82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/object_factory.h
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* \brief CObjectFactory - factory for game objects
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*/
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#pragma once
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#include "math/vector.h"
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#include "object/object_type.h"
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#include <memory>
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namespace Gfx
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{
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class CEngine;
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class COldModelManager;
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class CModelManager;
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class CParticle;
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class CTerrain;
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} // namespace Gfx
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class CObject;
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class COldObject;
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struct ObjectCreateParams;
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using CObjectUPtr = std::unique_ptr<CObject>;
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class CObjectFactory
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{
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public:
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CObjectFactory(Gfx::CEngine* engine,
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Gfx::CTerrain* terrain,
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Gfx::COldModelManager* oldModelManager,
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Gfx::CModelManager* modelManager,
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Gfx::CParticle* particle);
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CObjectUPtr CreateObject(const ObjectCreateParams& params);
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private:
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CObjectUPtr CreateBuilding(const ObjectCreateParams& params);
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CObjectUPtr CreateResource(const ObjectCreateParams& params);
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CObjectUPtr CreateVehicle(const ObjectCreateParams& params);
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CObjectUPtr CreateInsect(const ObjectCreateParams& params);
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CObjectUPtr CreateFlag(const ObjectCreateParams& params);
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CObjectUPtr CreateBarrier(const ObjectCreateParams& params);
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CObjectUPtr CreatePlant(const ObjectCreateParams& params);
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CObjectUPtr CreateMushroom(const ObjectCreateParams& params);
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CObjectUPtr CreateQuartz(const ObjectCreateParams& params);
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CObjectUPtr CreateRoot(const ObjectCreateParams& params);
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CObjectUPtr CreateHome(const ObjectCreateParams& params);
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CObjectUPtr CreateRuin(const ObjectCreateParams& params);
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CObjectUPtr CreateApollo(const ObjectCreateParams& params);
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void AddObjectAuto(COldObject* obj);
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private:
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Gfx::CEngine* m_engine;
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Gfx::CTerrain* m_terrain;
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Gfx::COldModelManager* m_oldModelManager;
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Gfx::CModelManager* m_modelManager;
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Gfx::CParticle* m_particle;
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};
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