colobot/src/CBot/CBotInstr/CBotInstr.h

321 lines
8.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "CBot/CBotToken.h"
#include "CBot/CBotCStack.h"
#include <vector>
namespace CBot
{
class CBotDebug;
/**
* \brief Class for one CBot instruction
*
* For example, for program:
* \code
* int x[]; x[1] = 4;
* int y[x[1]][10], z;
* \endcode
* the following structure is generated:
* \dot
* # Generated using the CBot_compile_graph tool
* # and slightly modified
* digraph {
* start [label=<START> shape=box3d color=cyan]
* instr00000000015304D0 [label=<<b>CBotInstrArray</b><br/>int[]>]
* instr0000000001530870 [label=<<b>CBotExpression</b>>]
* instr0000000001530920 [label=<<b>CBotLeftExpr</b><br/>x>]
* instr00000000015309D0 [label=<<b>CBotIndexExpr</b>>]
* instr0000000001530DC0 [label=<<b>CBotExprLitNum</b><br/>(int) 1>]
* instr00000000015309D0 -> instr0000000001530DC0 [label="m_expr" weight=5]
* instr0000000001530920 -> instr00000000015309D0 [label="m_next3" weight=5]
* instr0000000001530870 -> instr0000000001530920 [label="m_leftop" weight=5]
* instr0000000001530E80 [label=<<b>CBotInstrArray</b><br/>int[][]>]
* instr00000000015315F0 [label=<<b>CBotDefInt</b>>]
* instr0000000001531C20 [label=<<b>CBotLeftExprVar</b><br/>z>]
* instr00000000015315F0 -> instr0000000001531C20 [label="m_var" weight=5]
* instr0000000001530E80 -> instr00000000015315F0 [label="m_next2b" weight=5]
* { rank=same; instr0000000001530E80; instr00000000015315F0; }
* instr0000000001530B50 [label=<<b>CBotExprVar</b><br/>x>]
* instr0000000001531700 [label=<<b>CBotIndexExpr</b>>]
* instr0000000001531B60 [label=<<b>CBotExprLitNum</b><br/>(int) 1>]
* instr0000000001531700 -> instr0000000001531B60 [label="m_expr" weight=5]
* instr0000000001530B50 -> instr0000000001531700 [label="m_next3" weight=5]
* instr0000000001531A00 [label=<<b>CBotExprLitNum</b><br/>(int) 10>]
* instr0000000001530B50 -> instr0000000001531A00 [label="m_next3b" weight=5]
* instr0000000001530E80 -> instr0000000001530B50 [label="m_next3b" weight=5]
* instr0000000001530A80 [label=<<b>CBotLeftExprVar</b><br/>y>]
* instr0000000001530E80 -> instr0000000001530A80 [label="m_var" weight=5]
* instr0000000001530870 -> instr0000000001530E80 [label="m_next" weight=1]
* { rank=same; instr0000000001530870; instr0000000001530E80; }
* instr0000000001530C80 [label=<<b>CBotExprLitNum</b><br/>(int) 4>]
* instr0000000001530870 -> instr0000000001530C80 [label="m_rightop" weight=5]
* instr00000000015304D0 -> instr0000000001530870 [label="m_next" weight=1]
* { rank=same; instr00000000015304D0; instr0000000001530870; }
* instr0000000001530670 [label=<<b>CBotEmpty</b>>]
* instr00000000015304D0 -> instr0000000001530670 [label="m_next3b" weight=5]
* instr00000000015305A0 [label=<<b>CBotLeftExprVar</b><br/>x>]
* instr00000000015304D0 -> instr00000000015305A0 [label="m_var" weight=5]
* { rank=same; start; instr00000000015304D0; }
* start -> instr00000000015304D0
* }
* \enddot
*
* \todo More documentation
*/
class CBotInstr
{
public:
/**
* \brief Constructor
*/
CBotInstr();
/**
* \brief Destructor
*/
virtual ~CBotInstr();
/**
* \brief Compile an instruction.
