex folder (or symlink) with Colobot textures
    viewer is controlled from keyboard - the bindings can be found in code
  - transform_test -> simple "walk around" test for world & view transformations
  - light test -> test for lighting