colobot/src/sound/oalsound/channel.cpp

450 lines
7.5 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "sound/oalsound/channel.h"
Channel::Channel()
{
alGenSources(1, &m_source);
if (alCheck())
{
GetLogger()->Debug("Failed to create sound source. Code: %d\n", alGetCode());
m_ready = false;
}
else
{
m_ready = true;
}
m_priority = 0;
m_buffer = nullptr;
m_loop = false;
m_mute = false;
m_initFrequency = 0.0f;
m_startAmplitude = 0.0f;
m_startFrequency = 0.0f;
m_changeFrequency = 0.0f;
m_volume = 0.0f;
m_id = 0;
}
Channel::~Channel()
{
if (m_ready)
{
alSourceStop(m_source);
alSourcei(m_source, AL_BUFFER, 0);
alDeleteSources(1, &m_source);
if (alCheck())
GetLogger()->Debug("Failed to delete sound source. Code: %d\n", alGetCode());
}
}
bool Channel::Play()
{
if (!m_ready || m_buffer == nullptr)
{
return false;
}
alSourcei(m_source, AL_LOOPING, static_cast<ALint>(m_loop));
alSourcei(m_source, AL_REFERENCE_DISTANCE, 10.0f);
alSourcei(m_source, AL_MAX_DISTANCE, 110.0f);
alSourcePlay(m_source);
if (alCheck())
{
GetLogger()->Debug("Could not play audio sound source. Code: %d\n", alGetCode());
}
return true;
}
bool Channel::Pause()
{
if(!m_ready || !IsPlaying())
{
return false;
}
alSourcePause(m_source);
if (alCheck())
{
GetLogger()->Debug("Could not pause audio sound source. Code: %d\n", alGetCode());
}
return true;
}
bool Channel::SetPosition(const Math::Vector &pos)
{
if (!m_ready || m_buffer == nullptr)
{
return false;
}
alSource3f(m_source, AL_POSITION, pos.x, pos.y, pos.z);
if (alCheck())
{
GetLogger()->Debug("Could not set sound position. Code: %d\n", alGetCode());
return false;
}
return true;
}
bool Channel::SetFrequency(float freq)
{
if (!m_ready || m_buffer == nullptr)
{
return false;
}
alSourcef(m_source, AL_PITCH, freq);
if (alCheck())
{
GetLogger()->Debug("Could not set sound pitch to '%f'. Code: %d\n", freq, alGetCode());
return false;
}
return true;
}
float Channel::GetFrequency()
{
ALfloat freq;
if (!m_ready || m_buffer == nullptr)
{
return 0;
}
alGetSourcef(m_source, AL_PITCH, &freq);
if (alCheck())
{
GetLogger()->Debug("Could not get sound pitch. Code: %d\n", alGetCode());
return 0;
}
return freq;
}
bool Channel::SetVolume(float vol)
{
if (!m_ready || vol < 0 || m_buffer == nullptr)
{
return false;
}
alSourcef(m_source, AL_GAIN, vol);
if (alCheck())
{
GetLogger()->Debug("Could not set sound volume to '%f'. Code: %d\n", vol, alGetCode());
return false;
}
return true;
}
float Channel::GetVolume()
{
ALfloat vol;
if (!m_ready || m_buffer == nullptr)
{
return 0;
}
alGetSourcef(m_source, AL_GAIN, &vol);
if (alCheck())
{
GetLogger()->Debug("Could not get sound volume. Code: %d\n", alGetCode());
return 0;
}
return vol;
}
void Channel::SetVolumeAtrib(float volume)
{
m_volume = volume;
}
float Channel::GetVolumeAtrib()
{
return m_volume;
}
int Channel::GetPriority()
{
return m_priority;
}
void Channel::SetPriority(int pri)
{
m_priority = pri;
}
void Channel::SetStartAmplitude(float gain)
{
m_startAmplitude = gain;
}
void Channel::SetStartFrequency(float freq)
{
m_startFrequency = freq;
}
void Channel::SetChangeFrequency(float freq)
{
m_changeFrequency = freq;
}
float Channel::GetStartAmplitude()
{
return m_startAmplitude;
}
float Channel::GetStartFrequency()
{
return m_startFrequency;
}
float Channel::GetChangeFrequency()
{
return m_changeFrequency;
}
float Channel::GetInitFrequency()
{
return m_initFrequency;
}
void Channel::AddOper(SoundOper oper)
{
m_oper.push_back(oper);
}
void Channel::ResetOper()
{
m_oper.clear();
}
Sound Channel::GetSoundType()
{
if (!m_ready || m_buffer == nullptr)
{
return SOUND_NONE;
}
return m_buffer->GetSoundType();
}
bool Channel::SetBuffer(Buffer *buffer)
{
if (!m_ready)
return false;
Stop();
m_buffer = buffer;
if (buffer == nullptr)
{
alSourcei(m_source, AL_BUFFER, 0);
return true;
}
alSourcei(m_source, AL_BUFFER, buffer->GetBuffer());
if (alCheck())
{
GetLogger()->Warn("Could not set sound buffer. Code: %d\n", alGetCode());
return false;
}
m_initFrequency = GetFrequency();
return true;
}
bool Channel::FreeBuffer()
{
if (!m_ready || !m_buffer)
{
return false;
}
alSourceStop(m_source);
alSourcei(m_source, AL_BUFFER, 0);
delete m_buffer;
m_buffer = nullptr;
return true;
}
bool Channel::IsPlaying()
{
ALint status;
if (!m_ready || m_buffer == nullptr)
{
return false;
}
alGetSourcei(m_source, AL_SOURCE_STATE, &status);
if (alCheck())
{
GetLogger()->Warn("Could not get sound status. Code: %d\n", alGetCode());
return false;
}
return status == AL_PLAYING;
}
bool Channel::IsReady()
{
return m_ready;
}
bool Channel::IsLoaded()
{
return m_buffer != nullptr;
}
bool Channel::Stop()
{
if (!m_ready || m_buffer == nullptr)
{
return false;
}
alSourceStop(m_source);
if (alCheck())
{
GetLogger()->Warn("Could not stop sound. Code: %d\n", alGetCode());
return false;
}
return true;
}
float Channel::GetCurrentTime()
{
if (!m_ready || m_buffer == nullptr)
{
return 0.0f;
}
ALfloat current;
alGetSourcef(m_source, AL_SEC_OFFSET, &current);
if (alCheck())
{
GetLogger()->Warn("Could not get source current play time. Code: %d\n", alGetCode());
return 0.0f;
}
return current;
}
void Channel::SetCurrentTime(float current)
{
if (!m_ready || m_buffer == nullptr)
{
return;
}
alSourcef(m_source, AL_SEC_OFFSET, current);
if (alCheck())
{
GetLogger()->Warn("Could not get source current play time. Code: %d\n", alGetCode());
}
}
float Channel::GetDuration()
{
if (!m_ready || m_buffer == nullptr)
{
return 0.0f;
}
return m_buffer->GetDuration();
}
bool Channel::HasEnvelope()
{
return m_oper.size() > 0;
}
SoundOper& Channel::GetEnvelope()
{
return m_oper.front();
}
void Channel::PopEnvelope()
{
m_oper.pop_front();
}
void Channel::SetLoop(bool loop)
{
m_loop = loop;
}
void Channel::Mute(bool mute)
{
m_mute = mute;
}
bool Channel::IsMuted()
{
return m_mute;
}
void Channel::Reset()
{
m_id++;
}
int Channel::GetId()
{
return m_id;
}