colobot/src/app/signal_handlers.cpp

183 lines
6.4 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/signal_handlers.h"
#include "app/system.h"
#include "common/stringutils.h"
#include "common/version.h"
#include "common/resources/resourcemanager.h"
#include "level/robotmain.h"
#include <csignal>
#include <sstream>
#include <iostream>
CSystemUtils* CSignalHandlers::m_systemUtils = nullptr;
void CSignalHandlers::Init(CSystemUtils* systemUtils)
{
m_systemUtils = systemUtils;
signal(SIGSEGV, SignalHandler);
signal(SIGABRT, SignalHandler);
signal(SIGFPE, SignalHandler);
signal(SIGILL, SignalHandler);
std::set_terminate(UnhandledExceptionHandler);
}
void CSignalHandlers::SignalHandler(int sig)
{
std::string signalStr = StrUtils::ToString(signal);
switch(sig)
{
case SIGSEGV: signalStr = "SIGSEGV, segmentation fault"; break;
case SIGABRT: signalStr = "SIGABRT, abort"; break;
case SIGFPE: signalStr = "SIGFPE, arithmetic exception"; break;
case SIGILL: signalStr = "SIGILL, illegal instruction"; break;
}
ReportError(signalStr);
}
#if HAVE_DEMANGLE
// For gcc and clang
#include <cstdlib>
#include <memory>
#include <cxxabi.h>
std::string demangle(const char* name)
{
int status;
std::unique_ptr<char[], void(*)(void*)> result {
abi::__cxa_demangle(name, nullptr, nullptr, &status),
std::free
};
return (result != nullptr && status == 0) ? result.get() : name;
}
#else
// For MSVC and others
// In MSVC typeinfo(e).name() should be already demangled
std::string demangle(const char* name)
{
return name;
}
#endif
void CSignalHandlers::UnhandledExceptionHandler()
{
std::exception_ptr exptr = std::current_exception();
if (!exptr)
{
std::stringstream ss;
ss << "std::terminate called without an exception";
#ifdef HAS_MSVC_EXCEPTION_BUG
ss << " [this is a known bug in MSVC]";
// see https://connect.microsoft.com/VisualStudio/feedback/details/988432/std-current-exception-returns-null-when-called-from-terminate-handler
#endif
ReportError(ss.str());
return;
}
try
{
std::rethrow_exception(exptr);
}
catch (const std::exception& e)
{
std::stringstream ss;
ss << "Type: " << demangle(typeid(e).name()) << std::endl;
ss << "Message: " << e.what();
ReportError(ss.str());
}
catch (...)
{
ReportError("Unknown unhandled exception (not inherited from std::exception)");
}
}
void CSignalHandlers::ReportError(const std::string& errorMessage)
{
static bool triedSaving = false;
if (SDL_WasInit(SDL_INIT_VIDEO))
{
// Close the SDL window on crash, because otherwise the error doesn't show on in fullscreen mode and the game appears to freeze
SDL_Quit();
}
std::stringstream msg;
msg << "Unhandled exception occured!" << std::endl;
msg << "==============================" << std::endl;
msg << errorMessage << std::endl;
msg << "==============================" << std::endl;
msg << std::endl;
msg << "This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues" << std::endl;
msg << "including information on what you were doing before this happened and all the information below." << std::endl;
msg << "==============================" << std::endl;
#if BUILD_NUMBER == 0
// COLOBOT_VERSION_DISPLAY doesn't update if you don't run CMake after "git pull"
msg << "You seem to be running a custom compilation of version " << COLOBOT_VERSION_DISPLAY << ", but please verify that." << std::endl;
#else
msg << "You are running version " << COLOBOT_VERSION_DISPLAY << " from CI build #" << BUILD_NUMBER << std::endl;
#endif
msg << std::endl;
bool canSave = false;
CRobotMain* robotMain = nullptr;
if (!CRobotMain::IsCreated())
{
msg << "CRobotMain instance does not seem to exist" << std::endl;
}
else
{
robotMain = CRobotMain::GetInstancePointer();
msg << "The game was in phase " << PhaseToString(robotMain->GetPhase()) << " (ID=" << robotMain->GetPhase() << ")" << std::endl;
msg << "Last started level was: category=" << GetLevelCategoryDir(robotMain->GetLevelCategory()) << " chap=" << robotMain->GetLevelChap() << " rank=" << robotMain->GetLevelRank() << std::endl;
canSave = (robotMain->GetPhase() == PHASE_SIMUL || IsInSimulationConfigPhase(robotMain->GetPhase())) && !robotMain->IsLoading();
}
msg << "==============================" << std::endl;
msg << std::endl;
msg << "Sorry for inconvenience!";
std::cerr << std::endl << msg.str() << std::endl;
m_systemUtils->SystemDialog(SDT_ERROR, "Unhandled exception occured!", msg.str());
if (canSave && !triedSaving)
{
msg.str("");
msg << "You can try saving the game at the moment of a crash. Keep in mind, the game engine is in" << std::endl;
msg << "an unstable state so the saved game may be corrupted or even cause another crash." << std::endl;
msg << std::endl;
msg << "Do you want to try saving now?";
SystemDialogResult result = m_systemUtils->SystemDialog(SDT_YES_NO, "Try to save?", msg.str());
if (result == SDR_YES)
{
triedSaving = true;
CResourceManager::CreateDirectory("crashsave");
robotMain->IOWriteScene("crashsave/data.sav", "crashsave/cbot.run", "crashsave/screen.png", "Backup at the moment of a crash", true);
m_systemUtils->SystemDialog(SDT_INFO, "Try to save?", "Saving finished.\nPlease restart the game now");
}
}
exit(1);
}