*
* Supported instructions are:
* * while
* * do
* * try
* * throw
* * if
* * for
* * switch
* * break
* * continue
* * return
* * int
* * float
* * boolean
* * string
* * declaration of an instance of a class
* * arithmetic expression (with or without assigment)
* \param[in, out] p Token to start at, updated to point at the next token
* \param pStack Compilation stack
* \return Compiled instruction
*/
static CBotInstr* Compile(CBotToken* &p, CBotCStack* pStack);
/**
* \brief CompileArray
* \param p
* \param pStack
* \param type
* \param first
* \return
*/
static CBotInstr* CompileArray(CBotToken* &p,
CBotCStack* pStack,
CBotTypResult type,
bool first = true);
/**
* \brief Execute
* \param pj
* \return
*/
virtual bool Execute(CBotStack* &pj);
/**
* \brief Execute
* \param pj
* \param pVar
* \return
*/
virtual bool Execute(CBotStack* &pj,
CBotVar* pVar);
/**
* \brief RestoreState
* \param pj
* \param bMain
*/
virtual void RestoreState(CBotStack* &pj,
bool bMain);
/**
* \brief ExecuteVar
* \param pVar
* \param pile
* \return
*/
virtual bool ExecuteVar(CBotVar* &pVar,
CBotCStack* &pile);
/**
* \brief ExecuteVar
* \param pVar
* \param pile
* \param prevToken
* \param bStep
* \param bExtend
* \return
*/
virtual bool ExecuteVar(CBotVar* &pVar,
CBotStack* &pile,
CBotToken* prevToken,
bool bStep,
bool bExtend);
/**
* \brief RestoreStateVar
* \param pile
* \param bMain
*/
virtual void RestoreStateVar(CBotStack* &pile,
bool bMain);
/**
* \brief SetToken Set the token corresponding to the instruction.
* \param p
*/
void SetToken(CBotToken* p);
/**
* \brief GetTokenType Return the type of the token assicated with the
* instruction.
* \return
*/
int GetTokenType();
/**
* \brief GetToken Return associated token.
* \return
*/
CBotToken* GetToken();
/**
* \brief AddNext Adds the statement following the other.
* \param n
*/
void AddNext(CBotInstr* n);
/**
* \brief GetNext Returns next statement.
* \return
*/
CBotInstr* GetNext();
/**
* \brief AddNext3
* \param n
*/
void AddNext3(CBotInstr* n);
/**
* \brief GetNext3
* \return
*/
CBotInstr* GetNext3();
/**
* \brief AddNext3b
* \param n
*/
void AddNext3b(CBotInstr* n);
/**
* \brief GetNext3b
* \return
*/
CBotInstr* GetNext3b();
/**
* \brief IncLvl Adds a level with a label.
* \param label
*/
static void IncLvl(std::string& label);
/**
* \brief IncLvl Adds a level (switch statement).
*/
static void IncLvl();
/**
* \brief DecLvl Free a level.
*/
static void DecLvl();
/**
* \brief ChkLvl Control validity of break and continue.
* \param label
* \param type
* \return
*/
static bool ChkLvl(const std::string& label, int type);
/**
* \brief Check a list of instructions for a return statement.
* \return true if a return statement was found.
*/
virtual bool HasReturn();
protected:
friend class CBotDebug;
/**
* \brief Returns the name of this class
* \see CBotDebug
*/
virtual const std::string GetDebugName() = 0;
/**
* \brief Returns additional data associated with this instruction for debugging purposes
* \see CBotDebug
*/
virtual std::string GetDebugData() { return ""; }
/**
* Returns a map of all instructions connected with this one
* \see CBotDebug
*/
virtual std::map<std::string, CBotInstr*> GetDebugLinks();
protected:
//! Keeps the token.
CBotToken m_token;
//! Linked command.
CBotInstr* m_next;
//! Second list definition chain.
CBotInstr* m_next2b;
//! Third list for indices and fields.
CBotInstr* m_next3;
//! Necessary for reporting tables.
CBotInstr* m_next3b;
//! Counter of nested loops, to determine the break and continue valid.
static int m_LoopLvl;
friend class CBotDefClass;
friend class CBotDefInt;
friend class CBotListArray;
private:
//! List of labels used.
static std::vector<std::string> m_labelLvl;
};
} // namespace CBot