colobot/src/graphics/opengl
Tomasz Kapuściński ebca89d920 Removed texture coordinate generation
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
..
shaders Renamed and moved GL33 shader files to separate directory 2016-03-14 21:44:25 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl21device.cpp Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
gl21device.h Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
gl33device.cpp Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
gl33device.h Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
gldevice.cpp Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
gldevice.h Removed texture coordinate generation 2016-05-11 13:47:08 +02:00
glframebuffer.cpp Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
glframebuffer.h Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
glutil.cpp Fix occured/occurred spelling error 2016-03-30 13:40:26 +02:00
glutil.h Some colobot-lint fixes 2016-03-19 12:33:54 +13:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */