colobot/src/CBot/CBotStack.h

497 lines
16 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "CBot/CBotDefines.h"
#include "CBot/CBotTypResult.h"
#include "CBot/CBotEnums.h"
#include "CBot/CBotVar/CBotVar.h"
#include <cstdio>
#include <string>
namespace CBot
{
class CBotInstr;
class CBotExternalCall;
class CBotVar;
class CBotProgram;
class CBotToken;
/**
* \brief The execution stack
*
* \nosubgrouping
*/
class CBotStack
{
public:
/**
* \brief Block type this stack represents. This determines local variable visibility (you can only see up to top FUNCTION stack)
*/
enum class BlockVisibilityType : unsigned short
{
INSTRUCTION = 0, //!< Instruction (default)
BLOCK = 1, //!< Code block between { ... }
FUNCTION = 2 //!< Function - variable visibility limit
};
enum class IsFunction : unsigned short { NO = 0, YES = 1, EXTERNAL_CALL = 2 };
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \name Stack memory management
//@{
/**
* \brief Allocate the stack
* \return pointer to created stack
*/
static CBotStack* AllocateStack();
/** \brief Remove the current stack */
void Delete();
CBotStack() = delete;
~CBotStack() = delete;
/**
* \brief Check for stack overflow and set error status as needed
* \return true on stack overflow
*/
bool StackOver();
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** \name Error management
*/
//@{
/**
* \brief Get last error
* \param[out] start Starting position in code of the error
* \param[out] end Ending position in code of the error
* \return Error number
*/
CBotError GetError(int& start, int& end);
/**
* \brief Get last error
* \return Error number
* \see GetError(int&, int&) for error position in code
*/
CBotError GetError();
/**
* \brief Check if there was an error
* \return false if an error occurred
* \see GetError()
*/
bool IsOk();
/**
* \brief Set execution error unless it's already set unless you are trying to reset it
*
* \param n Error to set
* \param token Token to take error position from
* \see ResetError() to force set error
*/
void SetError(CBotError n, CBotToken* token = nullptr);
/**
* \brief Set error position to position of given token
*
* \param token Token to take error position from
*/
void SetPosError(CBotToken* token);
/**
* \brief Set execution error even if it is already set
*
* \see SetError() to set error only if it is not set already
*/
void ResetError(CBotError n, int start, int end);
/**
* \todo Document
*
* WARNING! Changes error to -val ...
*/
void SetBreak(int val, const std::string& name);
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* \brief Reset the stack for execution resume - resets the error and timer
*/
void Reset();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \name Local variables
//@{
/**
* \brief Adds a local variable
* \param var Variable to be added
*/
void AddVar(CBotVar* var);
/**
* \brief Fetch a variable by its token
* \param pToken Token upon which search is performed
* \param bUpdate true to automatically call update function for classes, see CBotClass::SetUpdateFunc()
* \return Found variable, nullptr if not found
*/
CBotVar* FindVar(CBotToken*& pToken, bool bUpdate);
/**
* \copydoc FindVar(CBotToken*&, bool)
*/
CBotVar* FindVar(CBotToken& pToken, bool bUpdate);
/**
* \brief Fetch variable by its name
* \param name Name of variable to find
* \return Found variable, nullptr if not found
*/
CBotVar* FindVar(const std::string& name);
/**
* \brief Fetch a variable on the stack according to its unique identifier
*
* This is faster than comparing names
*
* \param ident Unique identifier of a variable
* \param bUpdate true to automatically call update function for classes, see CBotClass::SetUpdateFunc()
* \return Found variable, nullptr if not found
*/
CBotVar* FindVar(long ident, bool bUpdate);
/**
* \brief Find variable by its token and returns a copy of it
*
* \param pToken Token upon which search is performed
* \param bUpdate true to automatically call update function for classes, see CBotClass::SetUpdateFunc()
* \return Found variable, nullptr if not found
*/
CBotVar* CopyVar(CBotToken& pToken, bool bUpdate = false);
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** \name Child stacks
*
* When you enter a new code block or instruction, child stack is created
* for managing everything that happens inside that block / instruction.
