colobot/src/ui/displayinfo.h

102 lines
2.6 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// displayinfo.h
#pragma once
#include <string>
#include "common/event.h"
#include "graphics/engine/camera.h"
#include "app/pausemanager.h"
class CRobotMain;
class CObject;
class CEventQueue;
struct Event;
namespace Gfx {
class CEngine;
class CParticle;
class CLightManager;
}
namespace Ui {
class CInterface;
class CDisplayInfo
{
public:
CDisplayInfo();
~CDisplayInfo();
bool EventProcess(const Event &event);
void StartDisplayInfo(std::string filename, int index, bool bSoluce);
void StopDisplayInfo();
void SetPosition(int pos);
int GetPosition();
protected:
bool EventFrame(const Event &event);
void HyperUpdate();
void AdjustDisplayInfo(Math::Point wpos, Math::Point wdim);
void ChangeIndexButton(int index);
void UpdateIndexButton();
void UpdateCopyButton();
void ViewDisplayInfo();
CObject* SearchToto();
void CreateObjectsFile();
protected:
Gfx::CEngine* m_engine;
CEventQueue* m_event;
CRobotMain* m_main;
Gfx::CCamera* m_camera;
CInterface* m_interface;
Gfx::CParticle* m_particle;
Gfx::CLightManager* m_light;
CPauseManager* m_pause;
bool m_bInfoMaximized;
bool m_bInfoMinimized;
int m_index;
Gfx::CameraType m_infoCamera;
Math::Point m_infoNormalPos;
Math::Point m_infoNormalDim;
Math::Point m_infoActualPos;
Math::Point m_infoActualDim;
Math::Point m_infoFinalPos;
Math::Point m_infoFinalDim;
int m_lightSuppl;
bool m_bEditLock;
PauseType m_bInitPause;
bool m_bSoluce;
CObject* m_toto;
};
} // namespace Ui