colobot/src/graphics/model/model.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "graphics/model/model.h"
#include "common/logger.h"
namespace Gfx {
int CModel::GetMeshCount() const
{
return m_meshes.size();
}
CModelMesh* CModel::GetMesh(const std::string& name)
{
auto it = m_meshes.find(name);
if (it == m_meshes.end())
{
GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str());
return nullptr;
}
return &(it->second);
}
const CModelMesh* CModel::GetMesh(const std::string& name) const
{
auto it = m_meshes.find(name);
if (it == m_meshes.end())
{
GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str());
return nullptr;
}
return &(it->second);
}
void CModel::AddMesh(const std::string& name, CModelMesh&& mesh)
{
m_meshes[name] = mesh;
}
std::vector<std::string> CModel::GetMeshNames() const
{
std::vector<std::string> meshNames;
for (const auto& v : m_meshes)
meshNames.push_back(v.first);
return meshNames;
}
const ModelShadowSpot& CModel::GetShadowSpot() const
{
return *m_shadowSpot;
}
void CModel::SetShadowSpot(const ModelShadowSpot& shadowSpot)
{
m_shadowSpot = shadowSpot;
}
bool CModel::HasShadowSpot() const
{
return m_shadowSpot.is_initialized();
}
const std::vector<ModelCrashSphere>& CModel::GetCrashSpheres() const
{
return m_crashSpheres;
}
void CModel::AddCrashSphere(const ModelCrashSphere& crashSphere)
{
m_crashSpheres.push_back(crashSphere);
}
int CModel::GetCrashSphereCount() const
{
return m_crashSpheres.size();
}
const Math::Sphere& CModel::GetCameraCollisionSphere() const
{
return *m_cameraCollisionSphere;
}
void CModel::SetCameraCollisionSphere(const Math::Sphere& sphere)
{
m_cameraCollisionSphere = sphere;
}
bool CModel::HasCameraCollisionSphere() const
{
return m_cameraCollisionSphere.is_initialized();
}
} // namespace Gfx