199 lines
6.3 KiB
C++
199 lines
6.3 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "common/pathman.h"
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#include "app/app.h"
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#include "app/system.h"
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#include "common/config.h"
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#include "common/logger.h"
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#include "common/resources/resourcemanager.h"
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#include "object/robotmain.h"
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#include "object/level/parser.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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#ifdef PLATFORM_WINDOWS
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#include "app/system_windows.h"
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#endif
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template<> CPathManager* CSingleton<CPathManager>::m_instance = nullptr;
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CPathManager::CPathManager()
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{
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#ifdef PORTABLE
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m_dataPath = "./data";
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m_langPath = "./lang";
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m_savePath = "./saves";
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#else
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m_dataPath = GetSystemUtils()->GetDataPath();
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m_langPath = GetSystemUtils()->GetLangPath();
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#ifdef DEV_BUILD
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m_savePath = "./saves";
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#else
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m_savePath = GetSystemUtils()->GetSaveDir();
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#endif
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#endif
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}
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CPathManager::~CPathManager()
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{
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}
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void CPathManager::SetDataPath(std::string dataPath)
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{
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m_dataPath = dataPath;
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}
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void CPathManager::SetLangPath(std::string langPath)
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{
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m_langPath = langPath;
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}
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void CPathManager::SetSavePath(std::string savePath)
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{
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m_savePath = savePath;
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}
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void CPathManager::AddMod(std::string modPath)
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{
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GetLogger()->Info("Loading mod: '%s'\n", modPath.c_str());
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CResourceManager::AddLocation(modPath, true);
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}
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const std::string& CPathManager::GetDataPath()
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{
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return m_dataPath;
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}
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const std::string& CPathManager::GetLangPath()
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{
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return m_langPath;
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}
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const std::string& CPathManager::GetSavePath()
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{
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return m_savePath;
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}
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std::string CPathManager::VerifyPaths()
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{
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#if PLATFORM_WINDOWS
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boost::filesystem::path dataPath(CSystemUtilsWindows::UTF8_Decode(m_dataPath));
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#else
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boost::filesystem::path dataPath(m_dataPath);
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#endif
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if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) )
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{
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GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str());
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return std::string("Could not read from data directory:\n") +
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std::string("'") + m_dataPath + std::string("'\n") +
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std::string("Please check your installation, or supply a valid data directory by -datadir option.");
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}
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#if PLATFORM_WINDOWS
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boost::filesystem::path langPath(CSystemUtilsWindows::UTF8_Decode(m_langPath));
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#else
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boost::filesystem::path langPath(m_langPath);
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#endif
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if (! (boost::filesystem::exists(langPath) && boost::filesystem::is_directory(langPath)) )
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{
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GetLogger()->Warn("Language path '%s' is invalid, assuming translation files not installed\n", m_langPath.c_str());
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}
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#if PLATFORM_WINDOWS
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boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath));
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boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath+"/mods"));
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#else
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boost::filesystem::create_directories(m_savePath);
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boost::filesystem::create_directories(m_savePath+"/mods");
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#endif
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return "";
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}
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void CPathManager::InitPaths()
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{
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LoadModsFromDir(m_dataPath+"/mods");
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LoadModsFromDir(m_savePath+"/mods");
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GetLogger()->Info("Data path: %s\n", m_dataPath.c_str());
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GetLogger()->Info("Save path: %s\n", m_savePath.c_str());
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CResourceManager::AddLocation(m_dataPath, false);
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CResourceManager::SetSaveLocation(m_savePath);
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CResourceManager::AddLocation(m_savePath, true);
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}
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void CPathManager::LoadModsFromDir(const std::string &dir)
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{
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try {
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#if PLATFORM_WINDOWS
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boost::filesystem::directory_iterator iterator(CSystemUtilsWindows::UTF8_Decode(dir));
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#else
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boost::filesystem::directory_iterator iterator(dir);
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#endif
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for(; iterator != boost::filesystem::directory_iterator(); ++iterator)
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{
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#if PLATFORM_WINDOWS
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AddMod(CSystemUtilsWindows::UTF8_Encode(iterator->path().wstring()));
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#else
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AddMod(iterator->path().string());
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#endif
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}
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}
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catch(std::exception &e)
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{
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GetLogger()->Warn("Unable to load mods from directory '%s': %s\n", dir.c_str(), e.what());
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}
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}
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std::string CPathManager::InjectLevelDir(std::string path, const std::string& defaultDir)
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{
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std::string newPath = path;
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std::string lvlDir = CLevelParser::BuildScenePath(CRobotMain::GetInstancePointer()->GetLevelCategory(), CRobotMain::GetInstancePointer()->GetLevelRank()/100, CRobotMain::GetInstancePointer()->GetLevelRank()%100, false);
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boost::replace_all(newPath, "%lvl%", lvlDir);
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std::string chapDir = CLevelParser::BuildScenePath(CRobotMain::GetInstancePointer()->GetLevelCategory(), CRobotMain::GetInstancePointer()->GetLevelRank()/100, 0, false);
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boost::replace_all(newPath, "%chap%", chapDir);
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std::string catDir = CLevelParser::BuildCategoryPath(CRobotMain::GetInstancePointer()->GetLevelCategory());
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boost::replace_all(newPath, "%cat%", catDir);
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if(newPath == path && !path.empty())
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{
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newPath = defaultDir + (!defaultDir.empty() ? "/" : "") + newPath;
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}
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std::string langPath = newPath;
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std::string langStr(1, CApplication::GetInstancePointer()->GetLanguageChar());
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boost::replace_all(langPath, "%lng%", langStr);
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if(CResourceManager::Exists(langPath))
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return langPath;
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// Fallback to English if file doesn't exist
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boost::replace_all(newPath, "%lng%", "E");
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if(CResourceManager::Exists(newPath))
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return newPath;
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return langPath; // Return current language file if none of the files exist
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}
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