*/
//@{
/**
* \brief Creates or gets the primary child stack
*
* If the stack already exists, it is returned.
* Otherwise, a new stack is created.
*
* \todo Document params
* \returns New stack element
*/
CBotStack* AddStack(CBotInstr* instr = nullptr, BlockVisibilityType bBlock = BlockVisibilityType::INSTRUCTION);
/**
* \brief Creates or gets the secondary child stack
* \todo What is it used for?
*
* If the stack already exists, it is returned.
* Otherwise, a new stack is created.
*
* \see AddStack()
* \return New stack element
*/
CBotStack* AddStack2(BlockVisibilityType bBlock = BlockVisibilityType::INSTRUCTION);
/**
* \brief Adds special EOX stack marker
*
* \todo What is this thing?
* Used by external calls
*
* \todo Document params & return
*/
CBotStack* AddStackExternalCall(CBotExternalCall* instr = nullptr,
BlockVisibilityType bBlock = BlockVisibilityType::INSTRUCTION);
/**
* \brief Restore CBotInstr pointer after loading stack from file
* \todo Check what this does exactly
*/
CBotStack* RestoreStack(CBotInstr* instr = nullptr);
/**
* \brief Restores CBotExternalCall in the EOX marker after loading stack from file
* \todo Check what this does exactly
*/
CBotStack* RestoreStackEOX(CBotExternalCall* instr = nullptr);
/**
* \brief Return to this point - copy the result from given stack, and destroy all child stacks from here
*
* \todo Better description
*
* \param pFils Stack to copy result from
* \return IsOk()
*/
bool Return(CBotStack* pFils);
/**
* \brief Like Return() but doesn't destroy the stacks
*
* \param pFils Stack to copy result from
* \return IsOk()
*/
bool ReturnKeep(CBotStack* pFils);
/**
* \todo Document
*
* in case of eventual break
*/
bool BreakReturn(CBotStack* pfils, const std::string& name = "");
/**
* \todo Document
*
* or "continue"
*/
bool IfContinue(int state, const std::string& name);
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** \name Preserving execution status
*
* A "state" is a number that determines how much of CBotInstr::Execute() has been already executed.
* When CBotInstr::Execute() is called, it continues execution from the point it finished at.
* See various CBotInstr::Execute() implementations for details.
*
* Each state change causes one tick on the execution timer
*/
//@{
/**
* \brief Set execution state
* \param n New state
* \param lim Required amount of "ticks" on the timer required to allow to continue execution. By default allows a little overflow (up to 10 ticks)
* \return false if timer requests interruption (timer <= limit)
*/
bool SetState(int n, int lim = -10);
/**
* \brief Return current execution state
*
* Used when resuming execution
*
* \return Execution state set before interruption by SetState() and IncState()
*/
int GetState() { return m_state; }
/**
* \brief Increase the execution state by one
* \param lim Required amount of "ticks" on the timer required to allow to continue execution. By default allows a little overflow (up to 10 ticks)
* \return false if timer requests interruption (timer <= limit)
*/
bool IncState(int lim = -10);
/**
* \brief Check if we are in step by step execution mode
* \return true if step by step, false otherwise
*/
bool IfStep();
/**
* \brief Resumes execution of interrupted external call
* \return true if external call finished, false if interrupted again
*/
bool Execute();
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \name Result variable
//@{
/**
* \brief Set the result variable
* \todo CBotStack takes over the ownership - use std::unique_ptr here
* \param var Result variable to set
*/
void SetVar(CBotVar* var);
/**
* \brief Set the result variable to copy of given variable
* \param var Variable to copy as result
*/
void SetCopyVar(CBotVar* var);
/**
* \brief Return result variable
* \return Variable set with SetVar() or SetCopyVar()
*/
CBotVar* GetVar();
/**
* \todo Document
*
* Copies the result value from m_data->retvar (m_var at a moment of SetBreak(3)) to this stack result
*/
bool GetRetVar(bool bRet);
/**
* \brief Return the result variable as int
* \deprecated Please use GetVar()->GetValInt() instead
* \todo Remove
* \return GetVar()->GetValInt(), or 0 if GetVar() == nullptr
*/
long GetVal();
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* \brief Set program this stack level is in. Additionally marks this block as function block.
* Note: for public functions different stack levels might be in different programs
* \todo Refactor this two-in-one thing
* \param p CBotProgram we are currently in
*/
void SetProgram(CBotProgram* p);
/**
* \brief Get program we are currently in
* \param bFirst if true, get the main CBotProgram instance (the one that has the main function)
*/
CBotProgram* GetProgram(bool bFirst = false);
/**
* \brief Set user pointer for external calls
*
* Execution calls only - see CBotExternalCallList::SetUserPtr() for compilation calls
*
* \param user User pointer to set
*/
void SetUserPtr(void* user);
/**
* \brief Get user pointer for external calls
* \returns User pointer for external execution calls
* \see SetUserPtr()
*/
void* GetUserPtr();
/**
* \brief Get the block type this stack represents - instruction, code block or function
* \see BlockVisibilityType enum
*/
BlockVisibilityType GetBlock();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \name Function calls
//@{
/**
* \brief Execute a function call, either external or user-defined
* \param[in, out] nIdent Unique function identifier, if not found will be updated
* \param token Function name token
* \param ppVar Array of function arguments
* \param rettype Expected return type
*/
bool ExecuteCall(long& nIdent, CBotToken* token, CBotVar** ppVar, const CBotTypResult& rettype);
/**
* \brief Restore a function call after the program state has been restored from a file
* \param[in, out] nIdent Unique function identifier, if not found will be updated
* \param token Function name token
* \param ppVar Array of function arguments
*/
void RestoreCall(long& nIdent, CBotToken* token, CBotVar** ppVar);
//@}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//! \name Write to file
//@{
bool SaveState(std::ostream &ostr);
bool RestoreState(std::istream &istr, CBotStack* &pStack);
//@}
/**
* \brief Set the maximum number of "timer ticks" (parts of instructions) to execute
*
* This setting gets applied on next call to Reset()
*
* \todo Full documentation of the timer
*/
void SetTimer(int n);
/**
* \brief Get the current configured maximum number of "timer ticks" (parts of instructions) to execute
*/
int GetTimer();
/**
* \brief Get current position in the program
* \param[out] functionName Current function name, nullptr if not found
* \param[out] start Start position of currently executed token
* \param[out] end End position of currently executed token
*/
void GetRunPos(std::string& functionName, int& start, int& end);
/**
* \brief Get local variables at the given stack level
* \param[out] functionName Name of instruction being executed at this level
* \param level 0 for current level, -1, -2, -3 etc. for next levels
*/
CBotVar* GetStackVars(std::string& functionName, int level);
bool IsCallFinished();
private:
CBotStack* m_next;
CBotStack* m_next2;
CBotStack* m_prev;
int m_state;
int m_step;
struct Data;
CBotStack::Data* m_data;
CBotVar* m_var; // result of the operations
CBotVar* m_listVar; // variables declared at this level
BlockVisibilityType m_block; // is part of a block (variables are local to this block)
bool m_bOver; // stack limits?
//! CBotProgram instance the execution is in in this stack level
CBotProgram* m_prog;
//! The corresponding instruction
CBotInstr* m_instr;
//! If this stack level holds a function call
IsFunction m_func;
//! Extern call on this level (only if m_func == IsFunction::EXTERNAL_CALL)
CBotExternalCall* m_call;
bool m_callFinished;
};
} // namespace CBot