115 lines
2.7 KiB
C++
115 lines
2.7 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "graphics/model/model.h"
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#include "common/logger.h"
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namespace Gfx {
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int CModel::GetMeshCount() const
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{
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return m_meshes.size();
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}
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CModelMesh* CModel::GetMesh(const std::string& name)
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{
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auto it = m_meshes.find(name);
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if (it == m_meshes.end())
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{
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GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str());
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return nullptr;
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}
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return &(it->second);
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}
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const CModelMesh* CModel::GetMesh(const std::string& name) const
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{
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auto it = m_meshes.find(name);
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if (it == m_meshes.end())
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{
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GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str());
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return nullptr;
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}
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return &(it->second);
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}
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void CModel::AddMesh(const std::string& name, CModelMesh&& mesh)
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{
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m_meshes[name] = mesh;
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}
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std::vector<std::string> CModel::GetMeshNames() const
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{
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std::vector<std::string> meshNames;
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for (const auto& v : m_meshes)
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meshNames.push_back(v.first);
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return meshNames;
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}
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const ModelShadowSpot& CModel::GetShadowSpot() const
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{
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return *m_shadowSpot;
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}
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void CModel::SetShadowSpot(const ModelShadowSpot& shadowSpot)
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{
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m_shadowSpot = shadowSpot;
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}
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bool CModel::HasShadowSpot() const
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{
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return m_shadowSpot.is_initialized();
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}
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const std::vector<ModelCrashSphere>& CModel::GetCrashSpheres() const
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{
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return m_crashSpheres;
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}
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void CModel::AddCrashSphere(const ModelCrashSphere& crashSphere)
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{
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m_crashSpheres.push_back(crashSphere);
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}
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int CModel::GetCrashSphereCount() const
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{
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return m_crashSpheres.size();
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}
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const Math::Sphere& CModel::GetCameraCollisionSphere() const
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{
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return *m_cameraCollisionSphere;
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}
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void CModel::SetCameraCollisionSphere(const Math::Sphere& sphere)
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{
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m_cameraCollisionSphere = sphere;
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}
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bool CModel::HasCameraCollisionSphere() const
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{
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return m_cameraCollisionSphere.is_initialized();
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}
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} // namespace Gfx
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